Fix shared-atlas garble: track page changes per renderer, not consume-once
TextureAtlas.beginFrame() returned a consume-once boolean, so after a page merge only the FIRST renderer to draw rebuilt its vertex model. Terminals sharing the atlas via CharAtlasCache kept stale texture-page indexes/coords and drew garbled glyphs on their next partial render (vscode#322756). Replace the flag with a monotonic TextureAtlas.pagesVersion, bumped on page merges and overflow-page creation. Each GlyphRenderer tracks its own last-seen value in beginFrame(), so every terminal sharing the atlas rebuilds its model independently. setAtlas() resets the tracker to force a rebuild when the atlas instance changes. WebglSharedAtlasGarble now passes (was diff ~130/255 vs tolerance 14); full webgl addon suite 74/74 green.
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@@ -132,12 +132,16 @@ export class TextureAtlas implements ITextureAtlas {
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}
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}
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private _requestClearModel = false;
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public beginFrame(): boolean {
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const result = this._requestClearModel;
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this._requestClearModel = false;
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return result;
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}
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/**
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* Incremented whenever the structure of the pages array changes in a way that
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* invalidates texture page indexes/coordinates cached outside the atlas (page
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* merges, overflow page creation). Renderers compare this against their own
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* last-seen value to decide when to rebuild their models; the atlas is shared
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* across terminals, so a consume-once flag would only repair the first
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* renderer to draw (see the shared-atlas garble in vscode#322756).
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*/
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private _pagesVersion = 0;
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public get pagesVersion(): number { return this._pagesVersion; }
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public clearTexture(): void {
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if (this._pages[0].currentRow.x === 0 && this._pages[0].currentRow.y === 0) {
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@@ -206,8 +210,8 @@ export class TextureAtlas implements ITextureAtlas {
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// Add the new merged page to the end
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this.pages.push(mergedPage);
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// Request the model to be cleared to refresh all texture pages.
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this._requestClearModel = true;
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// Invalidate models so all texture pages are refreshed.
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this._pagesVersion++;
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this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
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}
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@@ -818,8 +822,8 @@ export class TextureAtlas implements ITextureAtlas {
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this._overflowSizePage = new AtlasPage(this._document, this._config.deviceMaxTextureSize);
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this.pages.push(this._overflowSizePage);
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// Request the model to be cleared to refresh all texture pages.
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this._requestClearModel = true;
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// Invalidate models so all texture pages are refreshed.
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this._pagesVersion++;
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this._onAddTextureAtlasCanvas.fire(this._overflowSizePage.canvas);
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}
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activePage = this._overflowSizePage;
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