Reduce size of model to 3 by removing attr
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@@ -6,11 +6,10 @@
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import { ICharAtlasConfig } from './Types';
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import { DIM_OPACITY } from 'browser/renderer/atlas/Constants';
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import { IRasterizedGlyph, IBoundingBox, IRasterizedGlyphSet } from '../Types';
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import { DEFAULT_COLOR, DEFAULT_ATTR, FgFlags, Attributes, BgFlags } from 'common/buffer/Constants';
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import { DEFAULT_COLOR, FgFlags, Attributes, BgFlags } from 'common/buffer/Constants';
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import { is256Color } from './CharAtlasUtils';
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import { throwIfFalsy } from '../WebglUtils';
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import { IColor } from 'browser/Types';
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import { FLAGS } from '../Constants';
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import { IDisposable } from 'xterm';
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// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
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