Move atlas parts into webgl/
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@@ -8,8 +8,8 @@ import { IRenderDimensions } from '../Types';
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import { createProgram, expandFloat32Array, PROJECTION_MATRIX } from './WebglUtils';
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import { IRenderModel, IWebGLVertexArrayObject, IWebGL2RenderingContext, ISelectionRenderModel } from './Types';
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import { fill } from '../../common/TypedArrayUtils';
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import { INVERTED_DEFAULT_COLOR } from '../atlas/Types';
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import { is256Color } from '../atlas/CharAtlasUtils';
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import { INVERTED_DEFAULT_COLOR } from './atlas/Types';
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import { is256Color } from './atlas/CharAtlasUtils';
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import { DEFAULT_COLOR } from '../../common/Types';
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import { IColorSet, IColor } from '../../ui/Types';
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