Add noUnusedLocals tsconfig flag, fix issues
Two parts were commented out: - _writeStopped: This is because _xoffSentToCatchUp references this variable and the feature is sort of half implemented/disabled. - _clearChar: This is because some comments still reference this, it's part of the work needed to do better line redrawing.
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@@ -5,7 +5,7 @@
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import { CHAR_DATA_ATTR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX } from '../Buffer';
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import { FLAGS, IColorSet, IRenderDimensions } from './Types';
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import { CharData, IBuffer, ICharMeasure, ITerminal } from '../Types';
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import { CharData, ITerminal } from '../Types';
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import { INVERTED_DEFAULT_COLOR } from './atlas/Types';
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import { GridCache } from './GridCache';
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import { BaseRenderLayer } from './BaseRenderLayer';
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@@ -15,7 +15,7 @@ import { BaseRenderLayer } from './BaseRenderLayer';
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* when the character changes (a regular space ' ' character may not as it's
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* drawn state is a cleared cell).
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*/
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const OVERLAP_OWNED_CHAR_DATA: CharData = [null, '', 0, -1];
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// const OVERLAP_OWNED_CHAR_DATA: CharData = [null, '', 0, -1];
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export class TextRenderLayer extends BaseRenderLayer {
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private _state: GridCache<CharData>;
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@@ -239,13 +239,13 @@ export class TextRenderLayer extends BaseRenderLayer {
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* @param x The column of the char.
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* @param y The row of the char.
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*/
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private _clearChar(x: number, y: number): void {
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let colsToClear = 1;
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// Clear the adjacent character if it was wide
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const state = this._state.cache[x][y];
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if (state && state[CHAR_DATA_WIDTH_INDEX] === 2) {
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colsToClear = 2;
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}
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this.clearCells(x, y, colsToClear, 1);
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}
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// private _clearChar(x: number, y: number): void {
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// let colsToClear = 1;
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// // Clear the adjacent character if it was wide
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// const state = this._state.cache[x][y];
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// if (state && state[CHAR_DATA_WIDTH_INDEX] === 2) {
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// colsToClear = 2;
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// }
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// this.clearCells(x, y, colsToClear, 1);
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// }
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}
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