Reduce size of model to 3 by removing attr
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@@ -22,6 +22,7 @@ import { IRenderDimensions, IRenderer, IRequestRefreshRowsEvent } from 'browser/
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import { IColorSet } from 'browser/Types';
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import { EventEmitter } from 'common/EventEmitter';
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import { CellData } from 'common/buffer/CellData';
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import { MODEL_BG_OFFSET, MODEL_FG_OFFSET } from './Constants';
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export const INDICIES_PER_CELL = 4;
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@@ -273,7 +274,9 @@ export class WebglRenderer extends Disposable implements IRenderer {
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let fg = this._workCell.fg;
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// Nothing has changed, no updates needed
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if (this._model.cells[i] === code && this._model.cells[i + 2] === bg && this._model.cells[i + 3] === fg) {
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if (this._model.cells[i] === code &&
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this._model.cells[i + MODEL_BG_OFFSET] === bg &&
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this._model.cells[i + MODEL_FG_OFFSET] === fg) {
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continue;
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}
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@@ -301,11 +304,9 @@ export class WebglRenderer extends Disposable implements IRenderer {
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}
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// Cache the results in the model
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this._model.cells[i ] = code;
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// TODO: Remove attr from model
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this._model.cells[i + 1] = 0;
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this._model.cells[i + 2] = bg;
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this._model.cells[i + 3] = fg;
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this._model.cells[i] = code;
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this._model.cells[i + MODEL_BG_OFFSET] = bg;
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this._model.cells[i + MODEL_FG_OFFSET] = fg;
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this._glyphRenderer.updateCell(x, y, code, bg, fg, chars);
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}
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