Merge remote-tracking branch 'upstream/master' into rounding
This commit is contained in:
@@ -1,584 +0,0 @@
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/**
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* Copyright (c) 2017 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { IRenderDimensions, IRenderLayer } from 'browser/renderer/Types';
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import { ICellData, IColor } from 'common/Types';
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import { DEFAULT_COLOR, WHITESPACE_CELL_CHAR, WHITESPACE_CELL_CODE, Attributes } from 'common/buffer/Constants';
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import { IGlyphIdentifier } from 'browser/renderer/atlas/Types';
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import { DIM_OPACITY, INVERTED_DEFAULT_COLOR, TEXT_BASELINE } from 'browser/renderer/atlas/Constants';
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import { BaseCharAtlas } from 'browser/renderer/atlas/BaseCharAtlas';
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import { acquireCharAtlas } from 'browser/renderer/atlas/CharAtlasCache';
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import { AttributeData } from 'common/buffer/AttributeData';
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import { IColorSet } from 'browser/Types';
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import { CellData } from 'common/buffer/CellData';
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import { IBufferService, IDecorationService, IOptionsService } from 'common/services/Services';
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import { excludeFromContrastRatioDemands, throwIfFalsy } from 'browser/renderer/RendererUtils';
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import { channels, color, rgba } from 'common/Color';
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import { removeElementFromParent } from 'browser/Dom';
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import { tryDrawCustomChar } from 'browser/renderer/CustomGlyphs';
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export abstract class BaseRenderLayer implements IRenderLayer {
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private _canvas: HTMLCanvasElement;
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protected _ctx!: CanvasRenderingContext2D;
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private _scaledCharWidth: number = 0;
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private _scaledCharHeight: number = 0;
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private _scaledCellWidth: number = 0;
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private _scaledCellHeight: number = 0;
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private _scaledCharLeft: number = 0;
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private _scaledCharTop: number = 0;
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private _selectionStart: [number, number] | undefined;
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private _selectionEnd: [number, number] | undefined;
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private _columnSelectMode: boolean = false;
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protected _charAtlas: BaseCharAtlas | undefined;
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/**
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* An object that's reused when drawing glyphs in order to reduce GC.
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*/
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private _currentGlyphIdentifier: IGlyphIdentifier = {
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chars: '',
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code: 0,
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bg: 0,
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fg: 0,
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bold: false,
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dim: false,
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italic: false
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};
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public get canvas(): HTMLCanvasElement { return this._canvas; }
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constructor(
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private _container: HTMLElement,
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id: string,
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zIndex: number,
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private _alpha: boolean,
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protected _colors: IColorSet,
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private _rendererId: number,
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protected readonly _bufferService: IBufferService,
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protected readonly _optionsService: IOptionsService,
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protected readonly _decorationService: IDecorationService
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) {
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this._canvas = document.createElement('canvas');
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this._canvas.classList.add(`xterm-${id}-layer`);
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this._canvas.style.zIndex = zIndex.toString();
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this._initCanvas();
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this._container.appendChild(this._canvas);
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}
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public dispose(): void {
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removeElementFromParent(this._canvas);
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this._charAtlas?.dispose();
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}
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private _initCanvas(): void {
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this._ctx = throwIfFalsy(this._canvas.getContext('2d', { alpha: this._alpha }));
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// Draw the background if this is an opaque layer
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if (!this._alpha) {
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this._clearAll();
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}
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}
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public onOptionsChanged(): void {}
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public onBlur(): void {}
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public onFocus(): void {}
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public onCursorMove(): void {}
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public onGridChanged(startRow: number, endRow: number): void {}
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public onSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean = false): void {
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this._selectionStart = start;
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this._selectionEnd = end;
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this._columnSelectMode = columnSelectMode;
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}
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public setColors(colorSet: IColorSet): void {
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this._refreshCharAtlas(colorSet);
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}
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protected _setTransparency(alpha: boolean): void {
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// Do nothing when alpha doesn't change
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if (alpha === this._alpha) {
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return;
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}
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// Create new canvas and replace old one
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const oldCanvas = this._canvas;
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this._alpha = alpha;
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// Cloning preserves properties
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this._canvas = this._canvas.cloneNode() as HTMLCanvasElement;
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this._initCanvas();
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this._container.replaceChild(this._canvas, oldCanvas);
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// Regenerate char atlas and force a full redraw
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this._refreshCharAtlas(this._colors);
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this.onGridChanged(0, this._bufferService.rows - 1);
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}
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/**
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* Refreshes the char atlas, aquiring a new one if necessary.
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* @param colorSet The color set to use for the char atlas.
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*/
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||||
private _refreshCharAtlas(colorSet: IColorSet): void {
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if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
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return;
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}
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this._charAtlas = acquireCharAtlas(this._optionsService.rawOptions, this._rendererId, colorSet, this._scaledCharWidth, this._scaledCharHeight);
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this._charAtlas.warmUp();
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}
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public resize(dim: IRenderDimensions): void {
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this._scaledCellWidth = dim.scaledCellWidth;
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this._scaledCellHeight = dim.scaledCellHeight;
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this._scaledCharWidth = dim.scaledCharWidth;
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this._scaledCharHeight = dim.scaledCharHeight;
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this._scaledCharLeft = dim.scaledCharLeft;
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this._scaledCharTop = dim.scaledCharTop;
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this._canvas.width = dim.scaledCanvasWidth;
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this._canvas.height = dim.scaledCanvasHeight;
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this._canvas.style.width = `${dim.canvasWidth}px`;
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this._canvas.style.height = `${dim.canvasHeight}px`;
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// Draw the background if this is an opaque layer
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if (!this._alpha) {
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this._clearAll();
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}
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this._refreshCharAtlas(this._colors);
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}
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public abstract reset(): void;
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public clearTextureAtlas(): void {
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this._charAtlas?.clear();
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}
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/**
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* Fills 1+ cells completely. This uses the existing fillStyle on the context.
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* @param x The column to start at.
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* @param y The row to start at
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* @param width The number of columns to fill.
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* @param height The number of rows to fill.
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*/
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protected _fillCells(x: number, y: number, width: number, height: number): void {
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this._ctx.fillRect(
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x * this._scaledCellWidth,
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y * this._scaledCellHeight,
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width * this._scaledCellWidth,
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height * this._scaledCellHeight);
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}
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/**
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* Fills a 1px line (2px on HDPI) at the middle of the cell. This uses the
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* existing fillStyle on the context.
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* @param x The column to fill.
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* @param y The row to fill.
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*/
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protected _fillMiddleLineAtCells(x: number, y: number, width: number = 1): void {
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const cellOffset = Math.ceil(this._scaledCellHeight * 0.5);
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this._ctx.fillRect(
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x * this._scaledCellWidth,
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(y + 1) * this._scaledCellHeight - cellOffset - window.devicePixelRatio,
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width * this._scaledCellWidth,
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window.devicePixelRatio);
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}
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/**
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* Fills a 1px line (2px on HDPI) at the bottom of the cell. This uses the
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* existing fillStyle on the context.
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* @param x The column to fill.
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* @param y The row to fill.
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*/
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protected _fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
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this._ctx.fillRect(
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x * this._scaledCellWidth,
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(y + 1) * this._scaledCellHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
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width * this._scaledCellWidth,
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window.devicePixelRatio);
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}
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/**
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* Fills a 1px line (2px on HDPI) at the left of the cell. This uses the
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||||
* existing fillStyle on the context.
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||||
* @param x The column to fill.
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* @param y The row to fill.
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*/
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protected _fillLeftLineAtCell(x: number, y: number, width: number): void {
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||||
this._ctx.fillRect(
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x * this._scaledCellWidth,
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||||
y * this._scaledCellHeight,
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||||
window.devicePixelRatio * width,
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this._scaledCellHeight);
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||||
}
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||||
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/**
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* Strokes a 1px rectangle (2px on HDPI) around a cell. This uses the existing
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* strokeStyle on the context.
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* @param x The column to fill.
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* @param y The row to fill.
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*/
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protected _strokeRectAtCell(x: number, y: number, width: number, height: number): void {
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this._ctx.lineWidth = window.devicePixelRatio;
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this._ctx.strokeRect(
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x * this._scaledCellWidth + window.devicePixelRatio / 2,
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y * this._scaledCellHeight + (window.devicePixelRatio / 2),
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width * this._scaledCellWidth - window.devicePixelRatio,
|
||||
(height * this._scaledCellHeight) - window.devicePixelRatio);
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||||
}
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||||
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||||
/**
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||||
* Clears the entire canvas.
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||||
*/
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||||
protected _clearAll(): void {
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if (this._alpha) {
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this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
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||||
} else {
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this._ctx.fillStyle = this._colors.background.css;
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||||
this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);
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||||
}
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||||
}
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||||
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||||
/**
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||||
* Clears 1+ cells completely.
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||||
* @param x The column to start at.
|
||||
* @param y The row to start at.
|
||||
* @param width The number of columns to clear.
|
||||
* @param height The number of rows to clear.
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||||
*/
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||||
protected _clearCells(x: number, y: number, width: number, height: number): void {
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||||
if (this._alpha) {
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||||
this._ctx.clearRect(
|
||||
x * this._scaledCellWidth,
|
||||
y * this._scaledCellHeight,
|
||||
width * this._scaledCellWidth,
|
||||
height * this._scaledCellHeight);
|
||||
} else {
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||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
this._ctx.fillRect(
|
||||
x * this._scaledCellWidth,
|
||||
y * this._scaledCellHeight,
|
||||
width * this._scaledCellWidth,
|
||||
height * this._scaledCellHeight);
|
||||
}
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||||
}
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||||
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||||
/**
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||||
* Draws a truecolor character at the cell. The character will be clipped to
|
||||
* ensure that it fits with the cell, including the cell to the right if it's
|
||||
* a wide character. This uses the existing fillStyle on the context.
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||||
* @param cell The cell data for the character to draw.
|
||||
* @param x The column to draw at.
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||||
* @param y The row to draw at.
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||||
* @param color The color of the character.
|
||||
*/
|
||||
protected _fillCharTrueColor(cell: CellData, x: number, y: number): void {
|
||||
this._ctx.font = this._getFont(false, false);
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||||
this._ctx.textBaseline = TEXT_BASELINE;
|
||||
this._clipRow(y);
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||||
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||||
// Draw custom characters if applicable
|
||||
let drawSuccess = false;
|
||||
if (this._optionsService.rawOptions.customGlyphs !== false) {
|
||||
drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight);
|
||||
}
|
||||
|
||||
// Draw the character
|
||||
if (!drawSuccess) {
|
||||
this._ctx.fillText(
|
||||
cell.getChars(),
|
||||
x * this._scaledCellWidth + this._scaledCharLeft,
|
||||
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws one or more characters at a cell. If possible this will draw using
|
||||
* the character atlas to reduce draw time.
|
||||
* @param chars The character or characters.
|
||||
* @param code The character code.
|
||||
* @param width The width of the characters.
|
||||
* @param x The column to draw at.
|
||||
* @param y The row to draw at.
|
||||
* @param fg The foreground color, in the format stored within the attributes.
|
||||
* @param bg The background color, in the format stored within the attributes.
|
||||
* This is used to validate whether a cached image can be used.
|
||||
* @param bold Whether the text is bold.
|
||||
*/
|
||||
protected _drawChars(cell: ICellData, x: number, y: number): void {
|
||||
const contrastColor = this._getContrastColor(cell, x, y);
|
||||
|
||||
// skip cache right away if we draw in RGB
|
||||
// Note: to avoid bad runtime JoinedCellData will be skipped
|
||||
// in the cache handler itself (atlasDidDraw == false) and
|
||||
// fall through to uncached later down below
|
||||
if (contrastColor || cell.isFgRGB() || cell.isBgRGB()) {
|
||||
this._drawUncachedChars(cell, x, y, contrastColor);
|
||||
return;
|
||||
}
|
||||
|
||||
let fg;
|
||||
let bg;
|
||||
if (cell.isInverse()) {
|
||||
fg = (cell.isBgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getBgColor();
|
||||
bg = (cell.isFgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getFgColor();
|
||||
} else {
|
||||
bg = (cell.isBgDefault()) ? DEFAULT_COLOR : cell.getBgColor();
|
||||
fg = (cell.isFgDefault()) ? DEFAULT_COLOR : cell.getFgColor();
|
||||
}
|
||||
|
||||
const drawInBrightColor = this._optionsService.rawOptions.drawBoldTextInBrightColors && cell.isBold() && fg < 8;
|
||||
|
||||
fg += drawInBrightColor ? 8 : 0;
|
||||
this._currentGlyphIdentifier.chars = cell.getChars() || WHITESPACE_CELL_CHAR;
|
||||
this._currentGlyphIdentifier.code = cell.getCode() || WHITESPACE_CELL_CODE;
|
||||
this._currentGlyphIdentifier.bg = bg;
|
||||
this._currentGlyphIdentifier.fg = fg;
|
||||
this._currentGlyphIdentifier.bold = !!cell.isBold();
|
||||
this._currentGlyphIdentifier.dim = !!cell.isDim();
|
||||
this._currentGlyphIdentifier.italic = !!cell.isItalic();
|
||||
|
||||
// Don't try cache the glyph if it uses any decoration foreground/background override.
|
||||
let hasOverrides = false;
|
||||
for (const d of this._decorationService.getDecorationsAtCell(x, y)) {
|
||||
if (d.backgroundColorRGB || d.foregroundColorRGB) {
|
||||
hasOverrides = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const atlasDidDraw = hasOverrides ? false : this._charAtlas?.draw(this._ctx, this._currentGlyphIdentifier, x * this._scaledCellWidth + this._scaledCharLeft, y * this._scaledCellHeight + this._scaledCharTop);
|
||||
|
||||
if (!atlasDidDraw) {
|
||||
this._drawUncachedChars(cell, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws one or more characters at one or more cells. The character(s) will be
|
||||
* clipped to ensure that they fit with the cell(s), including the cell to the
|
||||
* right if the last character is a wide character.
