Move fg rendering into IRenderLayer

This commit is contained in:
Daniel Imms
2017-08-30 21:44:41 -07:00
parent 5961bdbd9e
commit 2cb6593b6b
7 changed files with 300 additions and 234 deletions
+4 -25
View File
@@ -1,42 +1,21 @@
import { IRenderLayer } from './Interfaces';
import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
import { TANGO_COLORS } from './Color';
export class BackgroundRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
private _ctx: CanvasRenderingContext2D;
// TODO: Pull colors into some other class
private _colors = [
// dark:
'#2e3436',
'#cc0000',
'#4e9a06',
'#c4a000',
'#3465a4',
'#75507b',
'#06989a',
'#d3d7cf',
// bright:
'#555753',
'#ef2929',
'#8ae234',
'#fce94f',
'#729fcf',
'#ad7fa8',
'#34e2e2',
'#eeeeec'
];
constructor(container: HTMLElement) {
this._canvas = document.createElement('canvas');
this._canvas.classList.add('xterm-bg-canvas');
this._canvas.classList.add('xterm-bg-layer');
this._ctx = this._canvas.getContext('2d');
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
container.appendChild(this._canvas);
}
public resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number): void {
public resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number, charSizeChanged: boolean): void {
this._canvas.width = canvasWidth * window.devicePixelRatio;
this._canvas.height = canvasHeight * window.devicePixelRatio;
this._canvas.style.width = `${canvasWidth}px`;
@@ -58,7 +37,7 @@ export class BackgroundRenderLayer implements IRenderLayer {
// TODO: Draw background
if (bg < 16) {
this._ctx.save();
this._ctx.fillStyle = this._colors[bg];
this._ctx.fillStyle = TANGO_COLORS[bg];
this._ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
this._ctx.restore();
} else {