Move 3 render layers to browser
This commit is contained in:
@@ -0,0 +1,324 @@
|
||||
/**
|
||||
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
|
||||
import { ICharacterJoinerRegistry, IRenderDimensions } from 'browser/renderer/Types';
|
||||
import { CharData, ICellData } from 'common/Types';
|
||||
import { GridCache } from 'browser/renderer/GridCache';
|
||||
import { BaseRenderLayer } from 'browser/renderer/BaseRenderLayer';
|
||||
import { AttributeData } from 'common/buffer/AttributeData';
|
||||
import { NULL_CELL_CODE, Content } from 'common/buffer/Constants';
|
||||
import { JoinedCellData } from 'browser/renderer/CharacterJoinerRegistry';
|
||||
import { IColorSet } from 'browser/Types';
|
||||
import { CellData } from 'common/buffer/CellData';
|
||||
import { IOptionsService, IBufferService } from 'common/services/Services';
|
||||
|
||||
/**
|
||||
* This CharData looks like a null character, which will forc a clear and render
|
||||
* when the character changes (a regular space ' ' character may not as it's
|
||||
* drawn state is a cleared cell).
|
||||
*/
|
||||
// const OVERLAP_OWNED_CHAR_DATA: CharData = [null, '', 0, -1];
|
||||
|
||||
export class TextRenderLayer extends BaseRenderLayer {
|
||||
private _state: GridCache<CharData>;
|
||||
private _characterWidth: number = 0;
|
||||
private _characterFont: string = '';
|
||||
private _characterOverlapCache: { [key: string]: boolean } = {};
|
||||
private _characterJoinerRegistry: ICharacterJoinerRegistry;
|
||||
private _workCell = new CellData();
|
||||
|
||||
constructor(
|
||||
container: HTMLElement,
|
||||
zIndex: number,
|
||||
colors: IColorSet,
|
||||
characterJoinerRegistry: ICharacterJoinerRegistry,
|
||||
alpha: boolean,
|
||||
rendererId: number,
|
||||
readonly bufferService: IBufferService,
|
||||
readonly optionsService: IOptionsService
|
||||
) {
|
||||
super(container, 'text', zIndex, alpha, colors, rendererId, bufferService, optionsService);
|
||||
this._state = new GridCache<CharData>();
|
||||
this._characterJoinerRegistry = characterJoinerRegistry;
|
||||
}
|
||||
|
||||
public resize(dim: IRenderDimensions): void {
|
||||
super.resize(dim);
|
||||
|
||||
// Clear the character width cache if the font or width has changed
|
||||
const terminalFont = this._getFont(false, false);
|
||||
if (this._characterWidth !== dim.scaledCharWidth || this._characterFont !== terminalFont) {
|
||||
this._characterWidth = dim.scaledCharWidth;
|
||||
this._characterFont = terminalFont;
|
||||
this._characterOverlapCache = {};
|
||||
}
|
||||
// Resizing the canvas discards the contents of the canvas so clear state
|
||||
this._state.clear();
|
||||
this._state.resize(this._bufferService.cols, this._bufferService.rows);
|
||||
}
|
||||
|
||||
public reset(): void {
|
||||
this._state.clear();
|
||||
this._clearAll();
|
||||
}
|
||||
|
||||
private _forEachCell(
|
||||
firstRow: number,
|
||||
lastRow: number,
|
||||
joinerRegistry: ICharacterJoinerRegistry | null,
|
||||
callback: (
|
||||
cell: ICellData,
|
||||
x: number,
|
||||
y: number
|
||||
) => void
|
||||
): void {
|
||||
for (let y = firstRow; y <= lastRow; y++) {
|
||||
const row = y + this._bufferService.buffer.ydisp;
|
||||
const line = this._bufferService.buffer.lines.get(row);
|
||||
const joinedRanges = joinerRegistry ? joinerRegistry.getJoinedCharacters(row) : [];
|
||||
for (let x = 0; x < this._bufferService.cols; x++) {
|
||||
line!.loadCell(x, this._workCell);
|
||||
let cell = this._workCell;
|
||||
|
||||
// If true, indicates that the current character(s) to draw were joined.
|
||||
let isJoined = false;
|
||||
let lastCharX = x;
|
||||
|
||||
// The character to the left is a wide character, drawing is owned by
|
||||
// the char at x-1
|
||||
if (cell.getWidth() === 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Process any joined character ranges as needed. Because of how the
|
||||
// ranges are produced, we know that they are valid for the characters
|
||||
// and attributes of our input.
