Clean up WebGL atlas overflow coverage
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@@ -204,7 +204,7 @@ export class TextureAtlas implements ITextureAtlas {
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// Add the new merged page to the end
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this.pages.push(mergedPage);
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// Request the model to be cleared to refresh all texture pages.
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// Invalidate renderer models so all texture pages are refreshed.
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this._pageLayoutVersion++;
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this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
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}
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@@ -837,7 +837,7 @@ export class TextureAtlas implements ITextureAtlas {
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this._overflowSizePage = new AtlasPage(this._document, this._config.deviceMaxTextureSize);
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this.pages.push(this._overflowSizePage);
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// Request the model to be cleared to refresh all texture pages.
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// Invalidate renderer models so all texture pages are refreshed.
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this._pageLayoutVersion++;
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this._onAddTextureAtlasCanvas.fire(this._overflowSizePage.canvas);
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}
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