Add ITextureAtlas and use that instead of WebglCharAtlas
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+58
@@ -74,3 +74,61 @@ export interface IRenderer extends IDisposable {
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renderRows(start: number, end: number): void;
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clearTextureAtlas?(): void;
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}
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export interface ITextureAtlas extends IDisposable {
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readonly cacheCanvas: HTMLCanvasElement;
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// TODO: Add endFrame and make this readonly
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hasCanvasChanged: boolean;
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/**
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* Warm up the texture atlas, adding common glyphs to avoid slowing early frame.
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*/
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warmUp(): void;
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/**
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* Call when a frame is being drawn, this will return true if the atlas was cleared to make room
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* for a new set of glyphs.
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*/
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beginFrame(): boolean;
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/**
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* Clear all glyphs from the texture atlas.
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*/
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clearTexture(): void;
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getRasterizedGlyph(code: number, bg: number, fg: number, ext: number): IRasterizedGlyph;
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getRasterizedGlyphCombinedChar(chars: string, bg: number, fg: number, ext: number): IRasterizedGlyph;
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}
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/**
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* Represents a rasterized glyph within a texture atlas. Some numbers are
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* tracked in CSS pixels as well in order to reduce calculations during the
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* render loop.
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*/
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export interface IRasterizedGlyph {
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/**
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* The x and y offset between the glyph's top/left and the top/left of a cell
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* in pixels.
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*/
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offset: IVector;
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/**
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* the x and y position of the glyph in the texture in pixels.
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*/
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texturePosition: IVector;
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/**
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* the x and y position of the glyph in the texture in clip space coordinates.
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*/
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texturePositionClipSpace: IVector;
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/**
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* The width and height of the glyph in the texture in pixels.
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*/
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size: IVector;
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/**
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* The width and height of the glyph in the texture in clip space coordinates.
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*/
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sizeClipSpace: IVector;
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}
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export interface IVector {
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x: number;
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y: number;
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}
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