Use the proper bg/fg colors for inverse attr

This commit is contained in:
Daniel Imms
2017-09-01 21:09:07 -07:00
parent 1f444b1913
commit 70764a74af
3 changed files with 13 additions and 10 deletions
+3 -3
View File
@@ -4,7 +4,7 @@ import { CHAR_DATA_ATTR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_
import { FLAGS } from './Types';
import { GridCache } from './GridCache';
import { CharData } from '../Types';
import { BaseRenderLayer } from './BaseRenderLayer';
import { BaseRenderLayer, INVERTED_DEFAULT_COLOR } from './BaseRenderLayer';
export class ForegroundRenderLayer extends BaseRenderLayer {
private _state: GridCache<CharData>;
@@ -74,8 +74,8 @@ export class ForegroundRenderLayer extends BaseRenderLayer {
if (flags & FLAGS.INVERSE) {
fg = attr & 0x1ff;
// TODO: Is this case still needed
if (fg === 257) {
fg = 0;
if (fg === 256) {
fg = INVERTED_DEFAULT_COLOR;
}
}