Fix lint
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@@ -80,7 +80,7 @@ void main() {
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const enum Constants {
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const enum Constants {
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INDICES_PER_CELL = 11,
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INDICES_PER_CELL = 11,
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BYTES_PER_CELL = INDICES_PER_CELL * 4/*Float32Array.BYTES_PER_ELEMENT*/,
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BYTES_PER_CELL = INDICES_PER_CELL * 4/* Float32Array.BYTES_PER_ELEMENT */,
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CELL_POSITION_INDICES = 2
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CELL_POSITION_INDICES = 2
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}
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}
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@@ -9,6 +9,12 @@ import { CellData } from 'common/buffer/CellData';
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import { Attributes, BgFlags, CHAR_DATA_ATTR_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX, Content, NULL_CELL_CHAR, NULL_CELL_CODE, NULL_CELL_WIDTH, WHITESPACE_CELL_CHAR } from 'common/buffer/Constants';
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import { Attributes, BgFlags, CHAR_DATA_ATTR_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX, Content, NULL_CELL_CHAR, NULL_CELL_CODE, NULL_CELL_WIDTH, WHITESPACE_CELL_CHAR } from 'common/buffer/Constants';
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import { stringFromCodePoint } from 'common/input/TextDecoder';
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import { stringFromCodePoint } from 'common/input/TextDecoder';
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// Buffer memory layout:
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//
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// [0]: content `uint32_t` - wcwidth(2) comb(1) codepoint(21)
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// [1]: fg `uint32_t` - flags(8) r(8) g(8) b(8)
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// [2]: bg `uint32_t` - flags(8) r(8) g(8) b(8)
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const enum Constants {
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const enum Constants {
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/** The number of 32 bit array indices taken by one cell. */
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/** The number of 32 bit array indices taken by one cell. */
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CELL_INDICIES = 3,
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CELL_INDICIES = 3,
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@@ -64,14 +70,6 @@ export interface IBufferLineStringCache {
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* memory allocs / GC pressure can be greatly reduced by reusing the CellData object.
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* memory allocs / GC pressure can be greatly reduced by reusing the CellData object.
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*/
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*/
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export class BufferLine implements IBufferLine {
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export class BufferLine implements IBufferLine {
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/**
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* Buffer memory layout:
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*
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* | uint32_t | uint32_t | uint32_t |
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* |----------------------------------------|---------------------------------|---------------------------------|
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* | `content` | `FG` | `BG` |
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* | `wcwidth(2)` `comb(1)` `codepoint(21)` | `flags(8)` `R(8)` `G(8)` `B(8)` | `flags(8)` `R(8)` `G(8)` `B(8)` |
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*/
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protected _data: Uint32Array;
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protected _data: Uint32Array;
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protected _combined: {[index: number]: string} = {};
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protected _combined: {[index: number]: string} = {};
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protected _extendedAttrs: {[index: number]: IExtendedAttrs | undefined} = {};
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protected _extendedAttrs: {[index: number]: IExtendedAttrs | undefined} = {};
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