Merge branch 'master' into webgl2

This commit is contained in:
Daniel Imms
2019-05-18 14:38:42 -07:00
68 changed files with 2372 additions and 460 deletions
+3 -2
View File
@@ -5,13 +5,14 @@
import { createProgram, PROJECTION_MATRIX } from './WebglUtils';
import { IColorManager, IRenderDimensions } from '../Types';
import { ITerminal, IBufferLine } from '../../Types';
import { NULL_CELL_CODE, CHAR_DATA_CHAR_INDEX, WHITESPACE_CELL_CODE } from '../../Buffer';
import { ITerminal } from '../../Types';
import WebglCharAtlas from './WebglCharAtlas';
import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel, IRasterizedGlyph } from './Types';
import { INDICIES_PER_CELL } from './WebglRenderer';
import { COMBINED_CHAR_BIT_MASK } from './RenderModel';
import { fill, slice } from '../../common/TypedArrayUtils';
import { NULL_CELL_CODE, WHITESPACE_CELL_CODE, CHAR_DATA_CHAR_INDEX } from '../../core/buffer/BufferLine';
import { IBufferLine } from '../../core/Types';
interface IVertices {
attributes: Float32Array;