|
||||
if (joinedRanges.length > 0 && x === joinedRanges[0][0]) {
|
||||
isJoined = true;
|
||||
const range = joinedRanges.shift()!;
|
||||
|
||||
// We already know the exact start and end column of the joined range,
|
||||
// so we get the string and width representing it directly
|
||||
|
||||
cell = new JoinedCellData(
|
||||
this._workCell,
|
||||
line!.translateToString(true, range[0], range[1]),
|
||||
range[1] - range[0]
|
||||
);
|
||||
|
||||
// Skip over the cells occupied by this range in the loop
|
||||
lastCharX = range[1] - 1;
|
||||
}
|
||||
|
||||
// If the character is an overlapping char and the character to the
|
||||
// right is a space, take ownership of the cell to the right. We skip
|
||||
// this check for joined characters because their rendering likely won't
|
||||
// yield the same result as rendering the last character individually.
|
||||
if (!isJoined && this._isOverlapping(cell)) {
|
||||
// If the character is overlapping, we want to force a re-render on every
|
||||
// frame. This is specifically to work around the case where two
|
||||
// overlaping chars `a` and `b` are adjacent, the cursor is moved to b and a
|
||||
// space is added. Without this, the first half of `b` would never
|
||||
// get removed, and `a` would not re-render because it thinks it's
|
||||
// already in the correct state.
|
||||
// this._state.cache[x][y] = OVERLAP_OWNED_CHAR_DATA;
|
||||
if (lastCharX < line!.length - 1 && line!.getCodePoint(lastCharX + 1) === NULL_CELL_CODE) {
|
||||
// patch width to 2
|
||||
cell.content &= ~Content.WIDTH_MASK;
|
||||
cell.content |= 2 << Content.WIDTH_SHIFT;
|
||||
// this._clearChar(x + 1, y);
|
||||
// The overlapping char's char data will force a clear and render when the
|
||||
// overlapping char is no longer to the left of the character and also when
|
||||
// the space changes to another character.
|
||||
// this._state.cache[x + 1][y] = OVERLAP_OWNED_CHAR_DATA;
|
||||
}
|
||||
}
|
||||
|
||||
callback(
|
||||
cell,
|
||||
x,
|
||||
y
|
||||
);
|
||||
|
||||
x = lastCharX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the background for a specified range of columns. Tries to batch adjacent cells of the
|
||||
* same color together to reduce draw calls.
|
||||
*/
|
||||
private _drawBackground(firstRow: number, lastRow: number): void {
|
||||
const ctx = this._ctx;
|
||||
const cols = this._bufferService.cols;
|
||||
let startX: number = 0;
|
||||
let startY: number = 0;
|
||||
let prevFillStyle: string | null = null;
|
||||
|
||||
ctx.save();
|
||||
|
||||
this._forEachCell(firstRow, lastRow, null, (cell, x, y) => {
|
||||
// libvte and xterm both draw the background (but not foreground) of invisible characters,
|
||||
// so we should too.
|
||||
let nextFillStyle = null; // null represents default background color
|
||||
|
||||
if (cell.isInverse()) {
|
||||
if (cell.isFgDefault()) {
|
||||
nextFillStyle = this._colors.foreground.css;
|
||||
} else if (cell.isFgRGB()) {
|
||||
nextFillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
|
||||
} else {
|
||||
nextFillStyle = this._colors.ansi[cell.getFgColor()].css;
|
||||
}
|
||||
} else if (cell.isBgRGB()) {
|
||||
nextFillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
|
||||
} else if (cell.isBgPalette()) {
|
||||
nextFillStyle = this._colors.ansi[cell.getBgColor()].css;
|
||||
}
|
||||
|
||||
if (prevFillStyle === null) {
|
||||
// This is either the first iteration, or the default background was set. Either way, we
|
||||
// don't need to draw anything.
