fix cursor placement in IIP
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@@ -5,7 +5,11 @@
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import { IDisposable } from '@xterm/xterm';
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import { ImageRenderer } from './ImageRenderer';
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import { ITerminalExt, IExtendedAttrsImage, IImageAddonOptions, IImageSpec, IBufferLineExt, BgFlags, Cell, Content, ICellSize, ExtFlags, Attributes, UnderlineStyle, ImageLayer } from './Types';
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import {
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ITerminalExt, IExtendedAttrsImage, IImageAddonOptions, IImageSpec,
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IBufferLineExt, BgFlags, Cell, Content, ICellSize, ExtFlags, Attributes,
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UnderlineStyle, IAddImageOpts
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} from './Types';
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// fallback default cell size
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@@ -241,7 +245,7 @@ export class ImageStorage implements IDisposable {
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* @param zIndex - Z-index for image layering within the same layer.
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* @returns The internal image ID assigned to the stored image.
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*/
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public addImage(img: HTMLCanvasElement | ImageBitmap, scrolling: boolean, layer: ImageLayer = 'top', zIndex: number = 0): number {
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public addImage(img: HTMLCanvasElement | ImageBitmap, opts: IAddImageOpts): number {
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// never allow storage to exceed memory limit
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this._evictOldest(img.width * img.height);
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@@ -263,7 +267,7 @@ export class ImageStorage implements IDisposable {
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let offset = originX;
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let tileCount = 0;
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if (!scrolling) {
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if (!opts.scrolling) {
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buffer.x = 0;
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buffer.y = 0;
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offset = 0;
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@@ -277,7 +281,7 @@ export class ImageStorage implements IDisposable {
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this._writeToCell(line as IBufferLineExt, offset + col, imageId, row * cols + col);
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tileCount++;
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}
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if (scrolling) {
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if (opts.scrolling) {
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if (row < rows - 1) this._terminal._core._inputHandler.lineFeed();
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} else {
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if (++buffer.y >= termRows) break;
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@@ -287,8 +291,12 @@ export class ImageStorage implements IDisposable {
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this._terminal._core._inputHandler._dirtyRowTracker.markDirty(buffer.y);
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// cursor positioning modes
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if (scrolling) {
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buffer.x = offset;
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if (opts.scrolling) {
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if (opts.cursorPos === 'iip') {
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buffer.x = Math.min(offset + cols, termCols);
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} else {
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buffer.x = offset;
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}
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} else {
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buffer.x = originX;
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buffer.y = originY;
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@@ -331,8 +339,8 @@ export class ImageStorage implements IDisposable {
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marker: endMarker || undefined,
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tileCount,
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bufferType: this._terminal.buffer.active.type,
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layer,
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zIndex
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layer: opts.layer,
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zIndex: opts.zIndex
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};
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// finally add the image
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