Merge branch 'master' into dynamic-char-atlas
I did a bunch of testing of various ansi escape codes (including italics) with all three char atlas implementations (none, static, dynamic), with and without `drawBoldTextInBrightColors`, and with and without `enableBold` to test all of the edge cases that I could.
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@@ -214,7 +214,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param color The color of the character.
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*/
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protected fillCharTrueColor(terminal: ITerminal, charData: CharData, x: number, y: number): void {
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this._ctx.font = this._getFont(terminal, false);
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this._ctx.font = this._getFont(terminal, false, false);
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this._ctx.textBaseline = 'top';
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this._clipRow(terminal, y);
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this._ctx.fillText(
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@@ -237,16 +237,18 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* This is used to validate whether a cached image can be used.
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* @param bold Whether the text is bold.
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*/
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protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean): void {
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protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean): void {
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const drawInBrightColor = terminal.options.drawBoldTextInBrightColors && bold && fg < 8;
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fg += drawInBrightColor ? 8 : 0;
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const atlasDidDraw = this._charAtlas && this._charAtlas.draw(
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this._ctx,
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{char, code, bg, fg, bold: bold && terminal.options.enableBold, dim},
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{char, code, bg, fg, bold: bold && terminal.options.enableBold, dim, italic},
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x * this._scaledCellWidth + this._scaledCharLeft,
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y * this._scaledCellHeight + this._scaledCharTop
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);
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if (!atlasDidDraw) {
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this._drawUncachedChar(terminal, char, width, fg, x, y, bold && terminal.options.enableBold, dim);
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this._drawUncachedChar(terminal, char, width, fg, x, y, bold && terminal.options.enableBold, dim, italic);
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}
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}
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@@ -261,9 +263,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param x The column to draw at.
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* @param y The row to draw at.
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*/
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private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean): void {
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private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean, italic: boolean): void {
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this._ctx.save();
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this._ctx.font = this._getFont(terminal, bold);
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this._ctx.font = this._getFont(terminal, bold, italic);
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this._ctx.textBaseline = 'top';
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if (fg === INVERTED_DEFAULT_COLOR) {
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@@ -309,10 +311,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param terminal The terminal.
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* @param isBold If we should use the bold fontWeight.
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*/
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protected _getFont(terminal: ITerminal, isBold: boolean): string {
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protected _getFont(terminal: ITerminal, isBold: boolean, isItalic: boolean): string {
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const fontWeight = isBold ? terminal.options.fontWeightBold : terminal.options.fontWeight;
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const fontStyle = isItalic ? 'italic' : '';
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return `${fontWeight} ${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
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return `${fontStyle} ${fontWeight} ${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
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}
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}
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