|
||||
startX = x;
|
||||
startY = y;
|
||||
}
|
||||
|
||||
if (y !== startY) {
|
||||
// our row changed, draw the previous row
|
||||
ctx.fillStyle = prevFillStyle ? prevFillStyle : '';
|
||||
this._fillCells(startX, startY, cols - startX, 1);
|
||||
startX = x;
|
||||
startY = y;
|
||||
} else if (prevFillStyle !== nextFillStyle) {
|
||||
// our color changed, draw the previous characters in this row
|
||||
ctx.fillStyle = prevFillStyle ? prevFillStyle : '';
|
||||
this._fillCells(startX, startY, x - startX, 1);
|
||||
startX = x;
|
||||
startY = y;
|
||||
}
|
||||
|
||||
prevFillStyle = nextFillStyle;
|
||||
});
|
||||
|
||||
// flush the last color we encountered
|
||||
if (prevFillStyle !== null) {
|
||||
ctx.fillStyle = prevFillStyle;
|
||||
this._fillCells(startX, startY, cols - startX, 1);
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
private _drawForeground(firstRow: number, lastRow: number): void {
|
||||
this._forEachCell(firstRow, lastRow, this._characterJoinerRegistry, (cell, x, y) => {
|
||||
if (cell.isInvisible()) {
|
||||
return;
|
||||
}
|
||||
this._drawChars(cell, x, y);
|
||||
if (cell.isUnderline()) {
|
||||
this._ctx.save();
|
||||
|
||||
if (cell.isInverse()) {
|
||||
if (cell.isBgDefault()) {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
} else if (cell.isBgRGB()) {
|
||||
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getBgColor()).join(',')})`;
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.ansi[cell.getBgColor()].css;
|
||||
}
|
||||
} else {
|
||||
if (cell.isFgDefault()) {
|
||||
this._ctx.fillStyle = this._colors.foreground.css;
|
||||
} else if (cell.isFgRGB()) {
|
||||
this._ctx.fillStyle = `rgb(${AttributeData.toColorRGB(cell.getFgColor()).join(',')})`;
|
||||
} else {
|
||||
let fg = cell.getFgColor();
|
||||
if (this._optionsService.options.drawBoldTextInBrightColors && cell.isBold() && fg < 8) {
|
||||
fg += 8;
|
||||
}
|
||||
this._ctx.fillStyle = this._colors.ansi[fg].css;
|
||||
}
|
||||
}
|
||||
|
||||
this._fillBottomLineAtCells(x, y, cell.getWidth());
|
||||
this._ctx.restore();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public onGridChanged(firstRow: number, lastRow: number): void {
|
||||
// Resize has not been called yet
|
||||
if (this._state.cache.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._charAtlas) {
|
||||
this._charAtlas.beginFrame();
|
||||
}
|
||||
|
||||
this._clearCells(0, firstRow, this._bufferService.cols, lastRow - firstRow + 1);
|
||||
this._drawBackground(firstRow, lastRow);
|
||||
this._drawForeground(firstRow, lastRow);
|
||||
}
|
||||
|
||||
public onOptionsChanged(): void {
|
||||
this._setTransparency(this._optionsService.options.allowTransparency);
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether a character is overlapping to the next cell.
|
||||
*/
|
||||
private _isOverlapping(cell: ICellData): boolean {
|
||||
// Only single cell characters can be overlapping, rendering issues can
|
||||
// occur without this check
|
||||
if (cell.getWidth() !== 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// We assume that any ascii character will not overlap
|
||||
if (cell.getCode() < 256) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const chars = cell.getChars();
|
||||
|
||||
// Deliver from cache if available
|
||||
if (this._characterOverlapCache.hasOwnProperty(chars)) {
|
||||
return this._characterOverlapCache[chars];
|
||||
}
|
||||
|
||||
// Setup the font
|
||||
this._ctx.save();
|
||||
this._ctx.font = this._characterFont;
|
||||
|
||||
// Measure the width of the character, but Math.floor it
|
||||
// because that is what the renderer does when it calculates
|
||||
// the character dimensions we are comparing against
|
||||
const overlaps = Math.floor(this._ctx.measureText(chars).width) > this._characterWidth;
|
||||
|
||||
// Restore the original context
|
||||
this._ctx.restore();
|
||||
|
||||
// Cache and return
|
||||
this._characterOverlapCache[chars] = overlaps;
|
||||
return overlaps;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the charcater at the cell specified.
|
||||
* @param x The column of the char.
|
||||
* @param y The row of the char.
|
||||
*/
|
||||
// private _clearChar(x: number, y: number): void {
|
||||
// let colsToClear = 1;
|
||||
// // Clear the adjacent character if it was wide
|
||||
// const state = this._state.cache[x][y];
|
||||
// if (state && state[CHAR_DATA_WIDTH_INDEX] === 2) {
|
||||
// colsToClear = 2;
|
||||
// }
|
||||
// this.clearCells(x, y, colsToClear, 1);
|
||||
// }
|
||||
}
|
||||
Reference in New Issue
Block a user