Add ApcParser
This commit is contained in:
@@ -0,0 +1,245 @@
|
||||
/**
|
||||
* Copyright (c) 2025 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IApcHandler, IHandlerCollection, ApcFallbackHandlerType, IApcParser, ISubParserStackState } from 'common/parser/Types';
|
||||
import { ApcState, PAYLOAD_LIMIT } from 'common/parser/Constants';
|
||||
import { utf32ToString } from 'common/input/TextDecoder';
|
||||
import { IDisposable } from 'common/Types';
|
||||
|
||||
const EMPTY_HANDLERS: IApcHandler[] = [];
|
||||
|
||||
/**
|
||||
* APC Parser for handling Application Program Command sequences.
|
||||
* APC sequences use the format: ESC _ <identifier><data> ESC \
|
||||
*
|
||||
* Unlike OSC which uses numeric identifiers (e.g., OSC 1337),
|
||||
* APC uses the first character as the identifier (e.g., 'G' for Kitty graphics).
|
||||
* The identifier is the character code of the first byte after ESC _.
|
||||
*/
|
||||
export class ApcParser implements IApcParser {
|
||||
private _state = ApcState.START;
|
||||
private _active = EMPTY_HANDLERS;
|
||||
private _id = -1;
|
||||
private _handlers: IHandlerCollection<IApcHandler> = Object.create(null);
|
||||
private _handlerFb: ApcFallbackHandlerType = () => { };
|
||||
private _stack: ISubParserStackState = {
|
||||
paused: false,
|
||||
loopPosition: 0,
|
||||
fallThrough: false
|
||||
};
|
||||
|
||||
/**
|
||||
* Register an APC handler for a specific identifier.
|
||||
* @param ident The character code of the first byte (e.g., 0x47 for 'G')
|
||||
* @param handler The handler to register
|
||||
*/
|
||||
public registerHandler(ident: number, handler: IApcHandler): IDisposable {
|
||||
if (this._handlers[ident] === undefined) {
|
||||
this._handlers[ident] = [];
|
||||
}
|
||||
const handlerList = this._handlers[ident];
|
||||
handlerList.push(handler);
|
||||
return {
|
||||
dispose: () => {
|
||||
const handlerIndex = handlerList.indexOf(handler);
|
||||
if (handlerIndex !== -1) {
|
||||
handlerList.splice(handlerIndex, 1);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public clearHandler(ident: number): void {
|
||||
if (this._handlers[ident]) delete this._handlers[ident];
|
||||
}
|
||||
|
||||
public setHandlerFallback(handler: ApcFallbackHandlerType): void {
|
||||
this._handlerFb = handler;
|
||||
}
|
||||
|
||||
public dispose(): void {
|
||||
this._handlers = Object.create(null);
|
||||
this._handlerFb = () => { };
|
||||
this._active = EMPTY_HANDLERS;
|
||||
}
|
||||
|
||||
public reset(): void {
|
||||
// force cleanup handlers if payload was already sent
|
||||
if (this._state === ApcState.PAYLOAD) {
|
||||
for (let j = this._stack.paused ? this._stack.loopPosition - 1 : this._active.length - 1; j >= 0; --j) {
|
||||
this._active[j].end(false);
|
||||
}
|
||||
}
|
||||
this._stack.paused = false;
|
||||
this._active = EMPTY_HANDLERS;
|
||||
this._id = -1;
|
||||
this._state = ApcState.START;
|
||||
}
|
||||
|
||||
private _start(): void {
|
||||
this._active = this._handlers[this._id] || EMPTY_HANDLERS;
|
||||
if (!this._active.length) {
|
||||
this._handlerFb(this._id, 'START');
|
||||
} else {
|
||||
for (let j = this._active.length - 1; j >= 0; j--) {
|
||||
this._active[j].start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private _put(data: Uint32Array, start: number, end: number): void {
|
||||
if (!this._active.length) {
|
||||
this._handlerFb(this._id, 'PUT', utf32ToString(data, start, end));
|
||||
} else {
|
||||
for (let j = this._active.length - 1; j >= 0; j--) {
|
||||
this._active[j].put(data, start, end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public start(): void {
|
||||
// always reset leftover handlers
|
||||
this.reset();
|
||||
this._state = ApcState.ID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Put data to current APC command.
|
||||
* For APC, the first character is used as the identifier.
