fix BCE render bug in canvas renderer
This commit is contained in:
@@ -96,10 +96,11 @@ export class TextRenderLayer extends BaseRenderLayer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// exit early for NULL and SP
|
// exit early for NULL and SP
|
||||||
const code = cell.getCode();
|
// NOTE: commented out due to #4120 (needs a more clever patch to keep things performant)
|
||||||
if (code === 0 || code === 32) {
|
// const code = cell.getCode();
|
||||||
continue;
|
// if (code === 0 || code === 32) {
|
||||||
}
|
// continue;
|
||||||
|
// }
|
||||||
|
|
||||||
// Process any joined character ranges as needed. Because of how the
|
// Process any joined character ranges as needed. Because of how the
|
||||||
// ranges are produced, we know that they are valid for the characters
|
// ranges are produced, we know that they are valid for the characters
|
||||||
|
|||||||
Reference in New Issue
Block a user