Add multiline-comment-style lint rule and fix violations

Enable multiline-comment-style with starred-block to require JSDoc-style
block comments with content on separate lines from the opening delimiter.
Auto-fix existing violations across the codebase.

Fixes #5899

Co-authored-by: Daniel Imms <Tyriar@users.noreply.github.com>
This commit is contained in:
Cursor Agent
2026-05-26 20:15:55 +00:00
co-authored by Daniel Imms
parent 1a67b6f4b3
commit 4ec85e67ba
138 changed files with 3040 additions and 1837 deletions
+13 -7
View File
@@ -173,9 +173,11 @@ const createNewWindowButtonHandler: () => void = () => {
terminalContainer.id = 'terminal-container';
win.document.body.appendChild(terminalContainer);
// Stylesheets are needed to get the terminal in the popout window to render
// correctly. We also need to wait for them to load before creating the
// terminal, otherwise we will not compute the correct metrics when rendering.
/*
* Stylesheets are needed to get the terminal in the popout window to render
* correctly. We also need to wait for them to load before creating the
* terminal, otherwise we will not compute the correct metrics when rendering.
*/
let pendingStylesheets = 0;
for (const linkNode of document.querySelectorAll('head link[rel=stylesheet]')) {
const newLink = document.createElement('link');
@@ -359,8 +361,10 @@ function createTerminal(): Terminal {
const resizeObserver = new ResizeObserver(entries => {
if (optionsWindow.autoResize) {
// In general this should be debounced to avoid excessive work on the main
// thread by firing the expensive resize action repeatedly
/*
* In general this should be debounced to avoid excessive work on the main
* thread by firing the expensive resize action repeatedly
*/
addons.fit.instance!.fit();
}
});
@@ -547,8 +551,10 @@ function initAddons(term: Terminal): void {
addon.instance = undefined;
}
if (name === 'ligatures') {
// Recreate webgl when ligatures are toggled so texture atlas picks up any font feature
// settings changes
/*
* Recreate webgl when ligatures are toggled so texture atlas picks up any font feature
* settings changes
*/
if (addons.webgl.instance) {
preDisposeWebgl();
addons.webgl.instance.dispose();