|
||||
* Format: ESC _ <identifier><payload> ESC \
|
||||
* Example: ESC _ G f=100,a=T;... ESC \ (Kitty graphics, identifier='G')
|
||||
*/
|
||||
public put(data: Uint32Array, start: number, end: number): void {
|
||||
if (this._state === ApcState.ABORT) {
|
||||
return;
|
||||
}
|
||||
if (this._state === ApcState.ID) {
|
||||
// The first character is the identifier
|
||||
if (start < end) {
|
||||
this._id = data[start++];
|
||||
this._state = ApcState.PAYLOAD;
|
||||
this._start();
|
||||
}
|
||||
}
|
||||
if (this._state === ApcState.PAYLOAD && end - start > 0) {
|
||||
this._put(data, start, end);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates end of an APC command.
|
||||
* Whether the APC got aborted or finished normally
|
||||
* is indicated by `success`.
|
||||
*/
|
||||
public end(success: boolean, promiseResult: boolean = true): void | Promise<boolean> {
|
||||
if (this._state === ApcState.START) {
|
||||
return;
|
||||
}
|
||||
// do nothing if command was faulty
|
||||
if (this._state !== ApcState.ABORT) {
|
||||
// if we are still in ID state and get an early end
|
||||
// means we got an empty APC sequence with no identifier,
|
||||
// which is invalid - just reset and return
|
||||
if (this._state === ApcState.ID) {
|
||||
this._active = EMPTY_HANDLERS;
|
||||
this._id = -1;
|
||||
this._state = ApcState.START;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this._active.length) {
|
||||
this._handlerFb(this._id, 'END', success);
|
||||
} else {
|
||||
let handlerResult: boolean | Promise<boolean> = false;
|
||||
let j = this._active.length - 1;
|
||||
let fallThrough = false;
|
||||
if (this._stack.paused) {
|
||||
j = this._stack.loopPosition - 1;
|
||||
handlerResult = promiseResult;
|
||||
fallThrough = this._stack.fallThrough;
|
||||
this._stack.paused = false;
|
||||
}
|
||||
if (!fallThrough && handlerResult === false) {
|
||||
for (; j >= 0; j--) {
|
||||
handlerResult = this._active[j].end(success);
|
||||
if (handlerResult === true) {
|
||||
break;
|
||||
} else if (handlerResult instanceof Promise) {
|
||||
this._stack.paused = true;
|
||||
this._stack.loopPosition = j;
|
||||
this._stack.fallThrough = false;
|
||||
return handlerResult;
|
||||
}
|
||||
}
|
||||
j--;
|
||||
}
|
||||
// cleanup left over handlers
|
||||
// we always have to call .end for proper cleanup,
|
||||
// here we use `success` to indicate whether a handler should execute
|
||||
for (; j >= 0; j--) {
|
||||
handlerResult = this._active[j].end(false);
|
||||
if (handlerResult instanceof Promise) {
|
||||
this._stack.paused = true;
|
||||
this._stack.loopPosition = j;
|
||||
this._stack.fallThrough = true;
|
||||
return handlerResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
this._active = EMPTY_HANDLERS;
|
||||
this._id = -1;
|
||||
this._state = ApcState.START;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Convenient class to allow attaching string based handler functions
|
||||
* as APC handlers.
|
||||
*/
|
||||
export class ApcHandler implements IApcHandler {
|
||||
private _data = '';
|
||||
private _hitLimit: boolean = false;
|
||||
|
||||
constructor(private _handler: (data: string) => boolean | Promise<boolean>) { }
|
||||
|
||||
public start(): void {
|
||||
this._data = '';
|
||||
this._hitLimit = false;
|
||||
}
|
||||
|
||||
public put(data: Uint32Array, start: number, end: number): void {
|
||||
if (this._hitLimit) {
|
||||
return;
|
||||
}
|
||||
this._data += utf32ToString(data, start, end);
|
||||
if (this._data.length > PAYLOAD_LIMIT) {
|
||||
this._data = '';
|
||||
this._hitLimit = true;
|
||||
}
|
||||
}
|
||||
|
||||
public end(success: boolean): boolean | Promise<boolean> {
|
||||
let ret: boolean | Promise<boolean> = false;
|
||||
if (this._hitLimit) {
|
||||
ret = false;
|
||||
} else if (success) {
|
||||
ret = this._handler(this._data);
|
||||
if (ret instanceof Promise) {
|
||||
// need to hold data until `ret` got resolved
|
||||
// dont care for errors, data will be freed anyway on next start
|
||||
return ret.then(res => {
|
||||
this._data = '';
|
||||
this._hitLimit = false;
|
||||
return res;
|
||||
});
|
||||
}
|
||||
}
|
||||
this._data = '';
|
||||
this._hitLimit = false;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user