force alpha to 1 when using background color as inverted foreground color.
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@@ -11,6 +11,7 @@ import { LRUMap } from 'browser/renderer/atlas/LRUMap';
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import { isFirefox, isSafari } from 'common/Platform';
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import { IColor } from 'browser/Types';
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import { throwIfFalsy } from 'browser/renderer/RendererUtils';
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import { fromRgba, toCss } from 'browser/Color';
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// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
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// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.
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@@ -253,7 +254,13 @@ export class DynamicCharAtlas extends BaseCharAtlas {
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`${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`;
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this._tmpCtx.textBaseline = 'middle';
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this._tmpCtx.fillStyle = this._getForegroundColor(glyph).css;
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const fgColor = this._getForegroundColor(glyph);
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this._tmpCtx.fillStyle = fgColor.css;
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if (glyph.fg === INVERTED_DEFAULT_COLOR) {
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const rgba = fromRgba(fgColor.rgba);
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this._tmpCtx.fillStyle = toCss(rgba[0], rgba[1], rgba[2]);
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}
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// Apply alpha to dim the character
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if (glyph.dim) {
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