Merge pull request #3 from juancampa/selection-simple-webgl2
Use bg luminance to determine background color
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@@ -4,7 +4,7 @@
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*/
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import { createProgram, PROJECTION_MATRIX } from './WebglUtils';
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import { IRenderDimensions } from '../Types';
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import { IColorManager, IRenderDimensions } from '../Types';
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import { ITerminal, IBufferLine } from '../../Types';
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import { NULL_CELL_CODE, CHAR_DATA_CHAR_INDEX, WHITESPACE_CELL_CODE } from '../../Buffer';
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import WebglCharAtlas from './WebglCharAtlas';
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@@ -95,6 +95,7 @@ export class GlyphRenderer {
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constructor(
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private _terminal: ITerminal,
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private _colorManager: IColorManager,
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private _gl: IWebGL2RenderingContext,
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private _dimensions: IRenderDimensions
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) {
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@@ -214,8 +215,9 @@ export class GlyphRenderer {
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// TODO: Make fg and bg configurable, currently since the buffer doesn't
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// support truecolor the char atlas cannot store it.
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const fg = 0;
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const bg = 7;
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const lumi = this._colorManager.getLuminance(this._colorManager.colors.background)
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const fg = lumi > 0.5 ? 7 : 0;
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const bg = lumi > 0.5 ? 0 : 7;
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if (columnSelectMode) {
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const startCol = model.selection.startCol;
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@@ -90,7 +90,7 @@ export class WebglRenderer extends EventEmitter implements IRenderer {
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this._terminal.screenElement.appendChild(this._canvas);
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this._rectangleRenderer = new RectangleRenderer(this._terminal, this.colorManager, this._gl, this.dimensions);
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this._glyphRenderer = new GlyphRenderer(this._terminal, this._gl, this.dimensions);
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this._glyphRenderer = new GlyphRenderer(this._terminal, this.colorManager, this._gl, this.dimensions);
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// Detect whether IntersectionObserver is detected and enable renderer pause
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// and resume based on terminal visibility if so
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