Factor logic into registry, make matches cell-based and document
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@@ -224,12 +224,12 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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}
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/**
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* Draws a character at a cell. If possible this will draw using the character
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* atlas to reduce draw time.
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* Draws one or more characters at a cell. If possible this will draw using
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* the character atlas to reduce draw time.
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* @param terminal The terminal.
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* @param char The character.
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* @param chars The character or characters.
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* @param code The character code.
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* @param width The width of the character.
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* @param width The width of the characters.
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* @param x The column to draw at.
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* @param y The row to draw at.
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* @param fg The foreground color, in the format stored within the attributes.
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@@ -237,33 +237,33 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* This is used to validate whether a cached image can be used.
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* @param bold Whether the text is bold.
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*/
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protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean): void {
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protected drawChars(terminal: ITerminal, chars: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean): void {
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const drawInBrightColor = terminal.options.drawBoldTextInBrightColors && bold && fg < 8;
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fg += drawInBrightColor ? 8 : 0;
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const atlasDidDraw = this._charAtlas && this._charAtlas.draw(
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this._ctx,
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{char, code, bg, fg, bold: bold && terminal.options.enableBold, dim, italic},
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{chars, code, bg, fg, bold: bold && terminal.options.enableBold, dim, italic},
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x * this._scaledCellWidth + this._scaledCharLeft,
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y * this._scaledCellHeight + this._scaledCharTop
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);
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if (!atlasDidDraw) {
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this._drawUncachedChar(terminal, char, width, fg, x, y, bold && terminal.options.enableBold, dim, italic);
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this._drawUncachedChars(terminal, chars, width, fg, x, y, bold && terminal.options.enableBold, dim, italic);
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}
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}
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/**
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* Draws a character at a cell. The character will be clipped to
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* ensure that it fits with the cell, including the cell to the right if it's
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* a wide character.
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* Draws one or more characters at one or more cells. The character(s) will be
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* clipped to ensure that they fit with the cell(s), including the cell to the
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* right if the last character is a wide character.
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* @param terminal The terminal.
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* @param char The character.
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* @param chars The character.
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* @param width The width of the character.
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* @param fg The foreground color, in the format stored within the attributes.
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* @param x The column to draw at.
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* @param y The row to draw at.
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*/
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private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean, italic: boolean): void {
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private _drawUncachedChars(terminal: ITerminal, chars: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean, italic: boolean): void {
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this._ctx.save();
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this._ctx.font = this._getFont(terminal, bold, italic);
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this._ctx.textBaseline = 'top';
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@@ -285,7 +285,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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}
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// Draw the character
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this._ctx.fillText(
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char,
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chars,
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x * this._scaledCellWidth + this._scaledCharLeft,
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y * this._scaledCellHeight + this._scaledCharTop);
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this._ctx.restore();
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