Support setting the layer of a decoration

Fixes #3778
This commit is contained in:
Daniel Imms
2022-05-12 10:51:11 -07:00
parent bc4158c9b8
commit 7b4423819e
10 changed files with 62 additions and 8 deletions
+14 -3
View File
@@ -380,17 +380,28 @@ export class WebglRenderer extends Disposable implements IRenderer {
this._workColors.bg = this._workCell.bg;
this._workColors.fg = this._workCell.fg;
// Get any foreground/background overrides, this happens on the model to avoid spreading
// override logic throughout the different sub-renderers
let bgOverride: number | undefined;
let fgOverride: number | undefined;
// Apply decorations on the bottom layer
for (const d of this._decorationService.getDecorationsAtCell(x, y, 'bottom')) {
if (d.backgroundColorRGB) {
bgOverride = d.backgroundColorRGB.rgba >> 8 & 0xFFFFFF;
}
if (d.foregroundColorRGB) {
fgOverride = d.foregroundColorRGB.rgba >> 8 & 0xFFFFFF;
}
}
// Apply the selection color if needed
if (this._isCellSelected(x, y)) {
bgOverride = this._colors.selectionOpaque.rgba >> 8 & 0xFFFFFF;
}
// Get any decoration foreground/background overrides, this happens on the model to avoid
// spreading decoration override logic throughout the different sub-renderers
for (const d of this._decorationService.getDecorationsAtCell(x, y)) {
// Apply decorations on the top layer
for (const d of this._decorationService.getDecorationsAtCell(x, y, 'top')) {
if (d.backgroundColorRGB) {
bgOverride = d.backgroundColorRGB.rgba >> 8 & 0xFFFFFF;
}