|
||||
* @param chars The character.
|
||||
* @param width The width of the character.
|
||||
* @param fg The foreground color, in the format stored within the attributes.
|
||||
* @param x The column to draw at.
|
||||
* @param y The row to draw at.
|
||||
*/
|
||||
private _drawUncachedChars(cell: ICellData, x: number, y: number, fgOverride?: IColor): void {
|
||||
this._ctx.save();
|
||||
this._ctx.font = this._getFont(!!cell.isBold(), !!cell.isItalic());
|
||||
this._ctx.textBaseline = TEXT_BASELINE;
|
||||
|
||||
if (cell.isInverse()) {
|
||||
if (fgOverride) {
|
||||
this._ctx.fillStyle = fgOverride.css;
|
||||
} else if (cell.isBgDefault()) {
|
||||
this._ctx.fillStyle = color.opaque(this._colors.background).css;
|
||||
} else if (cell.isBgRGB()) {
|
||||
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
|
||||
} else {
|
||||
let bg = cell.getBgColor();
|
||||
if (this._optionsService.rawOptions.drawBoldTextInBrightColors && cell.isBold() && bg < 8) {
|
||||
bg += 8;
|
||||
}
|
||||
this._ctx.fillStyle = this._colors.ansi[bg].css;
|
||||
}
|
||||
} else {
|
||||
if (fgOverride) {
|
||||
this._ctx.fillStyle = fgOverride.css;
|
||||
} else if (cell.isFgDefault()) {
|
||||
this._ctx.fillStyle = this._colors.foreground.css;
|
||||
} else if (cell.isFgRGB()) {
|
||||
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
|
||||
} else {
|
||||
let fg = cell.getFgColor();
|
||||
if (this._optionsService.rawOptions.drawBoldTextInBrightColors && cell.isBold() && fg < 8) {
|
||||
fg += 8;
|
||||
}
|
||||
this._ctx.fillStyle = this._colors.ansi[fg].css;
|
||||
}
|
||||
}
|
||||
|
||||
this._clipRow(y);
|
||||
|
||||
// Apply alpha to dim the character
|
||||
if (cell.isDim()) {
|
||||
this._ctx.globalAlpha = DIM_OPACITY;
|
||||
}
|
||||
|
||||
// Draw custom characters if applicable
|
||||
let drawSuccess = false;
|
||||
if (this._optionsService.rawOptions.customGlyphs !== false) {
|
||||
drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight);
|
||||
}
|
||||
|
||||
// Draw the character
|
||||
if (!drawSuccess) {
|
||||
this._ctx.fillText(
|
||||
cell.getChars(),
|
||||
x * this._scaledCellWidth + this._scaledCharLeft,
|
||||
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight);
|
||||
}
|
||||
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Clips a row to ensure no pixels will be drawn outside the cells in the row.
|
||||
* @param y The row to clip.
|
||||
*/
|
||||
private _clipRow(y: number): void {
|
||||
this._ctx.beginPath();
|
||||
this._ctx.rect(
|
||||
0,
|
||||
y * this._scaledCellHeight,
|
||||
this._bufferService.cols * this._scaledCellWidth,
|
||||
this._scaledCellHeight);
|
||||
this._ctx.clip();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current font.
|
||||
* @param isBold If we should use the bold fontWeight.
|
||||
*/
|
||||
protected _getFont(isBold: boolean, isItalic: boolean): string {
|
||||
const fontWeight = isBold ? this._optionsService.rawOptions.fontWeightBold : this._optionsService.rawOptions.fontWeight;
|
||||
const fontStyle = isItalic ? 'italic' : '';
|
||||
|
||||
return `${fontStyle} ${fontWeight} ${this._optionsService.rawOptions.fontSize * window.devicePixelRatio}px ${this._optionsService.rawOptions.fontFamily}`;
|
||||
}
|
||||
|
||||
private _getContrastColor(cell: CellData, x: number, y: number): IColor | undefined {
|
||||
// Get any decoration foreground/background overrides, this must be fetched before the early
|
||||
// exist but applied after inverse
|
||||
let bgOverride: number | undefined;
|
||||
let fgOverride: number | undefined;
|
||||
let isTop = false;
|
||||
for (const d of this._decorationService.getDecorationsAtCell(x, y)) {
|
||||
if (d.options.layer !== 'top' && isTop) {
|
||||
continue;
|
||||
}
|
||||
if (d.backgroundColorRGB) {
|
||||
bgOverride = d.backgroundColorRGB.rgba;
|
||||
}
|
||||
if (d.foregroundColorRGB) {
|
||||
fgOverride = d.foregroundColorRGB.rgba;
|
||||
}
|
||||
isTop = d.options.layer === 'top';
|
||||
}
|
||||
|
||||
// Apply selection foreground if applicable
|
||||
if (!isTop) {
|
||||
if (this._colors.selectionForeground && this._isCellInSelection(x, y)) {
|
||||
fgOverride = this._colors.selectionForeground.rgba;
|
||||
}
|
||||
}
|
||||
|
||||
if (!bgOverride && !fgOverride && (this._optionsService.rawOptions.minimumContrastRatio === 1 || excludeFromContrastRatioDemands(cell.getCode()))) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
if (!bgOverride && !fgOverride) {
|
||||
// Try get from cache
|
||||
const adjustedColor = this._colors.contrastCache.getColor(cell.bg, cell.fg);
|
||||
if (adjustedColor !== undefined) {
|
||||
return adjustedColor || undefined;
|
||||
}
|
||||
}
|
||||
|
||||
let fgColor = cell.getFgColor();
|
||||
let fgColorMode = cell.getFgColorMode();
|
||||
let bgColor = cell.getBgColor();
|
||||
let bgColorMode = cell.getBgColorMode();
|
||||
const isInverse = !!cell.isInverse();
|
||||
const isBold = !!cell.isInverse();
|
||||
if (isInverse) {
|
||||
const temp = fgColor;
|
||||
fgColor = bgColor;
|
||||
bgColor = temp;
|
||||
const temp2 = fgColorMode;
|
||||
fgColorMode = bgColorMode;
|
||||
bgColorMode = temp2;
|
||||
}
|
||||
|
||||
const bgRgba = this._resolveBackgroundRgba(bgOverride !== undefined ? Attributes.CM_RGB : bgColorMode, bgOverride ?? bgColor, isInverse);
|
||||
const fgRgba = this._resolveForegroundRgba(fgColorMode, fgColor, isInverse, isBold);
|
||||
let result = rgba.ensureContrastRatio(bgOverride ?? bgRgba, fgOverride ?? fgRgba, this._optionsService.rawOptions.minimumContrastRatio);
|
||||
|
||||
if (!result) {
|
||||
if (!fgOverride) {
|
||||
this._colors.contrastCache.setColor(cell.bg, cell.fg, null);
|
||||
return undefined;
|
||||
}
|
||||
// If it was an override and there was no contrast change, set as the result
|
||||
result = fgOverride;
|
||||
}
|
||||
|
||||
const color: IColor = {
|
||||
css: channels.toCss(
|
||||
(result >> 24) & 0xFF,
|
||||
(result >> 16) & 0xFF,
|
||||
(result >> 8) & 0xFF
|
||||
),
|
||||
rgba: result
|
||||
};
|
||||
if (!bgOverride && !fgOverride) {
|
||||
this._colors.contrastCache.setColor(cell.bg, cell.fg, color);
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
private _resolveBackgroundRgba(bgColorMode: number, bgColor: number, inverse: boolean): number {
|
||||
switch (bgColorMode) {
|
||||
case Attributes.CM_P16:
|
||||
case Attributes.CM_P256:
|
||||
return this._colors.ansi[bgColor].rgba;
|
||||
case Attributes.CM_RGB:
|
||||
return bgColor << 8;
|
||||
case Attributes.CM_DEFAULT:
|
||||
default:
|
||||
if (inverse) {
|
||||
return this._colors.foreground.rgba;
|
||||
}
|
||||
return this._colors.background.rgba;
|
||||
}
|
||||
}
|
||||
|
||||
private _resolveForegroundRgba(fgColorMode: number, fgColor: number, inverse: boolean, bold: boolean): number {
|
||||
switch (fgColorMode) {
|
||||
case Attributes.CM_P16:
|
||||
case Attributes.CM_P256:
|
||||
if (this._optionsService.rawOptions.drawBoldTextInBrightColors && bold && fgColor < 8) {
|
||||
fgColor += 8;
|
||||
}
|
||||
return this._colors.ansi[fgColor].rgba;
|
||||
case Attributes.CM_RGB:
|
||||
return fgColor << 8;
|
||||
case Attributes.CM_DEFAULT:
|
||||
default:
|
||||
if (inverse) {
|
||||
return this._colors.background.rgba;
|
||||
}
|
||||
return this._colors.foreground.rgba;
|
||||
}
|
||||
}
|
||||
|
||||
private _isCellInSelection(x: number, y: number): boolean {
|
||||
const start = this._selectionStart;
|
||||
const end = this._selectionEnd;
|
||||
if (!start || !end) {
|
||||
return false;
|
||||
}
|
||||
if (this._columnSelectMode) {
|
||||
return x >= start[0] && y >= start[1] &&
|
||||
x < end[0] && y < end[1];
|
||||
}
|
||||
return (y > start[1] && y < end[1]) ||
|
||||
(start[1] === end[1] && y === start[1] && x >= start[0] && x < end[0]) ||
|
||||
(start[1] < end[1] && y === end[1] && x < end[0]) ||
|
||||
(start[1] < end[1] && y === start[1] && x >= start[0]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,10 +6,9 @@
|
||||
import { isFirefox, isLegacyEdge } from 'common/Platform';
|
||||
|
||||
export const INVERTED_DEFAULT_COLOR = 257;
|
||||
|
||||
export const DIM_OPACITY = 0.5;
|
||||
// The text baseline is set conditionally by browser. Using 'ideographic' for Firefox or Legacy Edge would
|
||||
// result in truncated text (Issue 3353). Using 'bottom' for Chrome would result in slightly
|
||||
// unaligned Powerline fonts (PR 3356#issuecomment-850928179).
|
||||
export const TEXT_BASELINE: CanvasTextBaseline = isFirefox || isLegacyEdge ? 'bottom' : 'ideographic';
|
||||
|
||||
export const CHAR_ATLAS_CELL_SPACING = 1;
|
||||
@@ -1,378 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IRenderDimensions, IRequestRedrawEvent } from 'browser/renderer/Types';
|
||||
import { BaseRenderLayer } from 'browser/renderer/BaseRenderLayer';
|
||||
import { ICellData } from 'common/Types';
|
||||
import { CellData } from 'common/buffer/CellData';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { IBufferService, IOptionsService, ICoreService, IDecorationService } from 'common/services/Services';
|
||||
import { IEventEmitter } from 'common/EventEmitter';
|
||||
import { ICoreBrowserService } from 'browser/services/Services';
|
||||
|
||||
interface ICursorState {
|
||||
x: number;
|
||||
y: number;
|
||||
isFocused: boolean;
|
||||
style: string;
|
||||
width: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* The time between cursor blinks.
