Only render fg cells if there are changes
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@@ -2,11 +2,12 @@ import { IRenderLayer } from './Interfaces';
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import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
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import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
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import { TANGO_COLORS } from './Color';
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import { GridCache } from './GridCache';
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export class BackgroundRenderLayer implements IRenderLayer {
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private _canvas: HTMLCanvasElement;
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private _ctx: CanvasRenderingContext2D;
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private _currentState: number[][];
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private _state: GridCache<number>;
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constructor(container: HTMLElement) {
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this._canvas = document.createElement('canvas');
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@@ -14,8 +15,7 @@ export class BackgroundRenderLayer implements IRenderLayer {
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this._ctx = this._canvas.getContext('2d');
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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container.appendChild(this._canvas);
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this._currentState = [];
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this._state = new GridCache<number>();
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}
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public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
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@@ -23,18 +23,7 @@ export class BackgroundRenderLayer implements IRenderLayer {
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this._canvas.height = canvasHeight * window.devicePixelRatio;
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this._canvas.style.width = `${canvasWidth}px`;
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this._canvas.style.height = `${canvasHeight}px`;
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// Initialize current state grid
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this._currentState = [];
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for (let y = 0; y < terminal.rows; y++) {
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if (this._currentState.length <= y) {
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this._currentState.push([]);
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}
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for (let x = this._currentState[y].length; x < terminal.cols; x++) {
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this._currentState[y].push(null);
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}
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this._currentState[y].length = terminal.cols;
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}
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this._currentState.length = terminal.rows;
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this._state.resize(terminal.cols, terminal.rows);
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}
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public render(terminal: ITerminal, startRow: number, endRow: number): void {
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@@ -49,17 +38,18 @@ export class BackgroundRenderLayer implements IRenderLayer {
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const bg = data & 0x1ff;
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const flags = data >> 18;
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const needsRefresh = (bg < 16 && this._currentState[y][x] !== bg) || this._currentState[y][x] !== null;
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const cellState = this._state.cache[x][y];
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const needsRefresh = (bg < 16 && cellState !== bg) || cellState !== null;
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if (needsRefresh) {
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if (bg < 16) {
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this._ctx.save();
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this._ctx.fillStyle = TANGO_COLORS[bg];
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this._ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.restore();
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this._currentState[y][x] = bg;
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this._state.cache[x][y] = bg;
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} else {
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this._ctx.clearRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._currentState[y][x] = null;
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this._state.cache[x][y] = null;
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}
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}
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}
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