Add theme support

This commit is contained in:
Daniel Imms
2017-09-01 15:50:18 -07:00
parent 076156b66e
commit 62fea4d3ed
13 changed files with 278 additions and 181 deletions
+26 -76
View File
@@ -1,6 +1,6 @@
import { IRenderLayer } from './Interfaces';
import { IRenderLayer, IColorSet } from './Interfaces';
import { ITerminal, ITerminalOptions } from '../Interfaces';
import { COLORS } from './Color';
import { acquireCharAtlas } from '../utils/CharAtlas';
export abstract class BaseRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
@@ -8,28 +8,34 @@ export abstract class BaseRenderLayer implements IRenderLayer {
private scaledCharWidth: number;
private scaledCharHeight: number;
// TODO: This will apply to all terminals, should it be per-terminal?
private static _charAtlas: ImageBitmap;
private static _charAtlasCharWidth: number;
private static _charAtlasCharHeight: number;
private static _charAtlasGenerator: CharAtlasGenerator;
// TODO: This should be shared between terminals, but not for static as some
// terminals may have different styles
private _charAtlas: ImageBitmap;
constructor(container: HTMLElement, id: string, zIndex: number) {
constructor(
container: HTMLElement,
id: string,
zIndex: number,
protected colors: IColorSet
) {
this._canvas = document.createElement('canvas');
this._canvas.id = `xterm-${id}-layer`;
this._canvas.style.zIndex = zIndex.toString();
this._ctx = this._canvas.getContext('2d');
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
container.appendChild(this._canvas);
if (!BaseRenderLayer._charAtlasGenerator) {
BaseRenderLayer._charAtlasGenerator = new CharAtlasGenerator();
}
}
// TODO: Should this do anything?
public onOptionsChanged(options: ITerminal): void {}
public onCursorMove(options: ITerminal): void {}
// TODO: Should this do anything?
public onOptionsChanged(terminal: ITerminal): void {}
public onCursorMove(terminal: ITerminal): void {}
public onThemeChanged(terminal: ITerminal, colorSet: IColorSet): void {
this._charAtlas = null;
acquireCharAtlas(terminal, this.colors).then(bitmap => {
this._charAtlas = bitmap;
});
}
public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
this.scaledCharWidth = terminal.charMeasure.width * window.devicePixelRatio;
@@ -40,17 +46,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
this._canvas.style.height = `${canvasHeight}px`;
if (charSizeChanged) {
// Only update the char atlas if an update for the right dimensions is not
// already in progress
if (BaseRenderLayer._charAtlasCharWidth !== terminal.charMeasure.width ||
BaseRenderLayer._charAtlasCharHeight !== terminal.charMeasure.height) {
BaseRenderLayer._charAtlas = null;
BaseRenderLayer._charAtlasCharWidth = terminal.charMeasure.width;
BaseRenderLayer._charAtlasCharHeight = terminal.charMeasure.height;
BaseRenderLayer._charAtlasGenerator.generate(terminal, this.scaledCharWidth, this.scaledCharHeight).then(bitmap => {
BaseRenderLayer._charAtlas = bitmap;
});
}
acquireCharAtlas(terminal, this.colors).then(bitmap => {
this._charAtlas = bitmap;
});
}
}
@@ -91,7 +89,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
}
if (code < 256 && (colorIndex > 0 || fg > 255)) {
// ImageBitmap's draw about twice as fast as from a canvas
this._ctx.drawImage(BaseRenderLayer._charAtlas,
this._ctx.drawImage(this._charAtlas,
code * this.scaledCharWidth, colorIndex * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight,
x * this.scaledCharWidth, y * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
} else {
@@ -108,7 +106,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
// 256 color support
if (fg < 256) {
this._ctx.fillStyle = COLORS[fg];
this._ctx.fillStyle = this.colors.ansi[fg];
} else {
this._ctx.fillStyle = '#ffffff';
}
@@ -119,51 +117,3 @@ export abstract class BaseRenderLayer implements IRenderLayer {
}
}
class CharAtlasGenerator {
private _canvas: HTMLCanvasElement;
private _ctx: CanvasRenderingContext2D;
constructor() {
this._canvas = document.createElement('canvas');
this._ctx = this._canvas.getContext('2d');
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
}
public generate(terminal: ITerminal, scaledCharWidth: number, scaledCharHeight: number): Promise<ImageBitmap> {
this._canvas.width = 255 * scaledCharWidth;
this._canvas.height = (/*default*/1 + /*0-15*/16) * scaledCharHeight;
this._ctx.save();
this._ctx.fillStyle = '#ffffff';
this._ctx.font = `${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
this._ctx.textBaseline = 'top';
// Default color
for (let i = 0; i < 256; i++) {
this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, 0);
}
// Colors 0-15
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
// colors 8-15 are bold
if (colorIndex === 8) {
this._ctx.font = `bold ${this._ctx.font}`;
}
const y = (colorIndex + 1) * scaledCharHeight;
// Clear rectangle as some fonts seem to draw over the bottom boundary
this._ctx.clearRect(0, y, this._canvas.width, scaledCharHeight);
// Draw ascii characters
for (let i = 0; i < 256; i++) {
this._ctx.fillStyle = COLORS[colorIndex];
this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, y);
}
}
this._ctx.restore();
const charAtlasImageData = this._ctx.getImageData(0, 0, this._canvas.width, this._canvas.height);
const promise = window.createImageBitmap(charAtlasImageData);
// Clear the rect while the promise is in progress
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
return promise;
}
}