Simplify webgl atlas by removing BaseCharAtlas

This commit is contained in:
Daniel Imms
2019-07-04 08:28:21 -07:00
parent f235d70f30
commit 38f2e7a81d
4 changed files with 16 additions and 184 deletions
@@ -8,13 +8,13 @@ import { ICellData } from 'common/Types';
import { DEFAULT_COLOR, WHITESPACE_CELL_CHAR, WHITESPACE_CELL_CODE } from 'common/buffer/Constants';
import { IGlyphIdentifier } from '../atlas/Types';
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
import { BaseCharAtlas } from '../atlas/BaseCharAtlas';
import { acquireCharAtlas } from '../atlas/CharAtlasCache';
import { Terminal } from 'xterm';
import { IColorSet } from 'browser/Types';
import { IRenderDimensions } from 'browser/renderer/Types';
import { CellData } from 'common/buffer/CellData';
import { AttributeData } from 'common/buffer/AttributeData';
import { WebglCharAtlas } from 'atlas/WebglCharAtlas';
export abstract class BaseRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
@@ -26,7 +26,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
private _scaledCharLeft: number = 0;
private _scaledCharTop: number = 0;
protected _charAtlas: BaseCharAtlas;
protected _charAtlas: WebglCharAtlas;
/**
* An object that's reused when drawing glyphs in order to reduce GC.
@@ -249,115 +249,6 @@ export abstract class BaseRenderLayer implements IRenderLayer {
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2);
}
/**
* Draws one or more characters at a cell. If possible this will draw using
* the character atlas to reduce draw time.
* @param terminal The terminal.
* @param chars The character or characters.
* @param code The character code.
* @param width The width of the characters.
* @param x The column to draw at.
* @param y The row to draw at.
* @param fg The foreground color, in the format stored within the attributes.
* @param bg The background color, in the format stored within the attributes.
* This is used to validate whether a cached image can be used.
* @param bold Whether the text is bold.
*/
protected _drawChars(terminal: Terminal, cell: ICellData, x: number, y: number): void {
// skip cache right away if we draw in RGB
// Note: to avoid bad runtime JoinedCellData will be skipped
// in the cache handler itself (atlasDidDraw == false) and
// fall through to uncached later down below
if (cell.isFgRGB() || cell.isBgRGB()) {
this._drawUncachedChars(terminal, cell, x, y);
return;
}
let fg;
let bg;
if (cell.isInverse()) {
fg = (cell.isBgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getBgColor();
bg = (cell.isFgDefault()) ? INVERTED_DEFAULT_COLOR : cell.getFgColor();
} else {
bg = (cell.isBgDefault()) ? DEFAULT_COLOR : cell.getBgColor();
fg = (cell.isFgDefault()) ? DEFAULT_COLOR : cell.getFgColor();
}
const drawInBrightColor = terminal.getOption('drawBoldTextInBrightColors') && cell.isBold() && fg < 8 && fg !== INVERTED_DEFAULT_COLOR;
fg += drawInBrightColor ? 8 : 0;
this._currentGlyphIdentifier.chars = cell.getChars() || WHITESPACE_CELL_CHAR;
this._currentGlyphIdentifier.code = cell.getCode() || WHITESPACE_CELL_CODE;
this._currentGlyphIdentifier.bg = bg;
this._currentGlyphIdentifier.fg = fg;
this._currentGlyphIdentifier.bold = !!cell.isBold();
this._currentGlyphIdentifier.dim = !!cell.isDim();
this._currentGlyphIdentifier.italic = !!cell.isItalic();
const atlasDidDraw = this._charAtlas && this._charAtlas.draw(
this._ctx,
this._currentGlyphIdentifier,
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop
);
if (!atlasDidDraw) {
this._drawUncachedChars(terminal, cell, x, y);
}
}
/**
* Draws one or more characters at one or more cells. The character(s) will be
* clipped to ensure that they fit with the cell(s), including the cell to the
* right if the last character is a wide character.
* @param terminal The terminal.
* @param chars The character.
* @param width The width of the character.
* @param fg The foreground color, in the format stored within the attributes.
* @param x The column to draw at.
* @param y The row to draw at.
*/
private _drawUncachedChars(terminal: Terminal, cell: ICellData, x: number, y: number): void {
this._ctx.save();
this._ctx.font = this._getFont(terminal, !!cell.isBold(), !!cell.isItalic());
this._ctx.textBaseline = 'middle';
if (cell.isInverse()) {
if (cell.isBgDefault()) {
this._ctx.fillStyle = this._colors.background.css;
} else if (cell.isBgRGB()) {
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
} else {
this._ctx.fillStyle = this._colors.ansi[cell.getBgColor()].css;
}
} else {
if (cell.isFgDefault()) {
this._ctx.fillStyle = this._colors.foreground.css;
} else if (cell.isFgRGB()) {
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
} else {
let fg = cell.getFgColor();
if (terminal.getOption('drawBoldTextInBrightColors') && cell.isBold() && fg < 8) {
fg += 8;
}
this._ctx.fillStyle = this._colors.ansi[fg].css;
}
}
this._clipRow(terminal, y);
// Apply alpha to dim the character
if (cell.isDim()) {
this._ctx.globalAlpha = DIM_OPACITY;
}
// Draw the character
this._ctx.fillText(
cell.getChars(),
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2);
this._ctx.restore();
}
/**
* Clips a row to ensure no pixels will be drawn outside the cells in the row.
* @param terminal The terminal.