|
||||
*/
|
||||
const BLINK_INTERVAL = 600;
|
||||
|
||||
export class CursorRenderLayer extends BaseRenderLayer {
|
||||
private _state: ICursorState;
|
||||
private _cursorRenderers: {[key: string]: (x: number, y: number, cell: ICellData) => void};
|
||||
private _cursorBlinkStateManager: CursorBlinkStateManager | undefined;
|
||||
private _cell: ICellData = new CellData();
|
||||
|
||||
constructor(
|
||||
container: HTMLElement,
|
||||
zIndex: number,
|
||||
colors: IColorSet,
|
||||
rendererId: number,
|
||||
private _onRequestRedraw: IEventEmitter<IRequestRedrawEvent>,
|
||||
@IBufferService bufferService: IBufferService,
|
||||
@IOptionsService optionsService: IOptionsService,
|
||||
@ICoreService private readonly _coreService: ICoreService,
|
||||
@ICoreBrowserService private readonly _coreBrowserService: ICoreBrowserService,
|
||||
@IDecorationService decorationService: IDecorationService
|
||||
) {
|
||||
super(container, 'cursor', zIndex, true, colors, rendererId, bufferService, optionsService, decorationService);
|
||||
this._state = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
isFocused: false,
|
||||
style: '',
|
||||
width: 0
|
||||
};
|
||||
this._cursorRenderers = {
|
||||
'bar': this._renderBarCursor.bind(this),
|
||||
'block': this._renderBlockCursor.bind(this),
|
||||
'underline': this._renderUnderlineCursor.bind(this)
|
||||
};
|
||||
}
|
||||
|
||||
public dispose(): void {
|
||||
if (this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager.dispose();
|
||||
this._cursorBlinkStateManager = undefined;
|
||||
}
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
public resize(dim: IRenderDimensions): void {
|
||||
super.resize(dim);
|
||||
// Resizing the canvas discards the contents of the canvas so clear state
|
||||
this._state = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
isFocused: false,
|
||||
style: '',
|
||||
width: 0
|
||||
};
|
||||
}
|
||||
|
||||
public reset(): void {
|
||||
this._clearCursor();
|
||||
this._cursorBlinkStateManager?.restartBlinkAnimation();
|
||||
this.onOptionsChanged();
|
||||
}
|
||||
|
||||
public onBlur(): void {
|
||||
this._cursorBlinkStateManager?.pause();
|
||||
this._onRequestRedraw.fire({ start: this._bufferService.buffer.y, end: this._bufferService.buffer.y });
|
||||
}
|
||||
|
||||
public onFocus(): void {
|
||||
this._cursorBlinkStateManager?.resume();
|
||||
this._onRequestRedraw.fire({ start: this._bufferService.buffer.y, end: this._bufferService.buffer.y });
|
||||
}
|
||||
|
||||
public onOptionsChanged(): void {
|
||||
if (this._optionsService.rawOptions.cursorBlink) {
|
||||
if (!this._cursorBlinkStateManager) {
|
||||
this._cursorBlinkStateManager = new CursorBlinkStateManager(this._coreBrowserService.isFocused, () => {
|
||||
this._render(true);
|
||||
});
|
||||
}
|
||||
} else {
|
||||
this._cursorBlinkStateManager?.dispose();
|
||||
this._cursorBlinkStateManager = undefined;
|
||||
}
|
||||
// Request a refresh from the terminal as management of rendering is being
|
||||
// moved back to the terminal
|
||||
this._onRequestRedraw.fire({ start: this._bufferService.buffer.y, end: this._bufferService.buffer.y });
|
||||
}
|
||||
|
||||
public onCursorMove(): void {
|
||||
this._cursorBlinkStateManager?.restartBlinkAnimation();
|
||||
}
|
||||
|
||||
public onGridChanged(startRow: number, endRow: number): void {
|
||||
if (!this._cursorBlinkStateManager || this._cursorBlinkStateManager.isPaused) {
|
||||
this._render(false);
|
||||
} else {
|
||||
this._cursorBlinkStateManager.restartBlinkAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
private _render(triggeredByAnimationFrame: boolean): void {
|
||||
// Don't draw the cursor if it's hidden
|
||||
if (!this._coreService.isCursorInitialized || this._coreService.isCursorHidden) {
|
||||
this._clearCursor();
|
||||
return;
|
||||
}
|
||||
|
||||
const cursorY = this._bufferService.buffer.ybase + this._bufferService.buffer.y;
|
||||
const viewportRelativeCursorY = cursorY - this._bufferService.buffer.ydisp;
|
||||
|
||||
// Don't draw the cursor if it's off-screen
|
||||
if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= this._bufferService.rows) {
|
||||
this._clearCursor();
|
||||
return;
|
||||
}
|
||||
|
||||
// in case cursor.x == cols adjust visual cursor to cols - 1
|
||||
const cursorX = Math.min(this._bufferService.buffer.x, this._bufferService.cols - 1);
|
||||
this._bufferService.buffer.lines.get(cursorY)!.loadCell(cursorX, this._cell);
|
||||
if (this._cell.content === undefined) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this._coreBrowserService.isFocused) {
|
||||
this._clearCursor();
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
const cursorStyle = this._optionsService.rawOptions.cursorStyle;
|
||||
if (cursorStyle && cursorStyle !== 'block') {
|
||||
this._cursorRenderers[cursorStyle](cursorX, viewportRelativeCursorY, this._cell);
|
||||
} else {
|
||||
this._renderBlurCursor(cursorX, viewportRelativeCursorY, this._cell);
|
||||
}
|
||||
this._ctx.restore();
|
||||
this._state.x = cursorX;
|
||||
this._state.y = viewportRelativeCursorY;
|
||||
this._state.isFocused = false;
|
||||
this._state.style = cursorStyle;
|
||||
this._state.width = this._cell.getWidth();
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't draw the cursor if it's blinking
|
||||
if (this._cursorBlinkStateManager && !this._cursorBlinkStateManager.isCursorVisible) {
|
||||
this._clearCursor();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._state) {
|
||||
// The cursor is already in the correct spot, don't redraw
|
||||
if (this._state.x === cursorX &&
|
||||
this._state.y === viewportRelativeCursorY &&
|
||||
this._state.isFocused === this._coreBrowserService.isFocused &&
|
||||
this._state.style === this._optionsService.rawOptions.cursorStyle &&
|
||||
this._state.width === this._cell.getWidth()) {
|
||||
return;
|
||||
}
|
||||
this._clearCursor();
|
||||
}
|
||||
|
||||
this._ctx.save();
|
||||
this._cursorRenderers[this._optionsService.rawOptions.cursorStyle || 'block'](cursorX, viewportRelativeCursorY, this._cell);
|
||||
this._ctx.restore();
|
||||
|
||||
this._state.x = cursorX;
|
||||
this._state.y = viewportRelativeCursorY;
|
||||
this._state.isFocused = false;
|
||||
this._state.style = this._optionsService.rawOptions.cursorStyle;
|
||||
this._state.width = this._cell.getWidth();
|
||||
}
|
||||
|
||||
private _clearCursor(): void {
|
||||
if (this._state) {
|
||||
// Avoid potential rounding errors when device pixel ratio is less than 1
|
||||
if (window.devicePixelRatio < 1) {
|
||||
this._clearAll();
|
||||
} else {
|
||||
this._clearCells(this._state.x, this._state.y, this._state.width, 1);
|
||||
}
|
||||
this._state = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
isFocused: false,
|
||||
style: '',
|
||||
width: 0
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private _renderBarCursor(x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
this._fillLeftLineAtCell(x, y, this._optionsService.rawOptions.cursorWidth);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
private _renderBlockCursor(x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
this._fillCells(x, y, cell.getWidth(), 1);
|
||||
this._ctx.fillStyle = this._colors.cursorAccent.css;
|
||||
this._fillCharTrueColor(cell, x, y);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
private _renderUnderlineCursor(x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = this._colors.cursor.css;
|
||||
this._fillBottomLineAtCells(x, y);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
private _renderBlurCursor(x: number, y: number, cell: ICellData): void {
|
||||
this._ctx.save();
|
||||
this._ctx.strokeStyle = this._colors.cursor.css;
|
||||
this._strokeRectAtCell(x, y, cell.getWidth(), 1);
|
||||
this._ctx.restore();
|
||||
}
|
||||
}
|
||||
|
||||
class CursorBlinkStateManager {
|
||||
public isCursorVisible: boolean;
|
||||
|
||||
private _animationFrame: number | undefined;
|
||||
private _blinkStartTimeout: number | undefined;
|
||||
private _blinkInterval: number | undefined;
|
||||
|
||||
/**
|
||||
* The time at which the animation frame was restarted, this is used on the
|
||||
* next render to restart the timers so they don't need to restart the timers
|
||||
* multiple times over a short period.
|
||||
*/
|
||||
private _animationTimeRestarted: number | undefined;
|
||||
|
||||
constructor(
|
||||
isFocused: boolean,
|
||||
private _renderCallback: () => void
|
||||
) {
|
||||
this.isCursorVisible = true;
|
||||
if (isFocused) {
|
||||
this._restartInterval();
|
||||
}
|
||||
}
|
||||
|
||||
public get isPaused(): boolean { return !(this._blinkStartTimeout || this._blinkInterval); }
|
||||
|
||||
public dispose(): void {
|
||||
if (this._blinkInterval) {
|
||||
window.clearInterval(this._blinkInterval);
|
||||
this._blinkInterval = undefined;
|
||||
}
|
||||
if (this._blinkStartTimeout) {
|
||||
window.clearTimeout(this._blinkStartTimeout);
|
||||
this._blinkStartTimeout = undefined;
|
||||
}
|
||||
if (this._animationFrame) {
|
||||
window.cancelAnimationFrame(this._animationFrame);
|
||||
this._animationFrame = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
public restartBlinkAnimation(): void {
|
||||
if (this.isPaused) {
|
||||
return;
|
||||
}
|
||||
// Save a timestamp so that the restart can be done on the next interval
|
||||
this._animationTimeRestarted = Date.now();
|
||||
// Force a cursor render to ensure it's visible and in the correct position
|
||||
this.isCursorVisible = true;
|
||||
if (!this._animationFrame) {
|
||||
this._animationFrame = window.requestAnimationFrame(() => {
|
||||
this._renderCallback();
|
||||
this._animationFrame = undefined;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private _restartInterval(timeToStart: number = BLINK_INTERVAL): void {
|
||||
// Clear any existing interval
|
||||
if (this._blinkInterval) {
|
||||
window.clearInterval(this._blinkInterval);
|
||||
this._blinkInterval = undefined;
|
||||
}
|
||||
|
||||
// Setup the initial timeout which will hide the cursor, this is done before
|
||||
// the regular interval is setup in order to support restarting the blink
|
||||
// animation in a lightweight way (without thrashing clearInterval and
|
||||
// setInterval).
|
||||
this._blinkStartTimeout = window.setTimeout(() => {
|
||||
// Check if another animation restart was requested while this was being
|
||||
// started
|
||||
if (this._animationTimeRestarted) {
|
||||
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
|
||||
this._animationTimeRestarted = undefined;
|
||||
if (time > 0) {
|
||||
this._restartInterval(time);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Hide the cursor
|
||||
this.isCursorVisible = false;
|
||||
this._animationFrame = window.requestAnimationFrame(() => {
|
||||
this._renderCallback();
|
||||
this._animationFrame = undefined;
|
||||
});
|
||||
|
||||
// Setup the blink interval
|
||||
this._blinkInterval = window.setInterval(() => {
|
||||
// Adjust the animation time if it was restarted
|
||||
if (this._animationTimeRestarted) {
|
||||
// calc time diff
|
||||
// Make restart interval do a setTimeout initially?
|
||||
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
|
||||
this._animationTimeRestarted = undefined;
|
||||
this._restartInterval(time);
|
||||
return;
|
||||
}
|
||||
|
||||
// Invert visibility and render
|
||||
this.isCursorVisible = !this.isCursorVisible;
|
||||
this._animationFrame = window.requestAnimationFrame(() => {
|
||||
this._renderCallback();
|
||||
this._animationFrame = undefined;
|
||||
});
|
||||
}, BLINK_INTERVAL);
|
||||
}, timeToStart);
|
||||
}
|
||||
|
||||
public pause(): void {
|
||||
this.isCursorVisible = true;
|
||||
if (this._blinkInterval) {
|
||||
window.clearInterval(this._blinkInterval);
|
||||
this._blinkInterval = undefined;
|
||||
}
|
||||
if (this._blinkStartTimeout) {
|
||||
window.clearTimeout(this._blinkStartTimeout);
|
||||
this._blinkStartTimeout = undefined;
|
||||
}
|
||||
if (this._animationFrame) {
|
||||
window.cancelAnimationFrame(this._animationFrame);
|
||||
this._animationFrame = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
public resume(): void {
|
||||
// Clear out any existing timers just in case
|
||||
this.pause();
|
||||
|
||||
this._animationTimeRestarted = undefined;
|
||||
this._restartInterval();
|
||||
