Use variants for underline dotted.
webgl
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@@ -14,10 +14,10 @@ import { ICharacterJoinerService, ICharSizeService, ICoreBrowserService, IThemeS
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import { ITerminal } from 'browser/Types';
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import { AttributeData } from 'common/buffer/AttributeData';
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import { CellData } from 'common/buffer/CellData';
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import { Attributes, Content, NULL_CELL_CHAR, NULL_CELL_CODE } from 'common/buffer/Constants';
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import { Attributes, Content, ExtFlags, NULL_CELL_CHAR, NULL_CELL_CODE, UnderlineStyle } from 'common/buffer/Constants';
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import { EventEmitter, forwardEvent } from 'common/EventEmitter';
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import { Disposable, MutableDisposable, getDisposeArrayDisposable, toDisposable } from 'common/Lifecycle';
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import { ICoreService, IDecorationService, ILogService, IOptionsService } from 'common/services/Services';
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import { ICoreService, IDecorationService, ILogService, IOptionsService, IUnicodeService } from 'common/services/Services';
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import { CharData, IBufferLine, ICellData } from 'common/Types';
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import { IDisposable, Terminal } from 'xterm';
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import { GlyphRenderer } from './GlyphRenderer';
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@@ -71,6 +71,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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private readonly _decorationService: IDecorationService,
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private readonly _optionsService: IOptionsService,
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private readonly _themeService: IThemeService,
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private readonly _unicodeService: IUnicodeService,
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preserveDrawingBuffer?: boolean
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) {
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super();
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@@ -395,6 +396,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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let i: number;
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let x: number;
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let j: number;
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let variantOffset: number = -1;
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start = clamp(start, terminal.rows - 1, 0);
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end = clamp(end, terminal.rows - 1, 0);
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@@ -409,11 +411,18 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._model.cursor = undefined;
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let modelUpdated = false;
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const fontSize = this._optionsService.rawOptions.fontSize;
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const drp = this._coreBrowserService.dpr;
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const lineWidth = Math.max(1, Math.floor(fontSize * drp / 15));
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const deviceCellWidth = this._charAtlas?.getDeviceCellWidth();
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for (y = start; y <= end; y++) {
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row = y + terminal.buffer.ydisp;
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line = terminal.buffer.lines.get(row)!;
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this._model.lineLengths[y] = 0;
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joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
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// row start variant init
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variantOffset = 0;
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for (x = 0; x < terminal.cols; x++) {
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lastBg = this._cellColorResolver.result.bg;
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line.loadCell(x, cell);
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@@ -447,6 +456,14 @@ export class WebglRenderer extends Disposable implements IRenderer {
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chars = cell.getChars();
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code = cell.getCode();
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let chWidth: number;
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if (typeof code === 'number') {
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chWidth = this._unicodeService.wcwidth(code);
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} else {
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chWidth = this._unicodeService.getStringCellWidth(code);
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}
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i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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// Load colors/resolve overrides into work colors
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@@ -480,13 +497,27 @@ export class WebglRenderer extends Disposable implements IRenderer {
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if (code !== NULL_CELL_CODE) {
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this._model.lineLengths[y] = x + 1;
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} else {
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if (cell.extended.underlineStyle !== UnderlineStyle.DOTTED) {
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variantOffset = 0;
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}
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}
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this._cellColorResolver.result.ext &= ~ExtFlags.VARIANT_OFFSET;
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this._cellColorResolver.result.ext |= (variantOffset << 29) & ExtFlags.VARIANT_OFFSET;
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// Nothing has changed, no updates needed
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if (this._model.cells[i] === code &&
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this._model.cells[i + RENDER_MODEL_BG_OFFSET] === this._cellColorResolver.result.bg &&
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this._model.cells[i + RENDER_MODEL_FG_OFFSET] === this._cellColorResolver.result.fg &&
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this._model.cells[i + RENDER_MODEL_EXT_OFFSET] === this._cellColorResolver.result.ext) {
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if (cell.extended.underlineStyle === UnderlineStyle.DOTTED) {
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if (code !== NULL_CELL_CODE) {
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variantOffset = ((deviceCellWidth! * chWidth) - ((lineWidth * 2) - variantOffset)) % (lineWidth * 2);
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}
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} else {
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variantOffset = 0;
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}
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continue;
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}
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@@ -503,7 +534,14 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._model.cells[i + RENDER_MODEL_FG_OFFSET] = this._cellColorResolver.result.fg;
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this._model.cells[i + RENDER_MODEL_EXT_OFFSET] = this._cellColorResolver.result.ext;
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this._glyphRenderer!.updateCell(x, y, code, this._cellColorResolver.result.bg, this._cellColorResolver.result.fg, this._cellColorResolver.result.ext, chars, lastBg);
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this._glyphRenderer!.updateCell(x, y, code, this._cellColorResolver.result.bg, this._cellColorResolver.result.fg, this._cellColorResolver.result.ext, chars, lastBg, variantOffset);
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if (cell.extended.underlineStyle === UnderlineStyle.DOTTED) {
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if (code !== NULL_CELL_CODE) {
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variantOffset = ((deviceCellWidth! * chWidth) - ((lineWidth * 2) - variantOffset)) % (lineWidth * 2);
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}
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} else {
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variantOffset = 0;
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}
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if (isJoined) {
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// Restore work cell
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@@ -512,7 +550,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Null out non-first cells
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for (x++; x < lastCharX; x++) {
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j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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this._glyphRenderer!.updateCell(x, y, NULL_CELL_CODE, 0, 0, 0, NULL_CELL_CHAR, 0);
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this._glyphRenderer!.updateCell(x, y, NULL_CELL_CODE, 0, 0, 0, NULL_CELL_CHAR, 0, 0);
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this._model.cells[j] = NULL_CELL_CODE;
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this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._cellColorResolver.result.bg;
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this._model.cells[j + RENDER_MODEL_FG_OFFSET] = this._cellColorResolver.result.fg;
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