Bring texturePage partially to atlas
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@@ -30,9 +30,10 @@ const TEXTURE_CAPACITY = Math.floor(TEXTURE_HEIGHT * 0.8);
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* A shared object which is used to draw nothing for a particular cell.
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*/
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const NULL_RASTERIZED_GLYPH: IRasterizedGlyph = {
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offset: { x: 0, y: 0 },
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texturePage: 0,
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texturePosition: { x: 0, y: 0 },
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texturePositionClipSpace: { x: 0, y: 0 },
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offset: { x: 0, y: 0 },
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size: { x: 0, y: 0 },
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sizeClipSpace: { x: 0, y: 0 }
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};
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@@ -56,7 +57,9 @@ export class TextureAtlas implements ITextureAtlas {
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// The texture that the atlas is drawn to
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public cacheCanvas: HTMLCanvasElement;
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public cacheCanvas1: HTMLCanvasElement | undefined;
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private _cacheCtx: CanvasRenderingContext2D;
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private _cacheCtx1: CanvasRenderingContext2D | undefined;
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private _tmpCanvas: HTMLCanvasElement;
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// A temporary context that glyphs are drawn to before being transfered to the atlas.
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@@ -89,23 +92,34 @@ export class TextureAtlas implements ITextureAtlas {
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private readonly _config: ICharAtlasConfig,
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private readonly _unicodeService: IUnicodeService
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) {
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this.cacheCanvas = document.createElement('canvas');
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this.cacheCanvas.width = TEXTURE_WIDTH;
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this.cacheCanvas.height = TEXTURE_HEIGHT;
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this.cacheCanvas = this._createCanvas(TEXTURE_WIDTH, TEXTURE_HEIGHT);
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// The canvas needs alpha because we use clearColor to convert the background color to alpha.
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// It might also contain some characters with transparent backgrounds if allowTransparency is
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// set.
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this._cacheCtx = throwIfFalsy(this.cacheCanvas.getContext('2d', { alpha: true }));
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this._tmpCanvas = document.createElement('canvas');
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this._tmpCanvas.width = this._config.deviceCellWidth * 4 + TMP_CANVAS_GLYPH_PADDING * 2;
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this._tmpCanvas.height = this._config.deviceCellHeight + TMP_CANVAS_GLYPH_PADDING * 2;
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this.cacheCanvas1 = this._createCanvas(TEXTURE_WIDTH, TEXTURE_HEIGHT);
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this._cacheCtx1 = throwIfFalsy(this.cacheCanvas1.getContext('2d', { alpha: true }));
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this._cacheCtx1.fillStyle = 'rgb(255, 255, 0)';
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this._cacheCtx1.fillRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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this._tmpCanvas = this._createCanvas(
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this._config.deviceCellWidth * 4 + TMP_CANVAS_GLYPH_PADDING * 2,
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this._config.deviceCellHeight + TMP_CANVAS_GLYPH_PADDING * 2
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);
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this._tmpCtx = throwIfFalsy(this._tmpCanvas.getContext('2d', {
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alpha: this._config.allowTransparency,
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willReadFrequently: true
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}));
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}
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private _createCanvas(width: number, height: number): HTMLCanvasElement {
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const canvas = document.createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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return canvas;
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}
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public dispose(): void {
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if (this.cacheCanvas.parentElement) {
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this.cacheCanvas.parentElement.removeChild(this.cacheCanvas);
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@@ -759,6 +773,7 @@ export class TextureAtlas implements ITextureAtlas {
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}
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}
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return {
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texturePage: 1,
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texturePosition: { x: 0, y: 0 },
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texturePositionClipSpace: { x: 0, y: 0 },
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size: {
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+6
@@ -88,6 +88,8 @@ export interface IRenderer extends IDisposable {
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export interface ITextureAtlas extends IDisposable {
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readonly cacheCanvas: HTMLCanvasElement;
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readonly cacheCanvas1: HTMLCanvasElement | undefined;
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hasCanvasChanged: boolean;
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/**
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@@ -120,6 +122,10 @@ export interface IRasterizedGlyph {
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* in pixels.
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*/
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offset: IVector;
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/**
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* The index of the texture page that the glyph is on.
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*/
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texturePage: number;
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/**
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* the x and y position of the glyph in the texture in pixels.
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*/
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