Fix blur due to canvas dim mismatch in glyph renderer

Fixes #5606
This commit is contained in:
Daniel Imms
2026-01-13 06:23:10 -08:00
parent f4c77d37b4
commit 4ddd982e42
2 changed files with 2 additions and 4 deletions
+2 -2
View File
@@ -318,8 +318,8 @@ export class GlyphRenderer extends Disposable {
public handleResize(): void {
const gl = this._gl;
gl.useProgram(this._program);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.uniform2f(this._resolutionLocation, gl.canvas.width, gl.canvas.height);
gl.viewport(0, 0, this._dimensions.device.canvas.width, this._dimensions.device.canvas.height);
gl.uniform2f(this._resolutionLocation, this._dimensions.device.canvas.width, this._dimensions.device.canvas.height);
this.clear();
}