Add BaseCharAtlas and implement StaticCharAtlas
The API defined by BaseCharAtlas will let us support multiple char atlas implementations at once. I tested this by running the demo with Chrome's profiler, which shows that calls are going to StaticCharAtlas/drawImage instead of _drawUncachedChar. Applications using 256 colors also still work fine, via _drawUncachedChar.
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/**
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* Copyright (c) 2017 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { IGlyphIdentifier } from './Types';
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export default abstract class BaseCharAtlas {
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private _didWarmUp: Promise<any>;
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/**
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* Perform any work needed to warm the cache before it can be used. May be called multiple times.
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* Implement _doWarmUp instead if you only want to get called once.
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*/
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public warmUp(): Promise<any> {
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if (this._didWarmUp == null) {
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this._didWarmUp = this._doWarmUp();
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}
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return this._didWarmUp;
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}
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/**
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* Perform any work needed to warm the cache before it can be used. Used by the default
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* implementation of warmUp(), and will only be called once.
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*/
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protected _doWarmUp(): Promise<any> {
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return Promise.resolve();
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}
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/**
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* May be called before warmUp finishes, however it is okay for the implementation to
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* do nothing and return false in that case.
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*
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* @param ctx Where to draw the character onto.
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* @param glyph Information about what to draw
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* @param x The position on the context to start drawing at
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* @param y The position on the context to start drawing at
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* @returns The success state. True if we drew the character.
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*/
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public abstract draw(
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ctx: CanvasRenderingContext2D,
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glyph: IGlyphIdentifier,
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x: number,
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y: number,
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): boolean;
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}
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