Simplify webgl atlas by removing BaseCharAtlas
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@@ -1,56 +0,0 @@
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/**
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* Copyright (c) 2017 The xterm.js authors. All rights reserved.
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* @license MIT
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*/
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import { IGlyphIdentifier } from './Types';
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import { IDisposable } from 'xterm';
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export abstract class BaseCharAtlas implements IDisposable {
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private _didWarmUp: boolean = false;
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public dispose(): void { }
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/**
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* Perform any work needed to warm the cache before it can be used. May be called multiple times.
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* Implement _doWarmUp instead if you only want to get called once.
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*/
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public warmUp(): void {
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if (!this._didWarmUp) {
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this._doWarmUp();
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this._didWarmUp = true;
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}
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}
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/**
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* Perform any work needed to warm the cache before it can be used. Used by the default
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* implementation of warmUp(), and will only be called once.
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*/
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protected _doWarmUp(): void { }
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/**
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* Called when we start drawing a new frame.
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*
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* TODO: We rely on this getting called by TextRenderLayer. This should really be called by
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* Renderer instead, but we need to make Renderer the source-of-truth for the char atlas, instead
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* of BaseRenderLayer.
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*/
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public beginFrame(): void { }
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/**
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* May be called before warmUp finishes, however it is okay for the implementation to
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* do nothing and return false in that case.
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*
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* @param ctx Where to draw the character onto.
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* @param glyph Information about what to draw
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* @param x The position on the context to start drawing at
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* @param y The position on the context to start drawing at
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* @returns The success state. True if we drew the character.
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*/
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public abstract draw(
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ctx: CanvasRenderingContext2D,
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glyph: IGlyphIdentifier,
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x: number,
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y: number
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): boolean;
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}
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@@ -4,14 +4,13 @@
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*/
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import { generateConfig, configEquals } from './CharAtlasUtils';
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import { BaseCharAtlas } from './BaseCharAtlas';
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import { WebglCharAtlas } from './WebglCharAtlas';
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import { ICharAtlasConfig } from './Types';
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import { Terminal } from 'xterm';
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import { IColorSet } from 'browser/Types';
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interface ICharAtlasCacheEntry {
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atlas: BaseCharAtlas;
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atlas: WebglCharAtlas;
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config: ICharAtlasConfig;
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// N.B. This implementation potentially holds onto copies of the terminal forever, so
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// this may cause memory leaks.
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@@ -31,7 +30,7 @@ export function acquireCharAtlas(
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colors: IColorSet,
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scaledCharWidth: number,
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scaledCharHeight: number
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): BaseCharAtlas {
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): WebglCharAtlas {
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const newConfig = generateConfig(scaledCharWidth, scaledCharHeight, terminal, colors);
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// Check to see if the terminal already owns this config
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@@ -3,14 +3,14 @@
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* @license MIT
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*/
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import { IGlyphIdentifier, ICharAtlasConfig } from './Types';
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import { ICharAtlasConfig } from './Types';
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import { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
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import { BaseCharAtlas } from './BaseCharAtlas';
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import { IRasterizedGlyph, IBoundingBox, IRasterizedGlyphSet } from '../Types';
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import { DEFAULT_COLOR, DEFAULT_ATTR } from 'common/buffer/Constants';
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import { is256Color } from './CharAtlasUtils';
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import { IColor } from 'browser/Types';
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import { FLAGS } from '../Constants';
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import { IDisposable } from 'xterm';
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// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
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// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.
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@@ -42,7 +42,9 @@ const NULL_RASTERIZED_GLYPH: IRasterizedGlyph = {
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const TMP_CANVAS_GLYPH_PADDING = 2;
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export class WebglCharAtlas extends BaseCharAtlas {
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export class WebglCharAtlas implements IDisposable {
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private _didWarmUp: boolean = false;
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private _cacheMap: { [code: number]: IRasterizedGlyphSet } = {};
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private _cacheMapCombined: { [chars: string]: IRasterizedGlyphSet } = {};
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@@ -67,8 +69,6 @@ export class WebglCharAtlas extends BaseCharAtlas {
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private _workBoundingBox: IBoundingBox = { top: 0, left: 0, bottom: 0, right: 0 };
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constructor(document: Document, private _config: ICharAtlasConfig) {
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super();
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this.cacheCanvas = document.createElement('canvas');
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this.cacheCanvas.width = TEXTURE_WIDTH;
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this.cacheCanvas.height = TEXTURE_HEIGHT;
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@@ -92,6 +92,13 @@ export class WebglCharAtlas extends BaseCharAtlas {
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}
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}
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public warmUp(): void {
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if (!this._didWarmUp) {
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this._doWarmUp();
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this._didWarmUp = true;
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}
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}
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protected _doWarmUp(): void {
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// Pre-fill with ASCII 33-126
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for (let i = 33; i < 126; i++) {
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@@ -146,15 +153,6 @@ export class WebglCharAtlas extends BaseCharAtlas {
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return rasterizedGlyph;
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}
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public draw(
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ctx: CanvasRenderingContext2D,
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glyph: IGlyphIdentifier,
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x: number,
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y: number
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): boolean {
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throw new Error('WebglCharAtlas is only compatible with the webgl renderer');
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}
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private _getColorFromAnsiIndex(idx: number): IColor {
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if (idx >= this._config.colors.ansi.length) {
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throw new Error('No color found for idx ' + idx);
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