this.restartBlinkAnimation();
|
||||
}
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { assert } from 'chai';
|
||||
import { GridCache } from 'browser/renderer/GridCache';
|
||||
|
||||
describe('GridCache', () => {
|
||||
let grid: GridCache<number>;
|
||||
|
||||
beforeEach(() => {
|
||||
grid = new GridCache<number>();
|
||||
});
|
||||
|
||||
describe('constructor', () => {
|
||||
it('should create an empty cache', () => {
|
||||
assert.equal(grid.cache.length, 0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('resize', () => {
|
||||
it('should fill all new elements with null', () => {
|
||||
grid.resize(2, 2);
|
||||
assert.equal(grid.cache.length, 2);
|
||||
assert.equal(grid.cache[0].length, 2);
|
||||
assert.equal(grid.cache[0][0], null);
|
||||
assert.equal(grid.cache[0][1], null);
|
||||
assert.equal(grid.cache[1].length, 2);
|
||||
assert.equal(grid.cache[1][0], null);
|
||||
assert.equal(grid.cache[1][1], null);
|
||||
grid.resize(3, 2);
|
||||
assert.equal(grid.cache.length, 3);
|
||||
assert.equal(grid.cache[2][0], null);
|
||||
assert.equal(grid.cache[2][1], null);
|
||||
});
|
||||
|
||||
it('should remove rows/cols from the cache when reduced', () => {
|
||||
grid.resize(2, 2);
|
||||
grid.resize(1, 1);
|
||||
assert.equal(grid.cache.length, 1);
|
||||
assert.equal(grid.cache[0].length, 1);
|
||||
});
|
||||
|
||||
it('should not touch existing cache entries if they fit in the new cache', () => {
|
||||
grid.resize(1, 1);
|
||||
assert.equal(grid.cache[0][0], null);
|
||||
grid.cache[0][0] = 1;
|
||||
grid.resize(2, 1);
|
||||
assert.equal(grid.cache[0][0], 1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('clear', () => {
|
||||
it('should make all entries null', () => {
|
||||
grid.resize(1, 1);
|
||||
grid.cache[0][0] = 1;
|
||||
grid.clear();
|
||||
assert.equal(grid.cache[0][0], null);
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -1,33 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
export class GridCache<T> {
|
||||
public cache: (T | undefined)[][];
|
||||
|
||||
public constructor() {
|
||||
this.cache = [];
|
||||
}
|
||||
|
||||
public resize(width: number, height: number): void {
|
||||
for (let x = 0; x < width; x++) {
|
||||
if (this.cache.length <= x) {
|
||||
this.cache.push([]);
|
||||
}
|
||||
for (let y = this.cache[x].length; y < height; y++) {
|
||||
this.cache[x].push(undefined);
|
||||
}
|
||||
this.cache[x].length = height;
|
||||
}
|
||||
this.cache.length = width;
|
||||
}
|
||||
|
||||
public clear(): void {
|
||||
for (let x = 0; x < this.cache.length; x++) {
|
||||
for (let y = 0; y < this.cache[x].length; y++) {
|
||||
this.cache[x][y] = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,84 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IRenderDimensions } from 'browser/renderer/Types';
|
||||
import { BaseRenderLayer } from './BaseRenderLayer';
|
||||
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
|
||||
import { is256Color } from 'browser/renderer/atlas/CharAtlasUtils';
|
||||
import { IColorSet, ILinkifierEvent, ILinkifier, ILinkifier2 } from 'browser/Types';
|
||||
import { IBufferService, IDecorationService, IOptionsService } from 'common/services/Services';
|
||||
|
||||
export class LinkRenderLayer extends BaseRenderLayer {
|
||||
private _state: ILinkifierEvent | undefined;
|
||||
|
||||
constructor(
|
||||
container: HTMLElement,
|
||||
zIndex: number,
|
||||
colors: IColorSet,
|
||||
rendererId: number,
|
||||
linkifier: ILinkifier,
|
||||
linkifier2: ILinkifier2,
|
||||
@IBufferService bufferService: IBufferService,
|
||||
@IOptionsService optionsService: IOptionsService,
|
||||
@IDecorationService decorationService: IDecorationService
|
||||
) {
|
||||
super(container, 'link', zIndex, true, colors, rendererId, bufferService, optionsService, decorationService);
|
||||
linkifier.onShowLinkUnderline(e => this._onShowLinkUnderline(e));
|
||||
linkifier.onHideLinkUnderline(e => this._onHideLinkUnderline(e));
|
||||
|
||||
linkifier2.onShowLinkUnderline(e => this._onShowLinkUnderline(e));
|
||||
linkifier2.onHideLinkUnderline(e => this._onHideLinkUnderline(e));
|
||||
}
|
||||
|
||||
public resize(dim: IRenderDimensions): void {
|
||||
super.resize(dim);
|
||||
// Resizing the canvas discards the contents of the canvas so clear state
|
||||
this._state = undefined;
|
||||
}
|
||||
|
||||
public reset(): void {
|
||||
this._clearCurrentLink();
|
||||
}
|
||||
|
||||
private _clearCurrentLink(): void {
|
||||
if (this._state) {
|
||||
this._clearCells(this._state.x1, this._state.y1, this._state.cols - this._state.x1, 1);
|
||||
const middleRowCount = this._state.y2 - this._state.y1 - 1;
|
||||
if (middleRowCount > 0) {
|
||||
this._clearCells(0, this._state.y1 + 1, this._state.cols, middleRowCount);
|
||||
}
|
||||
this._clearCells(0, this._state.y2, this._state.x2, 1);
|
||||
this._state = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
private _onShowLinkUnderline(e: ILinkifierEvent): void {
|
||||
if (e.fg === INVERTED_DEFAULT_COLOR) {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
} else if (e.fg && is256Color(e.fg)) {
|
||||
// 256 color support
|
||||
this._ctx.fillStyle = this._colors.ansi[e.fg].css;
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.foreground.css;
|
||||
}
|
||||
|
||||
if (e.y1 === e.y2) {
|
||||
// Single line link
|
||||
this._fillBottomLineAtCells(e.x1, e.y1, e.x2 - e.x1);
|
||||
} else {
|
||||
// Multi-line link
|
||||
this._fillBottomLineAtCells(e.x1, e.y1, e.cols - e.x1);
|
||||
for (let y = e.y1 + 1; y < e.y2; y++) {
|
||||
this._fillBottomLineAtCells(0, y, e.cols);
|
||||
}
|
||||
this._fillBottomLineAtCells(0, e.y2, e.x2);
|
||||
}
|
||||
this._state = e;
|
||||
}
|
||||
|
||||
private _onHideLinkUnderline(e: ILinkifierEvent): void {
|
||||
this._clearCurrentLink();
|
||||
}
|
||||
}
|
||||
@@ -1,202 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { TextRenderLayer } from 'browser/renderer/TextRenderLayer';
|
||||
import { SelectionRenderLayer } from 'browser/renderer/SelectionRenderLayer';
|
||||
import { CursorRenderLayer } from 'browser/renderer/CursorRenderLayer';
|
||||
import { IRenderLayer, IRenderer, IRenderDimensions, IRequestRedrawEvent } from 'browser/renderer/Types';
|
||||
import { LinkRenderLayer } from 'browser/renderer/LinkRenderLayer';
|
||||
import { Disposable, toDisposable } from 'common/Lifecycle';
|
||||
import { IColorSet, ILinkifier, ILinkifier2 } from 'browser/Types';
|
||||
import { ICharSizeService } from 'browser/services/Services';
|
||||
import { IBufferService, IOptionsService, IInstantiationService } from 'common/services/Services';
|
||||
import { removeTerminalFromCache } from 'browser/renderer/atlas/CharAtlasCache';
|
||||
import { EventEmitter, IEvent } from 'common/EventEmitter';
|
||||
import { observeDevicePixelDimensions } from 'browser/renderer/DevicePixelObserver';
|
||||
|
||||
let nextRendererId = 1;
|
||||
|
||||
export class Renderer extends Disposable implements IRenderer {
|
||||
private _id = nextRendererId++;
|
||||
|
||||
private _renderLayers: IRenderLayer[];
|
||||
private _devicePixelRatio: number;
|
||||
|
||||
public dimensions: IRenderDimensions;
|
||||
|
||||
private _onRequestRedraw = new EventEmitter<IRequestRedrawEvent>();
|
||||
public get onRequestRedraw(): IEvent<IRequestRedrawEvent> { return this._onRequestRedraw.event; }
|
||||
|
||||
constructor(
|
||||
private _colors: IColorSet,
|
||||
private readonly _screenElement: HTMLElement,
|
||||
linkifier: ILinkifier,
|
||||
linkifier2: ILinkifier2,
|
||||
@IInstantiationService instantiationService: IInstantiationService,
|
||||
@IBufferService private readonly _bufferService: IBufferService,
|
||||
@ICharSizeService private readonly _charSizeService: ICharSizeService,
|
||||
@IOptionsService private readonly _optionsService: IOptionsService
|
||||
) {
|
||||
super();
|
||||
const allowTransparency = this._optionsService.rawOptions.allowTransparency;
|
||||
this._renderLayers = [
|
||||
instantiationService.createInstance(TextRenderLayer, this._screenElement, 0, this._colors, allowTransparency, this._id),
|
||||
instantiationService.createInstance(SelectionRenderLayer, this._screenElement, 1, this._colors, this._id),
|
||||
instantiationService.createInstance(LinkRenderLayer, this._screenElement, 2, this._colors, this._id, linkifier, linkifier2),
|
||||
instantiationService.createInstance(CursorRenderLayer, this._screenElement, 3, this._colors, this._id, this._onRequestRedraw)
|
||||
];
|
||||
this.dimensions = {
|
||||
scaledCharWidth: 0,
|
||||
scaledCharHeight: 0,
|
||||
scaledCellWidth: 0,
|
||||
scaledCellHeight: 0,
|
||||
scaledCharLeft: 0,
|
||||
scaledCharTop: 0,
|
||||
scaledCanvasWidth: 0,
|
||||
scaledCanvasHeight: 0,
|
||||
canvasWidth: 0,
|
||||
canvasHeight: 0,
|
||||
actualCellWidth: 0,
|
||||
actualCellHeight: 0
|
||||
};
|
||||
this._devicePixelRatio = window.devicePixelRatio;
|
||||
this._updateDimensions();
|
||||
|
||||
this.register(observeDevicePixelDimensions(this._renderLayers[0].canvas, (w, h) => this._setCanvasDevicePixelDimensions(w, h)));
|
||||
|
||||
this.onOptionsChanged();
|
||||
}
|
||||
|
||||
public dispose(): void {
|
||||
for (const l of this._renderLayers) {
|
||||
l.dispose();
|
||||
}
|
||||
super.dispose();
|
||||
removeTerminalFromCache(this._id);
|
||||
}
|
||||
|
||||
public onDevicePixelRatioChange(): void {
|
||||
// If the device pixel ratio changed, the char atlas needs to be regenerated
|
||||
// and the terminal needs to refreshed
|
||||
if (this._devicePixelRatio !== window.devicePixelRatio) {
|
||||
this._devicePixelRatio = window.devicePixelRatio;
|
||||
this.onResize(this._bufferService.cols, this._bufferService.rows);
|
||||
}
|
||||
}
|
||||
|
||||
public setColors(colors: IColorSet): void {
|
||||
this._colors = colors;
|
||||
// Clear layers and force a full render
|
||||
for (const l of this._renderLayers) {
|
||||
l.setColors(this._colors);
|
||||
l.reset();
|
||||
}
|
||||
}
|
||||
|
||||
public onResize(cols: number, rows: number): void {
|
||||
// Update character and canvas dimensions
|
||||
this._updateDimensions();
|
||||
|
||||
// Resize all render layers
|
||||
for (const l of this._renderLayers) {
|
||||
l.resize(this.dimensions);
|
||||
}
|
||||
|
||||
// Resize the screen
|
||||
this._screenElement.style.width = `${this.dimensions.canvasWidth}px`;
|
||||
this._screenElement.style.height = `${this.dimensions.canvasHeight}px`;
|
||||
}
|
||||
|
||||
public onCharSizeChanged(): void {
|
||||
this.onResize(this._bufferService.cols, this._bufferService.rows);
|
||||
}
|
||||
|
||||
public onBlur(): void {
|
||||
this._runOperation(l => l.onBlur());
|
||||
}
|
||||
|
||||
public onFocus(): void {
|
||||
this._runOperation(l => l.onFocus());
|
||||
}
|
||||
|
||||
public onSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean = false): void {
|
||||
this._runOperation(l => l.onSelectionChanged(start, end, columnSelectMode));
|
||||
// Selection foreground requires a full re-render
|
||||
if (this._colors.selectionForeground) {
|
||||
this._onRequestRedraw.fire({ start: 0, end: this._bufferService.rows - 1 });
|
||||
}
|
||||
}
|
||||
|
||||
public onCursorMove(): void {
|
||||
this._runOperation(l => l.onCursorMove());
|
||||
}
|
||||
|
||||
public onOptionsChanged(): void {
|
||||
this._runOperation(l => l.onOptionsChanged());
|
||||
}
|
||||
|
||||
public clear(): void {
|
||||
this._runOperation(l => l.reset());
|
||||
}
|
||||
|
||||
private _runOperation(operation: (layer: IRenderLayer) => void): void {
|
||||
for (const l of this._renderLayers) {
|
||||
operation(l);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs the refresh loop callback, calling refresh only if a refresh is
|
||||
* necessary before queueing up the next one.
|
||||
*/
|
||||
public renderRows(start: number, end: number): void {
|
||||
for (const l of this._renderLayers) {
|
||||
l.onGridChanged(start, end);
|
||||
}
|
||||
}
|
||||
|
||||
public clearTextureAtlas(): void {
|
||||
for (const layer of this._renderLayers) {
|
||||
layer.clearTextureAtlas();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Recalculates the character and canvas dimensions.
|
||||
*/
|
||||
private _updateDimensions(): void {
|
||||
if (!this._charSizeService.hasValidSize) {
|
||||
return;
|
||||
}
|
||||
|
||||
// See the WebGL renderer for an explanation of this section.
