Merge branch 'master' into webgl2
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@@ -8,8 +8,9 @@ import { IColorManager, IRenderDimensions, IColor } from '../Types';
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import { createProgram, expandFloat32Array, PROJECTION_MATRIX } from './WebglUtils';
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import { IRenderModel, IWebGLVertexArrayObject, IWebGL2RenderingContext, ISelectionRenderModel } from './Types';
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import { fill } from '../../common/TypedArrayUtils';
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import { INVERTED_DEFAULT_COLOR, DEFAULT_COLOR } from '../atlas/Types';
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import { INVERTED_DEFAULT_COLOR } from '../atlas/Types';
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import { is256Color } from '../atlas/CharAtlasUtils';
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import { DEFAULT_COLOR } from '../../common/Types';
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const enum VertexAttribLocations {
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POSITION = 0,
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