Merge branch 'master' into webgl2
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@@ -5,13 +5,14 @@
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import { createProgram, PROJECTION_MATRIX } from './WebglUtils';
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import { IColorManager, IRenderDimensions } from '../Types';
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import { ITerminal, IBufferLine } from '../../Types';
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import { NULL_CELL_CODE, CHAR_DATA_CHAR_INDEX, WHITESPACE_CELL_CODE } from '../../Buffer';
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import { ITerminal } from '../../Types';
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import WebglCharAtlas from './WebglCharAtlas';
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import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel, IRasterizedGlyph } from './Types';
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import { INDICIES_PER_CELL } from './WebglRenderer';
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import { COMBINED_CHAR_BIT_MASK } from './RenderModel';
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import { fill, slice } from '../../common/TypedArrayUtils';
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import { NULL_CELL_CODE, WHITESPACE_CELL_CODE, CHAR_DATA_CHAR_INDEX } from '../../core/buffer/BufferLine';
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import { IBufferLine } from '../../core/Types';
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interface IVertices {
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attributes: Float32Array;
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