|
||||
this.dimensions.scaledCharWidth = Math.floor(this._charSizeService.width * window.devicePixelRatio);
|
||||
this.dimensions.scaledCharHeight = Math.ceil(this._charSizeService.height * window.devicePixelRatio);
|
||||
this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._optionsService.rawOptions.lineHeight);
|
||||
this.dimensions.scaledCharTop = this._optionsService.rawOptions.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);
|
||||
this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._optionsService.rawOptions.letterSpacing);
|
||||
this.dimensions.scaledCharLeft = Math.floor(this._optionsService.rawOptions.letterSpacing / 2);
|
||||
this.dimensions.scaledCanvasHeight = this._bufferService.rows * this.dimensions.scaledCellHeight;
|
||||
this.dimensions.scaledCanvasWidth = this._bufferService.cols * this.dimensions.scaledCellWidth;
|
||||
this.dimensions.canvasHeight = Math.round(this.dimensions.scaledCanvasHeight / window.devicePixelRatio);
|
||||
this.dimensions.canvasWidth = Math.round(this.dimensions.scaledCanvasWidth / window.devicePixelRatio);
|
||||
this.dimensions.actualCellHeight = this.dimensions.canvasHeight / this._bufferService.rows;
|
||||
this.dimensions.actualCellWidth = this.dimensions.canvasWidth / this._bufferService.cols;
|
||||
}
|
||||
|
||||
private _setCanvasDevicePixelDimensions(width: number, height: number): void {
|
||||
this.dimensions.scaledCanvasHeight = height;
|
||||
this.dimensions.scaledCanvasWidth = width;
|
||||
// Resize all render layers
|
||||
for (const l of this._renderLayers) {
|
||||
l.resize(this.dimensions);
|
||||
}
|
||||
this._requestRedrawViewport();
|
||||
}
|
||||
|
||||
private _requestRedrawViewport(): void {
|
||||
this._onRequestRedraw.fire({ start: 0, end: this._bufferService.rows - 1 });
|
||||
}
|
||||
}
|
||||
@@ -1,131 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IRenderDimensions } from 'browser/renderer/Types';
|
||||
import { BaseRenderLayer } from 'browser/renderer/BaseRenderLayer';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { IBufferService, IDecorationService, IOptionsService } from 'common/services/Services';
|
||||
|
||||
interface ISelectionState {
|
||||
start?: [number, number];
|
||||
end?: [number, number];
|
||||
columnSelectMode?: boolean;
|
||||
ydisp?: number;
|
||||
}
|
||||
|
||||
export class SelectionRenderLayer extends BaseRenderLayer {
|
||||
private _state!: ISelectionState;
|
||||
|
||||
constructor(
|
||||
container: HTMLElement,
|
||||
zIndex: number,
|
||||
colors: IColorSet,
|
||||
rendererId: number,
|
||||
@IBufferService bufferService: IBufferService,
|
||||
@IOptionsService optionsService: IOptionsService,
|
||||
@IDecorationService decorationService: IDecorationService
|
||||
) {
|
||||
super(container, 'selection', zIndex, true, colors, rendererId, bufferService, optionsService, decorationService);
|
||||
this._clearState();
|
||||
}
|
||||
|
||||
private _clearState(): void {
|
||||
this._state = {
|
||||
start: undefined,
|
||||
end: undefined,
|
||||
columnSelectMode: undefined,
|
||||
ydisp: undefined
|
||||
};
|
||||
}
|
||||
|
||||
public resize(dim: IRenderDimensions): void {
|
||||
super.resize(dim);
|
||||
// Resizing the canvas discards the contents of the canvas so clear state
|
||||
this._clearState();
|
||||
}
|
||||
|
||||
public reset(): void {
|
||||
if (this._state.start && this._state.end) {
|
||||
this._clearState();
|
||||
this._clearAll();
|
||||
}
|
||||
}
|
||||
|
||||
public onSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean): void {
|
||||
super.onSelectionChanged(start, end, columnSelectMode);
|
||||
|
||||
// Selection has not changed
|
||||
if (!this._didStateChange(start, end, columnSelectMode, this._bufferService.buffer.ydisp)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove all selections
|
||||
this._clearAll();
|
||||
|
||||
// Selection does not exist
|
||||
if (!start || !end) {
|
||||
this._clearState();
|
||||
return;
|
||||
}
|
||||
|
||||
// Translate from buffer position to viewport position
|
||||
const viewportStartRow = start[1] - this._bufferService.buffer.ydisp;
|
||||
const viewportEndRow = end[1] - this._bufferService.buffer.ydisp;
|
||||
const viewportCappedStartRow = Math.max(viewportStartRow, 0);
|
||||
const viewportCappedEndRow = Math.min(viewportEndRow, this._bufferService.rows - 1);
|
||||
|
||||
// No need to draw the selection
|
||||
if (viewportCappedStartRow >= this._bufferService.rows || viewportCappedEndRow < 0) {
|
||||
this._state.ydisp = this._bufferService.buffer.ydisp;
|
||||
return;
|
||||
}
|
||||
|
||||
this._ctx.fillStyle = this._colors.selectionTransparent.css;
|
||||
|
||||
if (columnSelectMode) {
|
||||
const startCol = start[0];
|
||||
const width = end[0] - startCol;
|
||||
const height = viewportCappedEndRow - viewportCappedStartRow + 1;
|
||||
this._fillCells(startCol, viewportCappedStartRow, width, height);
|
||||
} else {
|
||||
// Draw first row
|
||||
const startCol = viewportStartRow === viewportCappedStartRow ? start[0] : 0;
|
||||
const startRowEndCol = viewportCappedStartRow === viewportEndRow ? end[0] : this._bufferService.cols;
|
||||
this._fillCells(startCol, viewportCappedStartRow, startRowEndCol - startCol, 1);
|
||||
|
||||
// Draw middle rows
|
||||
const middleRowsCount = Math.max(viewportCappedEndRow - viewportCappedStartRow - 1, 0);
|
||||
this._fillCells(0, viewportCappedStartRow + 1, this._bufferService.cols, middleRowsCount);
|
||||
|
||||
// Draw final row
|
||||
if (viewportCappedStartRow !== viewportCappedEndRow) {
|
||||
// Only draw viewportEndRow if it's not the same as viewportStartRow
|
||||
const endCol = viewportEndRow === viewportCappedEndRow ? end[0] : this._bufferService.cols;
|
||||
this._fillCells(0, viewportCappedEndRow, endCol, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Save state for next render
|
||||
this._state.start = [start[0], start[1]];
|
||||
this._state.end = [end[0], end[1]];
|
||||
this._state.columnSelectMode = columnSelectMode;
|
||||
this._state.ydisp = this._bufferService.buffer.ydisp;
|
||||
}
|
||||
|
||||
private _didStateChange(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean, ydisp: number): boolean {
|
||||
return !this._areCoordinatesEqual(start, this._state.start) ||
|
||||
!this._areCoordinatesEqual(end, this._state.end) ||
|
||||
columnSelectMode !== this._state.columnSelectMode ||
|
||||
ydisp !== this._state.ydisp;
|
||||
}
|
||||
|
||||
private _areCoordinatesEqual(coord1: [number, number] | undefined, coord2: [number, number] | undefined): boolean {
|
||||
if (!coord1 || !coord2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return coord1[0] === coord2[0] && coord1[1] === coord2[1];
|
||||
}
|
||||
}
|
||||
@@ -1,344 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IRenderDimensions } from 'browser/renderer/Types';
|
||||
import { CharData, ICellData } from 'common/Types';
|
||||
import { GridCache } from 'browser/renderer/GridCache';
|
||||
import { BaseRenderLayer } from 'browser/renderer/BaseRenderLayer';
|
||||
import { AttributeData } from 'common/buffer/AttributeData';
|
||||
import { NULL_CELL_CODE, Content } from 'common/buffer/Constants';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { CellData } from 'common/buffer/CellData';
|
||||
import { IOptionsService, IBufferService, IDecorationService } from 'common/services/Services';
|
||||
import { ICharacterJoinerService } from 'browser/services/Services';
|
||||
import { JoinedCellData } from 'browser/services/CharacterJoinerService';
|
||||
|
||||
/**
|
||||
* This CharData looks like a null character, which will forc a clear and render
|
||||
* when the character changes (a regular space ' ' character may not as it's
|
||||
* drawn state is a cleared cell).
|
||||
*/
|
||||
// const OVERLAP_OWNED_CHAR_DATA: CharData = [null, '', 0, -1];
|
||||
|
||||
export class TextRenderLayer extends BaseRenderLayer {
|
||||
private _state: GridCache<CharData>;
|
||||
private _characterWidth: number = 0;
|
||||
private _characterFont: string = '';
|
||||
private _characterOverlapCache: { [key: string]: boolean } = {};
|
||||
private _workCell = new CellData();
|
||||
|
||||
constructor(
|
||||
container: HTMLElement,
|
||||
zIndex: number,
|
||||
colors: IColorSet,
|
||||
alpha: boolean,
|
||||
rendererId: number,
|
||||
@IBufferService bufferService: IBufferService,
|
||||
@IOptionsService optionsService: IOptionsService,
|
||||
@ICharacterJoinerService private readonly _characterJoinerService: ICharacterJoinerService,
|
||||
@IDecorationService decorationService: IDecorationService
|
||||
) {
|
||||
super(container, 'text', zIndex, alpha, colors, rendererId, bufferService, optionsService, decorationService);
|
||||
this._state = new GridCache<CharData>();
|
||||
}
|
||||
|
||||
public resize(dim: IRenderDimensions): void {
|
||||
super.resize(dim);
|
||||
|
||||
// Clear the character width cache if the font or width has changed
|
||||
const terminalFont = this._getFont(false, false);
|
||||
if (this._characterWidth !== dim.scaledCharWidth || this._characterFont !== terminalFont) {
|
||||
this._characterWidth = dim.scaledCharWidth;
|
||||
this._characterFont = terminalFont;
|
||||
this._characterOverlapCache = {};
|
||||
}
|
||||
// Resizing the canvas discards the contents of the canvas so clear state
|
||||
this._state.clear();
|
||||
this._state.resize(this._bufferService.cols, this._bufferService.rows);
|
||||
}
|
||||
|
||||
public reset(): void {
|
||||
this._state.clear();
|
||||
this._clearAll();
|
||||
}
|
||||
|
||||
private _forEachCell(
|
||||
firstRow: number,
|
||||
lastRow: number,
|
||||
callback: (
|
||||
cell: ICellData,
|
||||
x: number,
|
||||
y: number
|
||||
) => void
|
||||
): void {
|
||||
for (let y = firstRow; y <= lastRow; y++) {
|
||||
const row = y + this._bufferService.buffer.ydisp;
|
||||
const line = this._bufferService.buffer.lines.get(row);
|
||||
const joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
|
||||
for (let x = 0; x < this._bufferService.cols; x++) {
|
||||
line!.loadCell(x, this._workCell);
|
||||
let cell = this._workCell;
|
||||
|
||||
// If true, indicates that the current character(s) to draw were joined.
|
||||
let isJoined = false;
|
||||
let lastCharX = x;
|
||||
|
||||
// The character to the left is a wide character, drawing is owned by
|
||||
// the char at x-1
|
||||
if (cell.getWidth() === 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Process any joined character ranges as needed. Because of how the
|
||||
// ranges are produced, we know that they are valid for the characters
|
||||
// and attributes of our input.
|
||||
if (joinedRanges.length > 0 && x === joinedRanges[0][0]) {
|
||||
isJoined = true;
|
||||
const range = joinedRanges.shift()!;
|
||||
|
||||
// We already know the exact start and end column of the joined range,
|
||||
// so we get the string and width representing it directly
|
||||
cell = new JoinedCellData(
|
||||
this._workCell,
|
||||
line!.translateToString(true, range[0], range[1]),
|
||||
range[1] - range[0]
|
||||
);
|
||||
|
||||
// Skip over the cells occupied by this range in the loop
|
||||
lastCharX = range[1] - 1;
|
||||
}
|
||||
|
||||
// If the character is an overlapping char and the character to the
|
||||
// right is a space, take ownership of the cell to the right. We skip
|
||||
// this check for joined characters because their rendering likely won't
|
||||
// yield the same result as rendering the last character individually.
|
||||
if (!isJoined && this._isOverlapping(cell)) {
|
||||
// If the character is overlapping, we want to force a re-render on every
|
||||
// frame. This is specifically to work around the case where two
|
||||
// overlaping chars `a` and `b` are adjacent, the cursor is moved to b and a
|
||||
// space is added. Without this, the first half of `b` would never
|
||||
// get removed, and `a` would not re-render because it thinks it's
|
||||
// already in the correct state.
|
||||
// this._state.cache[x][y] = OVERLAP_OWNED_CHAR_DATA;
|
||||
if (lastCharX < line!.length - 1 && line!.getCodePoint(lastCharX + 1) === NULL_CELL_CODE) {
|
||||
// patch width to 2
|
||||
cell.content &= ~Content.WIDTH_MASK;
|
||||
cell.content |= 2 << Content.WIDTH_SHIFT;
|
||||
// this._clearChar(x + 1, y);
|
||||
// The overlapping char's char data will force a clear and render when the
|
||||
// overlapping char is no longer to the left of the character and also when
|
||||
// the space changes to another character.
|
||||
// this._state.cache[x + 1][y] = OVERLAP_OWNED_CHAR_DATA;
|
||||
}
|
||||
}
|
||||
|
||||
callback(
|
||||
cell,
|
||||
x,
|
||||
y
|
||||
);
|
||||
|
||||
x = lastCharX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the background for a specified range of columns. Tries to batch adjacent cells of the
|
||||
* same color together to reduce draw calls.
|
||||
*/
|
||||
private _drawBackground(firstRow: number, lastRow: number): void {
|
||||
const ctx = this._ctx;
|
||||
const cols = this._bufferService.cols;
|
||||
let startX: number = 0;
|
||||
let startY: number = 0;
|
||||
let prevFillStyle: string | null = null;
|
||||
|
||||
ctx.save();
|
||||
|
||||
this._forEachCell(firstRow, lastRow, (cell, x, y) => {
|
||||
// libvte and xterm both draw the background (but not foreground) of invisible characters,
|
||||
// so we should too.
|
||||
let nextFillStyle = null; // null represents default background color
|
||||
|
||||
if (cell.isInverse()) {
|
||||
if (cell.isFgDefault()) {
|
||||
nextFillStyle = this._colors.foreground.css;
|
||||
} else if (cell.isFgRGB()) {
|
||||
nextFillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
|
||||
} else {
|
||||
nextFillStyle = this._colors.ansi[cell.getFgColor()].css;
|
||||
}
|
||||
} else if (cell.isBgRGB()) {
|
||||
nextFillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
|
||||
} else if (cell.isBgPalette()) {
|
||||
nextFillStyle = this._colors.ansi[cell.getBgColor()].css;
|
||||
}
|
||||
|
||||
// Get any decoration foreground/background overrides, this must be fetched before the early
|
||||
// exist but applied after inverse
|
||||
let isTop = false;
|
||||
for (const d of this._decorationService.getDecorationsAtCell(x, this._bufferService.buffer.ydisp + y)) {
|
||||
if (d.options.layer !== 'top' && isTop) {
|
||||
continue;
|
||||
}
|
||||
if (d.backgroundColorRGB) {
|
||||
nextFillStyle = d.backgroundColorRGB.css;
|
||||
}
|
||||
isTop = d.options.layer === 'top';
|
||||
}
|
||||
|
||||
if (prevFillStyle === null) {
|
||||
// This is either the first iteration, or the default background was set. Either way, we
|
||||
// don't need to draw anything.
|
||||
startX = x;
|
||||
startY = y;
|
||||
}
|
||||
|
||||
if (y !== startY) {
|
||||
// our row changed, draw the previous row
|
||||
ctx.fillStyle = prevFillStyle || '';
|
||||
this._fillCells(startX, startY, cols - startX, 1);
|
||||
startX = x;
|
||||
startY = y;
|
||||
} else if (prevFillStyle !== nextFillStyle) {
|
||||
// our color changed, draw the previous characters in this row
|
||||
ctx.fillStyle = prevFillStyle || '';
|
||||
this._fillCells(startX, startY, x - startX, 1);
|
||||
startX = x;
|
||||
startY = y;
|
||||
}
|
||||
|
||||
prevFillStyle = nextFillStyle;
|
||||
});
|
||||
|
||||
// flush the last color we encountered
|
||||
if (prevFillStyle !== null) {
|
||||
ctx.fillStyle = prevFillStyle;
|
||||
this._fillCells(startX, startY, cols - startX, 1);
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
private _drawForeground(firstRow: number, lastRow: number): void {
|
||||
this._forEachCell(firstRow, lastRow, (cell, x, y) => {
|
||||
if (cell.isInvisible()) {
|
||||
return;
|
||||
}
|
||||
this._drawChars(cell, x, y);
|
||||
if (cell.isUnderline() || cell.isStrikethrough()) {
|
||||
this._ctx.save();
|
||||
|
||||
if (cell.isInverse()) {
|
||||
if (cell.isBgDefault()) {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
} else if (cell.isBgRGB()) {
|
||||
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
|
||||
} else {
|
||||
let bg = cell.getBgColor();
|
||||
if (this._optionsService.rawOptions.drawBoldTextInBrightColors && cell.isBold() && bg < 8) {
|
||||
bg += 8;
|
||||
}
|
||||
this._ctx.fillStyle = this._colors.ansi[bg].css;
|
||||
}
|
||||
} else {
|
||||
if (cell.isFgDefault()) {
|
||||
this._ctx.fillStyle = this._colors.foreground.css;
|
||||
} else if (cell.isFgRGB()) {
|
||||
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
|
||||
} else {
|
||||
let fg = cell.getFgColor();
|
||||
if (this._optionsService.rawOptions.drawBoldTextInBrightColors && cell.isBold() && fg < 8) {
|
||||
fg += 8;
|
||||
}
|
||||
this._ctx.fillStyle = this._colors.ansi[fg].css;
|
||||
}
|
||||
}
|
||||
|
||||
if (cell.isStrikethrough()) {
|
||||
this._fillMiddleLineAtCells(x, y, cell.getWidth());
|
||||
}
|
||||
if (cell.isUnderline()) {
|
||||
this._fillBottomLineAtCells(x, y, cell.getWidth());
|
||||
}
|
||||
this._ctx.restore();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public onGridChanged(firstRow: number, lastRow: number): void {
|
||||
// Resize has not been called yet
|
||||
if (this._state.cache.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._charAtlas) {
|
||||
this._charAtlas.beginFrame();
|
||||
}
|
||||
|
||||
this._clearCells(0, firstRow, this._bufferService.cols, lastRow - firstRow + 1);
|
||||
this._drawBackground(firstRow, lastRow);
|
||||
this._drawForeground(firstRow, lastRow);
|
||||
}
|
||||
|
||||
public onOptionsChanged(): void {
|
||||
this._setTransparency(this._optionsService.rawOptions.allowTransparency);
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether a character is overlapping to the next cell.
