Rename ui to browser
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@@ -8,7 +8,7 @@ import { generateConfig, configEquals } from './CharAtlasUtils';
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import { BaseCharAtlas } from './BaseCharAtlas';
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import { DynamicCharAtlas } from './DynamicCharAtlas';
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import { ICharAtlasConfig } from './Types';
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import { IColorSet } from 'ui/Types';
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import { IColorSet } from 'browser/Types';
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interface ICharAtlasCacheEntry {
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atlas: BaseCharAtlas;
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@@ -6,7 +6,7 @@
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import { ITerminal } from '../../Types';
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import { ICharAtlasConfig } from './Types';
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import { DEFAULT_COLOR } from 'common/Types';
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import { IColorSet } from 'ui/Types';
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import { IColorSet } from 'browser/Types';
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export function generateConfig(scaledCharWidth: number, scaledCharHeight: number, terminal: ITerminal, colors: IColorSet): ICharAtlasConfig {
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// null out some fields that don't matter
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@@ -5,10 +5,10 @@
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import { DIM_OPACITY, IGlyphIdentifier, INVERTED_DEFAULT_COLOR, ICharAtlasConfig } from './Types';
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import { BaseCharAtlas } from './BaseCharAtlas';
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import { DEFAULT_ANSI_COLORS } from 'ui/ColorManager';
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import { DEFAULT_ANSI_COLORS } from 'browser/ColorManager';
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import { LRUMap } from './LRUMap';
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import { isFirefox, isSafari } from 'common/Platform';
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import { IColor } from 'ui/Types';
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import { IColor } from 'browser/Types';
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// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
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// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.
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@@ -4,7 +4,7 @@
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*/
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import { FontWeight } from 'xterm';
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import { IColorSet } from 'ui/Types';
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import { IColorSet } from 'browser/Types';
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export const INVERTED_DEFAULT_COLOR = 257;
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export const DIM_OPACITY = 0.5;
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