@@ -15,9 +15,9 @@ export const PROJECTION_MATRIX = new Float32Array([
|
||||
]);
|
||||
|
||||
export function createProgram(gl: WebGLRenderingContext, vertexSource: string, fragmentSource: string): WebGLProgram | undefined {
|
||||
const program = gl.createProgram();
|
||||
gl.attachShader(program, createShader(gl, gl.VERTEX_SHADER, vertexSource));
|
||||
gl.attachShader(program, createShader(gl, gl.FRAGMENT_SHADER, fragmentSource));
|
||||
const program = throwIfFalsy(gl.createProgram());
|
||||
gl.attachShader(program, throwIfFalsy(createShader(gl, gl.VERTEX_SHADER, vertexSource)));
|
||||
gl.attachShader(program, throwIfFalsy(createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)));
|
||||
gl.linkProgram(program);
|
||||
const success = gl.getProgramParameter(program, gl.LINK_STATUS);
|
||||
if (success) {
|
||||
@@ -29,7 +29,7 @@ export function createProgram(gl: WebGLRenderingContext, vertexSource: string, f
|
||||
}
|
||||
|
||||
export function createShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | undefined {
|
||||
const shader = gl.createShader(type);
|
||||
const shader = throwIfFalsy(gl.createShader(type));
|
||||
gl.shaderSource(shader, source);
|
||||
gl.compileShader(shader);
|
||||
const success = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
|
||||
@@ -49,3 +49,10 @@ export function expandFloat32Array(source: Float32Array, max: number): Float32Ar
|
||||
}
|
||||
return newArray;
|
||||
}
|
||||
|
||||
export function throwIfFalsy<T>(value: T | undefined | null): T {
|
||||
if (!value) {
|
||||
throw new Error('value must not be falsy');
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user