|
||||
*/
|
||||
private _isOverlapping(cell: ICellData): boolean {
|
||||
// Only single cell characters can be overlapping, rendering issues can
|
||||
// occur without this check
|
||||
if (cell.getWidth() !== 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// We assume that any ascii character will not overlap
|
||||
if (cell.getCode() < 256) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const chars = cell.getChars();
|
||||
|
||||
// Deliver from cache if available
|
||||
if (this._characterOverlapCache.hasOwnProperty(chars)) {
|
||||
return this._characterOverlapCache[chars];
|
||||
}
|
||||
|
||||
// Setup the font
|
||||
this._ctx.save();
|
||||
this._ctx.font = this._characterFont;
|
||||
|
||||
// Measure the width of the character, but Math.floor it
|
||||
// because that is what the renderer does when it calculates
|
||||
// the character dimensions we are comparing against
|
||||
const overlaps = Math.floor(this._ctx.measureText(chars).width) > this._characterWidth;
|
||||
|
||||
// Restore the original context
|
||||
this._ctx.restore();
|
||||
|
||||
// Cache and return
|
||||
this._characterOverlapCache[chars] = overlaps;
|
||||
return overlaps;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the charcater at the cell specified.
|
||||
* @param x The column of the char.
|
||||
* @param y The row of the char.
|
||||
*/
|
||||
// private _clearChar(x: number, y: number): void {
|
||||
// let colsToClear = 1;
|
||||
// // Clear the adjacent character if it was wide
|
||||
// const state = this._state.cache[x][y];
|
||||
// if (state && state[CHAR_DATA_WIDTH_INDEX] === 2) {
|
||||
// colsToClear = 2;
|
||||
// }
|
||||
// this.clearCells(x, y, colsToClear, 1);
|
||||
// }
|
||||
}
|
||||
Vendored
-55
@@ -54,58 +54,3 @@ export interface IRenderer extends IDisposable {
|
||||
renderRows(start: number, end: number): void;
|
||||
clearTextureAtlas?(): void;
|
||||
}
|
||||
|
||||
export interface IRenderLayer extends IDisposable {
|
||||
readonly canvas: HTMLCanvasElement;
|
||||
|
||||
/**
|
||||
* Called when the terminal loses focus.
|
||||
*/
|
||||
onBlur(): void;
|
||||
|
||||
/**
|
||||
* * Called when the terminal gets focus.
|
||||
*/
|
||||
onFocus(): void;
|
||||
|
||||
/**
|
||||
* Called when the cursor is moved.
|
||||
*/
|
||||
onCursorMove(): void;
|
||||
|
||||
/**
|
||||
* Called when options change.
|
||||
*/
|
||||
onOptionsChanged(): void;
|
||||
|
||||
/**
|
||||
* Called when the theme changes.
|
||||
*/
|
||||
setColors(colorSet: IColorSet): void;
|
||||
|
||||
/**
|
||||
* Called when the data in the grid has changed (or needs to be rendered
|
||||
* again).
|
||||
*/
|
||||
onGridChanged(startRow: number, endRow: number): void;
|
||||
|
||||
/**
|
||||
* Calls when the selection changes.
|
||||
*/
|
||||
onSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean): void;
|
||||
|
||||
/**
|
||||
* Resize the render layer.
|
||||
*/
|
||||
resize(dim: IRenderDimensions): void;
|
||||
|
||||
/**
|
||||
* Clear the state of the render layer.
|
||||
*/
|
||||
reset(): void;
|
||||
|
||||
/**
|
||||
* Clears the texture atlas.
|
||||
*/
|
||||
clearTextureAtlas(): void;
|
||||
}
|
||||
|
||||
@@ -1,58 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { IGlyphIdentifier } from 'browser/renderer/atlas/Types';
|
||||
import { IDisposable } from 'common/Types';
|
||||
|
||||
export abstract class BaseCharAtlas implements IDisposable {
|
||||
private _didWarmUp: boolean = false;
|
||||
|
||||
public dispose(): void { }
|
||||
|
||||
/**
|
||||
* Perform any work needed to warm the cache before it can be used. May be called multiple times.
|
||||
* Implement _doWarmUp instead if you only want to get called once.
|
||||
*/
|
||||
public warmUp(): void {
|
||||
if (!this._didWarmUp) {
|
||||
this._doWarmUp();
|
||||
this._didWarmUp = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform any work needed to warm the cache before it can be used. Used by the default
|
||||
* implementation of warmUp(), and will only be called once.
|
||||
*/
|
||||
private _doWarmUp(): void { }
|
||||
|
||||
public clear(): void { }
|
||||
|
||||
/**
|
||||
* Called when we start drawing a new frame.
|
||||
*
|
||||
* TODO: We rely on this getting called by TextRenderLayer. This should really be called by
|
||||
* Renderer instead, but we need to make Renderer the source-of-truth for the char atlas, instead
|
||||
* of BaseRenderLayer.
|
||||
*/
|
||||
public beginFrame(): void { }
|
||||
|
||||
/**
|
||||
* May be called before warmUp finishes, however it is okay for the implementation to
|
||||
* do nothing and return false in that case.
|
||||
*
|
||||
* @param ctx Where to draw the character onto.
|
||||
* @param glyph Information about what to draw
|
||||
* @param x The position on the context to start drawing at
|
||||
* @param y The position on the context to start drawing at
|
||||
* @returns The success state. True if we drew the character.
|
||||
*/
|
||||
public abstract draw(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
glyph: IGlyphIdentifier,
|
||||
x: number,
|
||||
y: number
|
||||
): boolean;
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { generateConfig, configEquals } from 'browser/renderer/atlas/CharAtlasUtils';
|
||||
import { BaseCharAtlas } from 'browser/renderer/atlas/BaseCharAtlas';
|
||||
import { DynamicCharAtlas } from 'browser/renderer/atlas/DynamicCharAtlas';
|
||||
import { ICharAtlasConfig } from 'browser/renderer/atlas/Types';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { ITerminalOptions } from 'common/services/Services';
|
||||
|
||||
interface ICharAtlasCacheEntry {
|
||||
atlas: BaseCharAtlas;
|
||||
config: ICharAtlasConfig;
|
||||
// N.B. This implementation potentially holds onto copies of the terminal forever, so
|
||||
// this may cause memory leaks.
|
||||
ownedBy: number[];
|
||||
}
|
||||
|
||||
const charAtlasCache: ICharAtlasCacheEntry[] = [];
|
||||
|
||||
/**
|
||||
* Acquires a char atlas, either generating a new one or returning an existing
|
||||
* one that is in use by another terminal.
|
||||
*/
|
||||
export function acquireCharAtlas(
|
||||
options: ITerminalOptions,
|
||||
rendererId: number,
|
||||
colors: IColorSet,
|
||||
scaledCharWidth: number,
|
||||
scaledCharHeight: number
|
||||
): BaseCharAtlas {
|
||||
const newConfig = generateConfig(scaledCharWidth, scaledCharHeight, options, colors);
|
||||
|
||||
// Check to see if the renderer already owns this config
|
||||
for (let i = 0; i < charAtlasCache.length; i++) {
|
||||
const entry = charAtlasCache[i];
|
||||
const ownedByIndex = entry.ownedBy.indexOf(rendererId);
|
||||
if (ownedByIndex >= 0) {
|
||||
if (configEquals(entry.config, newConfig)) {
|
||||
return entry.atlas;
|
||||
}
|
||||
// The configs differ, release the renderer from the entry
|
||||
if (entry.ownedBy.length === 1) {
|
||||
entry.atlas.dispose();
|
||||
charAtlasCache.splice(i, 1);
|
||||
} else {
|
||||
entry.ownedBy.splice(ownedByIndex, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Try match a char atlas from the cache
|
||||
for (let i = 0; i < charAtlasCache.length; i++) {
|
||||
const entry = charAtlasCache[i];
|
||||
if (configEquals(entry.config, newConfig)) {
|
||||
// Add the renderer to the cache entry and return
|
||||
entry.ownedBy.push(rendererId);
|
||||
return entry.atlas;
|
||||
}
|
||||
}
|
||||
|
||||
const newEntry: ICharAtlasCacheEntry = {
|
||||
atlas: new DynamicCharAtlas(
|
||||
document,
|
||||
newConfig
|
||||
),
|
||||
config: newConfig,
|
||||
ownedBy: [rendererId]
|
||||
};
|
||||
charAtlasCache.push(newEntry);
|
||||
return newEntry.atlas;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a terminal reference from the cache, allowing its memory to be freed.
|
||||
*/
|
||||
export function removeTerminalFromCache(rendererId: number): void {
|
||||
for (let i = 0; i < charAtlasCache.length; i++) {
|
||||
const index = charAtlasCache[i].ownedBy.indexOf(rendererId);
|
||||
if (index !== -1) {
|
||||
if (charAtlasCache[i].ownedBy.length === 1) {
|
||||
// Remove the cache entry if it's the only renderer
|
||||
charAtlasCache[i].atlas.dispose();
|
||||
charAtlasCache.splice(i, 1);
|
||||
} else {
|
||||
// Remove the reference from the cache entry
|
||||
charAtlasCache[i].ownedBy.splice(index, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { ICharAtlasConfig } from 'browser/renderer/atlas/Types';
|
||||
import { DEFAULT_COLOR } from 'common/buffer/Constants';
|
||||
import { IColorSet, IPartialColorSet } from 'browser/Types';
|
||||
import { ITerminalOptions } from 'common/services/Services';
|
||||
|
||||
export function generateConfig(scaledCharWidth: number, scaledCharHeight: number, options: ITerminalOptions, colors: IColorSet): ICharAtlasConfig {
|
||||
// null out some fields that don't matter
|
||||
const clonedColors: IPartialColorSet = {
|
||||
foreground: colors.foreground,
|
||||
background: colors.background,
|
||||
cursor: undefined,
|
||||
cursorAccent: undefined,
|
||||
selection: undefined,
|
||||
ansi: colors.ansi.slice()
|
||||
};
|
||||
return {
|
||||
devicePixelRatio: window.devicePixelRatio,
|
||||
scaledCharWidth,
|
||||
scaledCharHeight,
|
||||
fontFamily: options.fontFamily,
|
||||
fontSize: options.fontSize,
|
||||
fontWeight: options.fontWeight,
|
||||
fontWeightBold: options.fontWeightBold,
|
||||
allowTransparency: options.allowTransparency,
|
||||
colors: clonedColors
|
||||
};
|
||||
}
|
||||
|
||||
export function configEquals(a: ICharAtlasConfig, b: ICharAtlasConfig): boolean {
|
||||
for (let i = 0; i < a.colors.ansi.length; i++) {
|
||||
if (a.colors.ansi[i].rgba !== b.colors.ansi[i].rgba) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return a.devicePixelRatio === b.devicePixelRatio &&
|
||||
a.fontFamily === b.fontFamily &&
|
||||
a.fontSize === b.fontSize &&
|
||||
a.fontWeight === b.fontWeight &&
|
||||
a.fontWeightBold === b.fontWeightBold &&
|
||||
a.allowTransparency === b.allowTransparency &&
|
||||
a.scaledCharWidth === b.scaledCharWidth &&
|
||||
a.scaledCharHeight === b.scaledCharHeight &&
|
||||
a.colors.foreground === b.colors.foreground &&
|
||||
a.colors.background === b.colors.background;
|
||||
}
|
||||
|
||||
export function is256Color(colorCode: number): boolean {
|
||||
return colorCode < DEFAULT_COLOR;
|
||||
}
|
||||
@@ -1,405 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR, TEXT_BASELINE } from 'browser/renderer/atlas/Constants';
|
||||
import { IGlyphIdentifier, ICharAtlasConfig } from 'browser/renderer/atlas/Types';
|
||||
import { BaseCharAtlas } from 'browser/renderer/atlas/BaseCharAtlas';
|
||||
import { DEFAULT_ANSI_COLORS } from 'browser/ColorManager';
|
||||
import { LRUMap } from 'browser/renderer/atlas/LRUMap';
|
||||
import { isFirefox, isSafari } from 'common/Platform';
|
||||
import { IColor } from 'common/Types';
|
||||
import { throwIfFalsy } from 'browser/renderer/RendererUtils';
|
||||
import { color } from 'common/Color';
|
||||
|
||||
// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
|
||||
// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.
|
||||
const TEXTURE_WIDTH = 1024;
|
||||
const TEXTURE_HEIGHT = 1024;
|
||||
|
||||
const TRANSPARENT_COLOR = {
|
||||
css: 'rgba(0, 0, 0, 0)',
|
||||
rgba: 0
|
||||
};
|
||||
|
||||
// Drawing to the cache is expensive: If we have to draw more than this number of glyphs to the
|
||||
// cache in a single frame, give up on trying to cache anything else, and try to finish the current
|
||||
// frame ASAP.
