Reduce size of model to 3 by removing attr

This commit is contained in:
Daniel
2019-11-09 22:56:42 -08:00
parent a2bd0e8eaa
commit 2b5d229aab
6 changed files with 14 additions and 26 deletions
@@ -6,11 +6,10 @@
import { ICharAtlasConfig } from './Types';
import { DIM_OPACITY } from 'browser/renderer/atlas/Constants';
import { IRasterizedGlyph, IBoundingBox, IRasterizedGlyphSet } from '../Types';
import { DEFAULT_COLOR, DEFAULT_ATTR, FgFlags, Attributes, BgFlags } from 'common/buffer/Constants';
import { DEFAULT_COLOR, FgFlags, Attributes, BgFlags } from 'common/buffer/Constants';
import { is256Color } from './CharAtlasUtils';
import { throwIfFalsy } from '../WebglUtils';
import { IColor } from 'browser/Types';
import { FLAGS } from '../Constants';
import { IDisposable } from 'xterm';
// In practice we're probably never going to exhaust a texture this large. For debugging purposes,