Move BaseCharAtlas to browser

This commit is contained in:
Daniel Imms
2019-07-14 09:26:09 -07:00
parent 4edae7c7ae
commit 58dbc98361
6 changed files with 22 additions and 17 deletions
+2 -2
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@@ -8,9 +8,9 @@ import { IRenderDimensions } from 'browser/renderer/Types';
import { ITerminal } from '../Types';
import { ICellData } from 'common/Types';
import { DEFAULT_COLOR, WHITESPACE_CELL_CHAR, WHITESPACE_CELL_CODE } from 'common/buffer/Constants';
import { IGlyphIdentifier } from './atlas/Types';
import { IGlyphIdentifier } from 'browser/renderer/atlas/Types';
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
import { BaseCharAtlas } from './atlas/BaseCharAtlas';
import { BaseCharAtlas } from 'browser/renderer/atlas/BaseCharAtlas';
import { acquireCharAtlas } from './atlas/CharAtlasCache';
import { AttributeData } from 'common/buffer/AttributeData';
import { IColorSet } from 'browser/Types';
-56
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@@ -1,56 +0,0 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IGlyphIdentifier } from './Types';
import { IDisposable } from 'xterm';
export abstract class BaseCharAtlas implements IDisposable {
private _didWarmUp: boolean = false;
public dispose(): void { }
/**
* Perform any work needed to warm the cache before it can be used. May be called multiple times.
* Implement _doWarmUp instead if you only want to get called once.
*/
public warmUp(): void {
if (!this._didWarmUp) {
this._doWarmUp();
this._didWarmUp = true;
}
}
/**
* Perform any work needed to warm the cache before it can be used. Used by the default
* implementation of warmUp(), and will only be called once.
*/
protected _doWarmUp(): void { }
/**
* Called when we start drawing a new frame.
*
* TODO: We rely on this getting called by TextRenderLayer. This should really be called by
* Renderer instead, but we need to make Renderer the source-of-truth for the char atlas, instead
* of BaseRenderLayer.
*/
public beginFrame(): void { }
/**
* May be called before warmUp finishes, however it is okay for the implementation to
* do nothing and return false in that case.
*
* @param ctx Where to draw the character onto.
* @param glyph Information about what to draw
* @param x The position on the context to start drawing at
* @param y The position on the context to start drawing at
* @returns The success state. True if we drew the character.
*/
public abstract draw(
ctx: CanvasRenderingContext2D,
glyph: IGlyphIdentifier,
x: number,
y: number
): boolean;
}
+1 -1
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@@ -5,7 +5,7 @@
import { ITerminal } from '../../Types';
import { generateConfig, configEquals } from './CharAtlasUtils';
import { BaseCharAtlas } from './BaseCharAtlas';
import { BaseCharAtlas } from 'browser/renderer/atlas/BaseCharAtlas';
import { DynamicCharAtlas } from './DynamicCharAtlas';
import { ICharAtlasConfig } from './Types';
import { IColorSet } from 'browser/Types';
+3 -2
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@@ -3,9 +3,10 @@
* @license MIT
*/
import { IGlyphIdentifier, ICharAtlasConfig } from './Types';
import { ICharAtlasConfig } from './Types';
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
import { BaseCharAtlas } from './BaseCharAtlas';
import { IGlyphIdentifier } from 'browser/renderer/atlas/Types';
import { BaseCharAtlas } from '../../browser/renderer/atlas/BaseCharAtlas';
import { DEFAULT_ANSI_COLORS } from 'browser/ColorManager';
import { LRUMap } from 'browser/renderer/atlas/LRUMap';
import { isFirefox, isSafari } from 'common/Platform';
-10
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@@ -6,16 +6,6 @@
import { FontWeight } from 'xterm';
import { IColorSet } from 'browser/Types';
export interface IGlyphIdentifier {
chars: string;
code: number;
bg: number;
fg: number;
bold: boolean;
dim: boolean;
italic: boolean;
}
export interface ICharAtlasConfig {
devicePixelRatio: number;
fontSize: number;