|
||||
//
|
||||
// This helps to limit the amount of damage a program can do when it would otherwise thrash the
|
||||
// cache.
|
||||
const FRAME_CACHE_DRAW_LIMIT = 100;
|
||||
|
||||
/**
|
||||
* The number of milliseconds to wait before generating the ImageBitmap, this is to debounce/batch
|
||||
* the operation as window.createImageBitmap is asynchronous.
|
||||
*/
|
||||
const GLYPH_BITMAP_COMMIT_DELAY = 100;
|
||||
|
||||
interface IGlyphCacheValue {
|
||||
index: number;
|
||||
isEmpty: boolean;
|
||||
inBitmap: boolean;
|
||||
}
|
||||
|
||||
export function getGlyphCacheKey(glyph: IGlyphIdentifier): number {
|
||||
// Note that this only returns a valid key when code < 256
|
||||
// Layout:
|
||||
// 0b00000000000000000000000000000001: italic (1)
|
||||
// 0b00000000000000000000000000000010: dim (1)
|
||||
// 0b00000000000000000000000000000100: bold (1)
|
||||
// 0b00000000000000000000111111111000: fg (9)
|
||||
// 0b00000000000111111111000000000000: bg (9)
|
||||
// 0b00011111111000000000000000000000: code (8)
|
||||
// 0b11100000000000000000000000000000: unused (3)
|
||||
return glyph.code << 21 | glyph.bg << 12 | glyph.fg << 3 | (glyph.bold ? 0 : 4) + (glyph.dim ? 0 : 2) + (glyph.italic ? 0 : 1);
|
||||
}
|
||||
|
||||
export class DynamicCharAtlas extends BaseCharAtlas {
|
||||
// An ordered map that we're using to keep track of where each glyph is in the atlas texture.
|
||||
// It's ordered so that we can determine when to remove the old entries.
|
||||
private _cacheMap: LRUMap<IGlyphCacheValue>;
|
||||
|
||||
// The texture that the atlas is drawn to
|
||||
private _cacheCanvas: HTMLCanvasElement;
|
||||
private _cacheCtx: CanvasRenderingContext2D;
|
||||
|
||||
// A temporary context that glyphs are drawn to before being transfered to the atlas.
|
||||
private _tmpCtx: CanvasRenderingContext2D;
|
||||
|
||||
// The number of characters stored in the atlas by width/height
|
||||
private _width: number;
|
||||
private _height: number;
|
||||
|
||||
private _drawToCacheCount: number = 0;
|
||||
|
||||
// An array of glyph keys that are waiting on the bitmap to be generated.
|
||||
private _glyphsWaitingOnBitmap: IGlyphCacheValue[] = [];
|
||||
|
||||
// The timeout that is used to batch bitmap generation so it's not requested for every new glyph.
|
||||
private _bitmapCommitTimeout: number | null = null;
|
||||
|
||||
// The bitmap to draw from, this is much faster on other browsers than others.
|
||||
private _bitmap: ImageBitmap | null = null;
|
||||
|
||||
constructor(document: Document, private _config: ICharAtlasConfig) {
|
||||
super();
|
||||
this._cacheCanvas = document.createElement('canvas');
|
||||
this._cacheCanvas.width = TEXTURE_WIDTH;
|
||||
this._cacheCanvas.height = TEXTURE_HEIGHT;
|
||||
// The canvas needs alpha because we use clearColor to convert the background color to alpha.
|
||||
// It might also contain some characters with transparent backgrounds if allowTransparency is
|
||||
// set.
|
||||
this._cacheCtx = throwIfFalsy(this._cacheCanvas.getContext('2d', { alpha: true }));
|
||||
|
||||
const tmpCanvas = document.createElement('canvas');
|
||||
tmpCanvas.width = this._config.scaledCharWidth;
|
||||
tmpCanvas.height = this._config.scaledCharHeight;
|
||||
this._tmpCtx = throwIfFalsy(tmpCanvas.getContext('2d', { alpha: this._config.allowTransparency }));
|
||||
|
||||
this._width = Math.floor(TEXTURE_WIDTH / this._config.scaledCharWidth);
|
||||
this._height = Math.floor(TEXTURE_HEIGHT / this._config.scaledCharHeight);
|
||||
const capacity = this._width * this._height;
|
||||
this._cacheMap = new LRUMap(capacity);
|
||||
this._cacheMap.prealloc(capacity);
|
||||
|
||||
// This is useful for debugging
|
||||
// document.body.appendChild(this._cacheCanvas);
|
||||
}
|
||||
|
||||
public dispose(): void {
|
||||
if (this._bitmapCommitTimeout !== null) {
|
||||
window.clearTimeout(this._bitmapCommitTimeout);
|
||||
this._bitmapCommitTimeout = null;
|
||||
}
|
||||
}
|
||||
|
||||
public beginFrame(): void {
|
||||
this._drawToCacheCount = 0;
|
||||
}
|
||||
|
||||
public clear(): void {
|
||||
if (this._cacheMap.size > 0) {
|
||||
const capacity = this._width * this._height;
|
||||
this._cacheMap = new LRUMap(capacity);
|
||||
this._cacheMap.prealloc(capacity);
|
||||
}
|
||||
this._cacheCtx.clearRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
|
||||
this._tmpCtx.clearRect(0, 0, this._config.scaledCharWidth, this._config.scaledCharHeight);
|
||||
}
|
||||
|
||||
public draw(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
glyph: IGlyphIdentifier,
|
||||
x: number,
|
||||
y: number
|
||||
): boolean {
|
||||
// Space is always an empty cell, special case this as it's so common
|
||||
if (glyph.code === 32) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Exit early for uncachable glyphs
|
||||
if (!this._canCache(glyph)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const glyphKey = getGlyphCacheKey(glyph);
|
||||
const cacheValue = this._cacheMap.get(glyphKey);
|
||||
if (cacheValue !== null && cacheValue !== undefined) {
|
||||
this._drawFromCache(ctx, cacheValue, x, y);
|
||||
return true;
|
||||
}
|
||||
if (this._drawToCacheCount < FRAME_CACHE_DRAW_LIMIT) {
|
||||
let index;
|
||||
if (this._cacheMap.size < this._cacheMap.capacity) {
|
||||
index = this._cacheMap.size;
|
||||
} else {
|
||||
// we're out of space, so our call to set will delete this item
|
||||
index = this._cacheMap.peek()!.index;
|
||||
}
|
||||
const cacheValue = this._drawToCache(glyph, index);
|
||||
this._cacheMap.set(glyphKey, cacheValue);
|
||||
this._drawFromCache(ctx, cacheValue, x, y);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private _canCache(glyph: IGlyphIdentifier): boolean {
|
||||
// Only cache ascii and extended characters for now, to be safe. In the future, we could do
|
||||
// something more complicated to determine the expected width of a character.
|
||||
//
|
||||
// If we switch the renderer over to webgl at some point, we may be able to use blending modes
|
||||
// to draw overlapping glyphs from the atlas:
|
||||
// https://github.com/servo/webrender/issues/464#issuecomment-255632875
|
||||
// https://webglfundamentals.org/webgl/lessons/webgl-text-texture.html
|
||||
return glyph.code < 256;
|
||||
}
|
||||
|
||||
private _toCoordinateX(index: number): number {
|
||||
return (index % this._width) * this._config.scaledCharWidth;
|
||||
}
|
||||
|
||||
private _toCoordinateY(index: number): number {
|
||||
return Math.floor(index / this._width) * this._config.scaledCharHeight;
|
||||
}
|
||||
|
||||
private _drawFromCache(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
cacheValue: IGlyphCacheValue,
|
||||
x: number,
|
||||
y: number
|
||||
): void {
|
||||
// We don't actually need to do anything if this is whitespace.
|
||||
if (cacheValue.isEmpty) {
|
||||
return;
|
||||
}
|
||||
const cacheX = this._toCoordinateX(cacheValue.index);
|
||||
const cacheY = this._toCoordinateY(cacheValue.index);
|
||||
ctx.drawImage(
|
||||
cacheValue.inBitmap ? this._bitmap! : this._cacheCanvas,
|
||||
cacheX,
|
||||
cacheY,
|
||||
this._config.scaledCharWidth,
|
||||
this._config.scaledCharHeight,
|
||||
x,
|
||||
y,
|
||||
this._config.scaledCharWidth,
|
||||
this._config.scaledCharHeight
|
||||
);
|
||||
}
|
||||
|
||||
private _getColorFromAnsiIndex(idx: number): IColor {
|
||||
if (idx < this._config.colors.ansi.length) {
|
||||
return this._config.colors.ansi[idx];
|
||||
}
|
||||
return DEFAULT_ANSI_COLORS[idx];
|
||||
}
|
||||
|
||||
private _getBackgroundColor(glyph: IGlyphIdentifier): IColor {
|
||||
if (this._config.allowTransparency) {
|
||||
// The background color might have some transparency, so we need to render it as fully
|
||||
// transparent in the atlas. Otherwise we'd end up drawing the transparent background twice
|
||||
// around the anti-aliased edges of the glyph, and it would look too dark.
|
||||
return TRANSPARENT_COLOR;
|
||||
}
|
||||
if (glyph.bg === INVERTED_DEFAULT_COLOR) {
|
||||
return this._config.colors.foreground;
|
||||
}
|
||||
if (glyph.bg < 256) {
|
||||
return this._getColorFromAnsiIndex(glyph.bg);
|
||||
}
|
||||
return this._config.colors.background;
|
||||
}
|
||||
|
||||
private _getForegroundColor(glyph: IGlyphIdentifier): IColor {
|
||||
if (glyph.fg === INVERTED_DEFAULT_COLOR) {
|
||||
return color.opaque(this._config.colors.background);
|
||||
}
|
||||
if (glyph.fg < 256) {
|
||||
// 256 color support
|
||||
return this._getColorFromAnsiIndex(glyph.fg);
|
||||
}
|
||||
return this._config.colors.foreground;
|
||||
}
|
||||
|
||||
// TODO: We do this (or something similar) in multiple places. We should split this off
|
||||
// into a shared function.
|
||||
private _drawToCache(glyph: IGlyphIdentifier, index: number): IGlyphCacheValue {
|
||||
this._drawToCacheCount++;
|
||||
|
||||
this._tmpCtx.save();
|
||||
|
||||
// draw the background
|
||||
const backgroundColor = this._getBackgroundColor(glyph);
|
||||
// Use a 'copy' composite operation to clear any existing glyph out of _tmpCtxWithAlpha, regardless of
|
||||
// transparency in backgroundColor
|
||||
this._tmpCtx.globalCompositeOperation = 'copy';
|
||||
this._tmpCtx.fillStyle = backgroundColor.css;
|
||||
this._tmpCtx.fillRect(0, 0, this._config.scaledCharWidth, this._config.scaledCharHeight);
|
||||
this._tmpCtx.globalCompositeOperation = 'source-over';
|
||||
|
||||
// draw the foreground/glyph
|
||||
const fontWeight = glyph.bold ? this._config.fontWeightBold : this._config.fontWeight;
|
||||
const fontStyle = glyph.italic ? 'italic' : '';
|
||||
this._tmpCtx.font =
|
||||
`${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`;
|
||||
this._tmpCtx.textBaseline = TEXT_BASELINE;
|
||||
|
||||
this._tmpCtx.fillStyle = this._getForegroundColor(glyph).css;
|
||||
|
||||
// Apply alpha to dim the character
|
||||
if (glyph.dim) {
|
||||
this._tmpCtx.globalAlpha = DIM_OPACITY;
|
||||
}
|
||||
// Draw the character
|
||||
this._tmpCtx.fillText(glyph.chars, 0, this._config.scaledCharHeight);
|
||||
|
||||
// clear the background from the character to avoid issues with drawing over the previous
|
||||
// character if it extends past it's bounds
|
||||
let imageData = this._tmpCtx.getImageData(
|
||||
0, 0, this._config.scaledCharWidth, this._config.scaledCharHeight
|
||||
);
|
||||
let isEmpty = false;
|
||||
if (!this._config.allowTransparency) {
|
||||
isEmpty = clearColor(imageData, backgroundColor);
|
||||
}
|
||||
|
||||
// If this charcater is underscore and empty, shift it up until it is visible, try for a maximum
|
||||
// of 5 pixels.
|
||||
if (isEmpty && glyph.chars === '_' && !this._config.allowTransparency) {
|
||||
for (let offset = 1; offset <= 5; offset++) {
|
||||
// Draw the character
|
||||
this._tmpCtx.fillText(glyph.chars, 0, this._config.scaledCharHeight - offset);
|
||||
|
||||
// clear the background from the character to avoid issues with drawing over the previous
|
||||
// character if it extends past it's bounds
|
||||
imageData = this._tmpCtx.getImageData(
|
||||
0, 0, this._config.scaledCharWidth, this._config.scaledCharHeight
|
||||
);
|
||||
isEmpty = clearColor(imageData, backgroundColor);
|
||||
if (!isEmpty) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this._tmpCtx.restore();
|
||||
|
||||
// copy the data from imageData to _cacheCanvas
|
||||
const x = this._toCoordinateX(index);
|
||||
const y = this._toCoordinateY(index);
|
||||
// putImageData doesn't do any blending, so it will overwrite any existing cache entry for us
|
||||
this._cacheCtx.putImageData(imageData, x, y);
|
||||
|
||||
// Add the glyph and queue it to the bitmap (if the browser supports it)
|
||||
const cacheValue = {
|
||||
index,
|
||||
isEmpty,
|
||||
inBitmap: false
|
||||
};
|
||||
this._addGlyphToBitmap(cacheValue);
|
||||
|
||||
return cacheValue;
|
||||
}
|
||||
|
||||
private _addGlyphToBitmap(cacheValue: IGlyphCacheValue): void {
|
||||
// Support is patchy for createImageBitmap at the moment, pass a canvas back
|
||||
// if support is lacking as drawImage works there too. Firefox is also
|
||||
// included here as ImageBitmap appears both buggy and has horrible
|
||||
// performance (tested on v55).
