Merge branch 'master' into dynamic-char-atlas

I did a bunch of testing of various ansi escape codes (including
italics) with all three char atlas implementations (none, static,
dynamic), with and without `drawBoldTextInBrightColors`, and with and
without `enableBold` to test all of the edge cases that I could.
This commit is contained in:
Benjamin Woodruff
2018-05-17 22:42:52 -07:00
27 changed files with 259 additions and 189 deletions
+19 -8
View File
@@ -28,7 +28,7 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: (
const cellHeight = config.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
const canvas = canvasFactory(
/*255 ascii chars*/255 * cellWidth,
(/*default+default bold*/2 + /*0-15*/16) * cellHeight
(/*default+default bold*/2 + /*0-15*/16 + /*0-15 bold*/16) * cellHeight
);
const ctx = canvas.getContext('2d', {alpha: config.allowTransparency});
@@ -65,10 +65,6 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: (
// Colors 0-15
ctx.font = getFont(config.fontWeight, config);
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
// colors 8-15 are bold
if (colorIndex === 8) {
ctx.font = getFont(config.fontWeightBold, config);
}
const y = (colorIndex + 2) * cellHeight;
// Draw ascii characters
for (let i = 0; i < 256; i++) {
@@ -81,6 +77,22 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: (
ctx.restore();
}
}
// Colors 0-15 bold
ctx.font = getFont(config.fontWeightBold, config);
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
const y = (colorIndex + 2 + 16) * cellHeight;
// Draw ascii characters
for (let i = 0; i < 256; i++) {
ctx.save();
ctx.beginPath();
ctx.rect(i * cellWidth, y, cellWidth, cellHeight);
ctx.clip();
ctx.fillStyle = config.colors.ansi[colorIndex].css;
ctx.fillText(String.fromCharCode(i), i * cellWidth, y);
ctx.restore();
}
}
ctx.restore();
// Support is patchy for createImageBitmap at the moment, pass a canvas back
@@ -92,10 +104,9 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: (
if (canvas instanceof HTMLCanvasElement) {
// Just return the HTMLCanvas if it's a HTMLCanvasElement
return canvas;
} else {
// Transfer to an ImageBitmap is this is an OffscreenCanvas
return new Promise(r => r(canvas.transferToImageBitmap()));
}
// Transfer to an ImageBitmap is this is an OffscreenCanvas
return new Promise(r => r(canvas.transferToImageBitmap()));
}
const charAtlasImageData = ctx.getImageData(0, 0, canvas.width, canvas.height);