@@ -58,17 +58,15 @@ const BYTES_PER_RECTANGLE = INDICES_PER_RECTANGLE * Float32Array.BYTES_PER_ELEME
|
||||
|
||||
const INITIAL_BUFFER_RECTANGLE_CAPACITY = 20 * INDICES_PER_RECTANGLE;
|
||||
|
||||
/** Work variables to avoid garbage collection. */
|
||||
const w: { rgba: number, isDefault: boolean, x1: number, y1: number, r: number, g: number, b: number, a: number } = {
|
||||
rgba: 0,
|
||||
isDefault: false,
|
||||
x1: 0,
|
||||
y1: 0,
|
||||
r: 0,
|
||||
g: 0,
|
||||
b: 0,
|
||||
a: 0
|
||||
};
|
||||
// Work variables to avoid garbage collection
|
||||
let $rgba = 0;
|
||||
let $isDefault = false;
|
||||
let $x1 = 0;
|
||||
let $y1 = 0;
|
||||
let $r = 0;
|
||||
let $g = 0;
|
||||
let $b = 0;
|
||||
let $a = 0;
|
||||
|
||||
export class RectangleRenderer extends Disposable {
|
||||
|
||||
@@ -232,47 +230,47 @@ export class RectangleRenderer extends Disposable {
|
||||
}
|
||||
|
||||
private _updateRectangle(vertices: IVertices, offset: number, fg: number, bg: number, startX: number, endX: number, y: number): void {
|
||||
w.isDefault = false;
|
||||
$isDefault = false;
|
||||
if (fg & FgFlags.INVERSE) {
|
||||
switch (fg & Attributes.CM_MASK) {
|
||||
case Attributes.CM_P16:
|
||||
case Attributes.CM_P256:
|
||||
w.rgba = this._colors.ansi[fg & Attributes.PCOLOR_MASK].rgba;
|
||||
$rgba = this._colors.ansi[fg & Attributes.PCOLOR_MASK].rgba;
|
||||
break;
|
||||
case Attributes.CM_RGB:
|
||||
w.rgba = (fg & Attributes.RGB_MASK) << 8;
|
||||
$rgba = (fg & Attributes.RGB_MASK) << 8;
|
||||
break;
|
||||
case Attributes.CM_DEFAULT:
|
||||
default:
|
||||
w.rgba = this._colors.foreground.rgba;
|
||||
$rgba = this._colors.foreground.rgba;
|
||||
}
|
||||
} else {
|
||||
switch (bg & Attributes.CM_MASK) {
|
||||
case Attributes.CM_P16:
|
||||
case Attributes.CM_P256:
|
||||
w.rgba = this._colors.ansi[bg & Attributes.PCOLOR_MASK].rgba;
|
||||
$rgba = this._colors.ansi[bg & Attributes.PCOLOR_MASK].rgba;
|
||||
break;
|
||||
case Attributes.CM_RGB:
|
||||
w.rgba = (bg & Attributes.RGB_MASK) << 8;
|
||||
$rgba = (bg & Attributes.RGB_MASK) << 8;
|
||||
break;
|
||||
case Attributes.CM_DEFAULT:
|
||||
default:
|
||||
w.rgba = this._colors.background.rgba;
|
||||
w.isDefault = true;
|
||||
$rgba = this._colors.background.rgba;
|
||||
$isDefault = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (vertices.attributes.length < offset + 4) {
|
||||
vertices.attributes = expandFloat32Array(vertices.attributes, this._terminal.rows * this._terminal.cols * INDICES_PER_RECTANGLE);
|
||||
}
|
||||
w.x1 = startX * this._dimensions.scaledCellWidth;
|
||||
w.y1 = y * this._dimensions.scaledCellHeight;
|
||||
w.r = ((w.rgba >> 24) & 0xFF) / 255;
|
||||
w.g = ((w.rgba >> 16) & 0xFF) / 255;
|
||||
w.b = ((w.rgba >> 8 ) & 0xFF) / 255;
|
||||
w.a = (!w.isDefault && bg & BgFlags.DIM) ? DIM_OPACITY : 1;
|
||||
$x1 = startX * this._dimensions.scaledCellWidth;
|
||||
$y1 = y * this._dimensions.scaledCellHeight;
|
||||
$r = (($rgba >> 24) & 0xFF) / 255;
|
||||
$g = (($rgba >> 16) & 0xFF) / 255;
|
||||
$b = (($rgba >> 8 ) & 0xFF) / 255;
|
||||
$a = (!$isDefault && bg & BgFlags.DIM) ? DIM_OPACITY : 1;
|
||||
|
||||
this._addRectangle(vertices.attributes, offset, w.x1, w.y1, (endX - startX) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, w.r, w.g, w.b, w.a);
|
||||
this._addRectangle(vertices.attributes, offset, $x1, $y1, (endX - startX) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, $r, $g, $b, $a);
|
||||
}
|
||||
|
||||
private _addRectangle(array: Float32Array, offset: number, x1: number, y1: number, width: number, height: number, r: number, g: number, b: number, a: number): void {
|
||||
|
||||
Reference in New Issue
Block a user