|
||||
if (!('createImageBitmap' in window) || isFirefox || isSafari) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Add the glyph to the queue
|
||||
this._glyphsWaitingOnBitmap.push(cacheValue);
|
||||
|
||||
// Check if bitmap generation timeout already exists
|
||||
if (this._bitmapCommitTimeout !== null) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._bitmapCommitTimeout = window.setTimeout(() => this._generateBitmap(), GLYPH_BITMAP_COMMIT_DELAY);
|
||||
}
|
||||
|
||||
private _generateBitmap(): void {
|
||||
const glyphsMovingToBitmap = this._glyphsWaitingOnBitmap;
|
||||
this._glyphsWaitingOnBitmap = [];
|
||||
window.createImageBitmap(this._cacheCanvas).then(bitmap => {
|
||||
// Set bitmap
|
||||
this._bitmap = bitmap;
|
||||
|
||||
// Mark all new glyphs as in bitmap, excluding glyphs that came in after
|
||||
// the bitmap was requested
|
||||
for (let i = 0; i < glyphsMovingToBitmap.length; i++) {
|
||||
const value = glyphsMovingToBitmap[i];
|
||||
// It doesn't matter if the value was already evicted, it will be
|
||||
// released from memory after this block if so.
|
||||
value.inBitmap = true;
|
||||
}
|
||||
});
|
||||
this._bitmapCommitTimeout = null;
|
||||
}
|
||||
}
|
||||
|
||||
// This is used for debugging the renderer, just swap out `new DynamicCharAtlas` with
|
||||
// `new NoneCharAtlas`.
|
||||
export class NoneCharAtlas extends BaseCharAtlas {
|
||||
constructor(document: Document, config: ICharAtlasConfig) {
|
||||
super();
|
||||
}
|
||||
|
||||
public draw(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
glyph: IGlyphIdentifier,
|
||||
x: number,
|
||||
y: number
|
||||
): boolean {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a particular rgb color and colors that are nearly the same in an ImageData completely
|
||||
* transparent.
|
||||
* @returns True if the result is "empty", meaning all pixels are fully transparent.
|
||||
*/
|
||||
function clearColor(imageData: ImageData, color: IColor): boolean {
|
||||
let isEmpty = true;
|
||||
const r = color.rgba >>> 24;
|
||||
const g = color.rgba >>> 16 & 0xFF;
|
||||
const b = color.rgba >>> 8 & 0xFF;
|
||||
for (let offset = 0; offset < imageData.data.length; offset += 4) {
|
||||
if (Math.abs(imageData.data[offset] - r) +
|
||||
Math.abs(imageData.data[offset + 1] - g) +
|
||||
Math.abs(imageData.data[offset + 2] - b) < 35) {
|
||||
imageData.data[offset + 3] = 0;
|
||||
} else {
|
||||
isEmpty = false;
|
||||
}
|
||||
}
|
||||
return isEmpty;
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { assert } from 'chai';
|
||||
import { LRUMap } from 'browser/renderer/atlas/LRUMap';
|
||||
|
||||
describe('LRUMap', () => {
|
||||
it('can be used to store and retrieve values', () => {
|
||||
const map = new LRUMap(10);
|
||||
map.set(1, 'valuea');
|
||||
map.set(2, 'valueb');
|
||||
map.set(3, 'valuec');
|
||||
assert.strictEqual(map.get(1), 'valuea');
|
||||
assert.strictEqual(map.get(2), 'valueb');
|
||||
assert.strictEqual(map.get(3), 'valuec');
|
||||
});
|
||||
|
||||
it('maintains a size from insertions', () => {
|
||||
const map = new LRUMap(10);
|
||||
assert.strictEqual(map.size, 0);
|
||||
map.set(1, 'value');
|
||||
assert.strictEqual(map.size, 1);
|
||||
map.set(2, 'value');
|
||||
assert.strictEqual(map.size, 2);
|
||||
});
|
||||
|
||||
it('deletes the oldest entry when the capacity is exceeded', () => {
|
||||
const map = new LRUMap(4);
|
||||
map.set(1, 'value');
|
||||
map.set(2, 'value');
|
||||
map.set(3, 'value');
|
||||
map.set(4, 'value');
|
||||
map.set(5, 'value');
|
||||
assert.isNull(map.get(1));
|
||||
assert.isNotNull(map.get(2));
|
||||
assert.isNotNull(map.get(3));
|
||||
assert.isNotNull(map.get(4));
|
||||
assert.isNotNull(map.get(5));
|
||||
assert.strictEqual(map.size, 4);
|
||||
});
|
||||
|
||||
it('prevents a recently accessed entry from getting deleted', () => {
|
||||
const map = new LRUMap(2);
|
||||
map.set(1, 'value');
|
||||
map.set(2, 'value');
|
||||
map.get(1);
|
||||
// a would normally get deleted here, except that we called get()
|
||||
map.set(3, 'value');
|
||||
assert.isNotNull(map.get(1));
|
||||
// b got deleted instead of a
|
||||
assert.isNull(map.get(2));
|
||||
assert.isNotNull(map.get(3));
|
||||
});
|
||||
|
||||
it('supports mutation', () => {
|
||||
const map = new LRUMap(10);
|
||||
map.set(1, 'oldvalue');
|
||||
map.set(1, 'newvalue');
|
||||
// mutation doesn't change the size
|
||||
assert.strictEqual(map.size, 1);
|
||||
assert.strictEqual(map.get(1), 'newvalue');
|
||||
});
|
||||
});
|
||||
@@ -1,136 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
interface ILinkedListNode<T> {
|
||||
prev: ILinkedListNode<T> | null;
|
||||
next: ILinkedListNode<T> | null;
|
||||
key: number | null;
|
||||
value: T | null;
|
||||
}
|
||||
|
||||
export class LRUMap<T> {
|
||||
private _map: { [key: number]: ILinkedListNode<T> } = {};
|
||||
private _head: ILinkedListNode<T> | null = null;
|
||||
private _tail: ILinkedListNode<T> | null = null;
|
||||
private _nodePool: ILinkedListNode<T>[] = [];
|
||||
public size: number = 0;
|
||||
|
||||
constructor(public capacity: number) { }
|
||||
|
||||
private _unlinkNode(node: ILinkedListNode<T>): void {
|
||||
const prev = node.prev;
|
||||
const next = node.next;
|
||||
if (node === this._head) {
|
||||
this._head = next;
|
||||
}
|
||||
if (node === this._tail) {
|
||||
this._tail = prev;
|
||||
}
|
||||
if (prev !== null) {
|
||||
prev.next = next;
|
||||
}
|
||||
if (next !== null) {
|
||||
next.prev = prev;
|
||||
}
|
||||
}
|
||||
|
||||
private _appendNode(node: ILinkedListNode<T>): void {
|
||||
const tail = this._tail;
|
||||
if (tail !== null) {
|
||||
tail.next = node;
|
||||
}
|
||||
node.prev = tail;
|
||||
node.next = null;
|
||||
this._tail = node;
|
||||
if (this._head === null) {
|
||||
this._head = node;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Preallocate a bunch of linked-list nodes. Allocating these nodes ahead of time means that
|
||||
* they're more likely to live next to each other in memory, which seems to improve performance.
|
||||
*
|
||||
* Each empty object only consumes about 60 bytes of memory, so this is pretty cheap, even for
|
||||
* large maps.
|
||||
*/
|
||||
public prealloc(count: number): void {
|
||||
const nodePool = this._nodePool;
|
||||
for (let i = 0; i < count; i++) {
|
||||
nodePool.push({
|
||||
prev: null,
|
||||
next: null,
|
||||
key: null,
|
||||
value: null
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public get(key: number): T | null {
|
||||
// This is unsafe: We're assuming our keyspace doesn't overlap with Object.prototype. However,
|
||||
// it's faster than calling hasOwnProperty, and in our case, it would never overlap.
|
||||
const node = this._map[key];
|
||||
if (node !== undefined) {
|
||||
this._unlinkNode(node);
|
||||
this._appendNode(node);
|
||||
return node.value;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a value from a key without marking it as the most recently used item.
|
||||
*/
|
||||
public peekValue(key: number): T | null {
|
||||
const node = this._map[key];
|
||||
if (node !== undefined) {
|
||||
return node.value;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public peek(): T | null {
|
||||
const head = this._head;
|
||||
return head === null ? null : head.value;
|
||||
}
|
||||
|
||||
public set(key: number, value: T): void {
|
||||
// This is unsafe: See note above.
|
||||
let node = this._map[key];
|
||||
if (node !== undefined) {
|
||||
// already exists, we just need to mutate it and move it to the end of the list
|
||||
node = this._map[key];
|
||||
this._unlinkNode(node);
|
||||
node.value = value;
|
||||
} else if (this.size >= this.capacity) {
|
||||
// we're out of space: recycle the head node, move it to the tail
|
||||
node = this._head!;
|
||||
this._unlinkNode(node);
|
||||
delete this._map[node.key!];
|
||||
node.key = key;
|
||||
node.value = value;
|
||||
this._map[key] = node;
|
||||
} else {
|
||||
// make a new element
|
||||
const nodePool = this._nodePool;
|
||||
if (nodePool.length > 0) {
|
||||
// use a preallocated node if we can
|
||||
node = nodePool.pop()!;
|
||||
node.key = key;
|
||||
node.value = value;
|
||||
} else {
|
||||
node = {
|
||||
prev: null,
|
||||
next: null,
|
||||
key,
|
||||
value
|
||||
};
|
||||
}
|
||||
this._map[key] = node;
|
||||
this.size++;
|
||||
}
|
||||
this._appendNode(node);
|
||||
}
|
||||
}
|
||||
-29
@@ -1,29 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { FontWeight } from 'common/services/Services';
|
||||
import { IPartialColorSet } from 'browser/Types';
|
||||
|
||||
export interface IGlyphIdentifier {
|
||||
chars: string;
|
||||
code: number;
|
||||
bg: number;
|
||||
fg: number;
|
||||
bold: boolean;
|
||||
dim: boolean;
|
||||
italic: boolean;
|
||||
}
|
||||
|
||||
export interface ICharAtlasConfig {
|
||||
devicePixelRatio: number;
|
||||
fontSize: number;
|
||||
fontFamily: string;
|
||||
fontWeight: FontWeight;
|
||||
fontWeightBold: FontWeight;
|
||||
scaledCharWidth: number;
|
||||
scaledCharHeight: number;
|
||||
allowTransparency: boolean;
|
||||
colors: IPartialColorSet;
|
||||
}
|
||||
@@ -5,9 +5,9 @@
|
||||
|
||||
import { IRenderer, IRenderDimensions, IRequestRedrawEvent } from 'browser/renderer/Types';
|
||||
import { BOLD_CLASS, ITALIC_CLASS, CURSOR_CLASS, CURSOR_STYLE_BLOCK_CLASS, CURSOR_BLINK_CLASS, CURSOR_STYLE_BAR_CLASS, CURSOR_STYLE_UNDERLINE_CLASS, DomRendererRowFactory } from 'browser/renderer/dom/DomRendererRowFactory';
|
||||
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
|
||||
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/Constants';
|
||||
import { Disposable } from 'common/Lifecycle';
|
||||
import { IColorSet, ILinkifierEvent, ILinkifier, ILinkifier2 } from 'browser/Types';
|
||||
import { IColorSet, ILinkifierEvent, ILinkifier2 } from 'browser/Types';
|
||||
import { ICharSizeService } from 'browser/services/Services';
|
||||
import { IOptionsService, IBufferService, IInstantiationService, IDecorationService } from 'common/services/Services';
|
||||
import { EventEmitter, IEvent } from 'common/EventEmitter';
|
||||
@@ -47,7 +47,6 @@ export class DomRenderer extends Disposable implements IRenderer {
|
||||
private readonly _element: HTMLElement,
|
||||
private readonly _screenElement: HTMLElement,
|
||||
private readonly _viewportElement: HTMLElement,
|
||||
private readonly _linkifier: ILinkifier,
|
||||
private readonly _linkifier2: ILinkifier2,
|
||||
@IInstantiationService instantiationService: IInstantiationService,
|
||||
@ICharSizeService private readonly _charSizeService: ICharSizeService,
|
||||
@@ -87,9 +86,6 @@ export class DomRenderer extends Disposable implements IRenderer {
|
||||
this._screenElement.appendChild(this._rowContainer);
|
||||
this._screenElement.appendChild(this._selectionContainer);
|
||||
|
||||
this.register(this._linkifier.onShowLinkUnderline(e => this._onLinkHover(e)));
|
||||
this.register(this._linkifier.onHideLinkUnderline(e => this._onLinkLeave(e)));
|
||||
|
||||
this.register(this._linkifier2.onShowLinkUnderline(e => this._onLinkHover(e)));
|
||||
this.register(this._linkifier2.onHideLinkUnderline(e => this._onLinkLeave(e)));
|
||||
}
|
||||
|
||||
@@ -4,13 +4,13 @@
|
||||
*/
|
||||
|
||||
import { IBufferLine, ICellData, IColor } from 'common/Types';
|
||||
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
|
||||
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/Constants';
|
||||
import { NULL_CELL_CODE, WHITESPACE_CELL_CHAR, Attributes } from 'common/buffer/Constants';
|
||||
import { CellData } from 'common/buffer/CellData';
|
||||
import { IBufferService, ICoreService, IDecorationService, IOptionsService } from 'common/services/Services';
|
||||
import { ICoreService, IDecorationService, IOptionsService } from 'common/services/Services';
|
||||
import { color, rgba } from 'common/Color';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { ICharacterJoinerService, ISelectionService } from 'browser/services/Services';
|
||||
import { ICharacterJoinerService } from 'browser/services/Services';
|
||||
import { JoinedCellData } from 'browser/services/CharacterJoinerService';
|
||||
import { excludeFromContrastRatioDemands } from 'browser/renderer/RendererUtils';
|
||||
|
||||
|
||||
Reference in New Issue
Block a user