Move common primitives to src/common/primitives/
Phase 1 of #5963: reorganize building blocks (buffer, parser, input, data, and shared utilities) under common/primitives/. Runtime code (services, public API, CoreTerminal, InputHandler) stays in place. Update import paths across browser, headless, addons, and tests. Add TypeScript path mappings so common/* aliases resolve primitives first, then the common root. Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
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Daniel Imms
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/**
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* Copyright (c) 2025 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { IApcHandler, IHandlerCollection, ApcFallbackHandlerType, IApcParser, ISubParserStackState } from './Types';
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import { ParserConstants } from './Constants';
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import { utf32ToString } from '../input/TextDecoder';
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import { IDisposable } from '../../Types';
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import { LimitedStringBuilder } from '../StringBuilder';
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const EMPTY_HANDLERS: IApcHandler[] = [];
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/**
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* APC Parser for handling Application Program Command sequences.
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* APC sequences use the format: ESC _ <identifier><data> ESC \
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*
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* Unlike OSC which uses numeric identifiers (e.g., OSC 1337),
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* APC uses the first character as the identifier (e.g., 'G' for Kitty graphics).
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* The identifier is the character code of the first byte after ESC _.
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*/
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export class ApcParser implements IApcParser {
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private _handlers: IHandlerCollection<IApcHandler> = Object.create(null);
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private _active = EMPTY_HANDLERS;
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private _ident: number = 0;
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private _handlerFb: ApcFallbackHandlerType = () => { };
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private _stack: ISubParserStackState = {
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paused: false,
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loopPosition: 0,
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fallThrough: false
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};
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/**
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* Register an APC handler for a specific identifier.
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* @param ident The character code of the first byte (e.g., 0x47 for 'G')
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* @param handler The handler to register
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*/
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public registerHandler(ident: number, handler: IApcHandler): IDisposable {
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this._handlers[ident] ??= [];
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const handlerList = this._handlers[ident];
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handlerList.push(handler);
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return {
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dispose: () => {
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const handlerIndex = handlerList.indexOf(handler);
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if (handlerIndex !== -1) {
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handlerList.splice(handlerIndex, 1);
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}
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}
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};
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}
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public clearHandler(ident: number): void {
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if (this._handlers[ident]) delete this._handlers[ident];
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}
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public setHandlerFallback(handler: ApcFallbackHandlerType): void {
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this._handlerFb = handler;
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}
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public dispose(): void {
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this._handlers = Object.create(null);
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this._handlerFb = () => { };
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this._active = EMPTY_HANDLERS;
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}
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public reset(): void {
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// force cleanup handlers
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if (this._active.length) {
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for (let j = this._stack.paused ? this._stack.loopPosition - 1 : this._active.length - 1; j >= 0; --j) {
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this._active[j].end(false);
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}
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}
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this._stack.paused = false;
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this._active = EMPTY_HANDLERS;
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this._ident = 0;
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}
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public start(ident: number): void {
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// always reset leftover handlers
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this.reset();
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this._ident = ident;
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this._active = this._handlers[ident] || EMPTY_HANDLERS;
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if (!this._active.length) {
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this._handlerFb(this._ident, 'START');
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} else {
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for (let j = this._active.length - 1; j >= 0; j--) {
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this._active[j].start();
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}
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}
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}
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public put(data: Uint32Array, start: number, end: number): void {
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if (!this._active.length) {
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this._handlerFb(this._ident, 'PUT', utf32ToString(data, start, end));
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} else {
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for (let j = this._active.length - 1; j >= 0; j--) {
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this._active[j].put(data, start, end);
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}
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}
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}
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/**
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* Indicates end of an APC command.
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* Whether the APC got aborted or finished normally
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* is indicated by `success`.
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*/
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public end(success: boolean, promiseResult: boolean = true): void | Promise<boolean> {
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if (!this._active.length) {
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this._handlerFb(this._ident, 'END', success);
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} else {
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let handlerResult: boolean | Promise<boolean> = false;
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let j = this._active.length - 1;
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let fallThrough = false;
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if (this._stack.paused) {
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j = this._stack.loopPosition - 1;
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handlerResult = promiseResult;
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fallThrough = this._stack.fallThrough;
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this._stack.paused = false;
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}
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if (!fallThrough && handlerResult === false) {
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for (; j >= 0; j--) {
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handlerResult = this._active[j].end(success);
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if (handlerResult === true) {
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break;
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} else if (handlerResult instanceof Promise) {
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this._stack.paused = true;
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this._stack.loopPosition = j;
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this._stack.fallThrough = false;
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return handlerResult;
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}
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}
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j--;
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}
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// cleanup left over handlers (fallThrough for async)
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for (; j >= 0; j--) {
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handlerResult = this._active[j].end(false);
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if (handlerResult instanceof Promise) {
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this._stack.paused = true;
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this._stack.loopPosition = j;
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this._stack.fallThrough = true;
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return handlerResult;
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}
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}
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}
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this._active = EMPTY_HANDLERS;
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this._ident = 0;
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}
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}
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/**
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* Convenient class to allow attaching string based handler functions
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* as APC handlers.
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*/
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export class ApcHandler implements IApcHandler {
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private static _payloadLimit = ParserConstants.PAYLOAD_LIMIT;
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private _data = new LimitedStringBuilder(ApcHandler._payloadLimit);
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private _hitLimit: boolean = false;
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constructor(private _handler: (data: string) => boolean | Promise<boolean>) { }
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public start(): void {
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this._data.reset();
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this._hitLimit = false;
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}
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public put(data: Uint32Array, start: number, end: number): void {
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if (this._hitLimit) {
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return;
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}
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if (this._data.append(utf32ToString(data, start, end))) {
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this._hitLimit = true;
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}
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}
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public end(success: boolean): boolean | Promise<boolean> {
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let ret: boolean | Promise<boolean> = false;
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if (this._hitLimit) {
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ret = false;
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} else if (success) {
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ret = this._handler(this._data.toString());
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if (ret instanceof Promise) {
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// need to hold data until `ret` got resolved
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// dont care for errors, data will be freed anyway on next start
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return ret.then(res => {
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this._data.reset();
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this._hitLimit = false;
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return res;
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});
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}
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}
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this._data.reset();
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this._hitLimit = false;
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return ret;
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}
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}
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