Merge remote-tracking branch 'ups/v3' into 1015_fix_emoji_selection
This commit is contained in:
@@ -91,16 +91,6 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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public abstract reset(terminal: ITerminal): void;
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/**
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* Gets the left position of a cell. Since character width is stored as a
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* float in order to prevent bad letter spacing, drawing shapes in the cell
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* need to be rounded.
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* @param x The column of the cell.
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*/
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private _getCellLeft(x: number): number {
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return Math.round(x * this._scaledCharWidth);
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}
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/**
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* Fills 1+ cells completely. This uses the existing fillStyle on the context.
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* @param x The column to start at.
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@@ -109,12 +99,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param height The number of rows to fill.
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*/
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protected fillCells(x: number, y: number, width: number, height: number): void {
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const cellLeft = this._getCellLeft(x);
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this._ctx.fillRect(
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cellLeft,
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y * this._scaledLineHeight,
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this._getCellLeft(x + width) - cellLeft,
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height * this._scaledLineHeight);
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x * this._scaledCharWidth,
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y * this._scaledLineHeight,
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width * this._scaledCharWidth,
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height * this._scaledLineHeight);
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}
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/**
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@@ -124,11 +113,10 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param y The row to fill.
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*/
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protected fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
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const cellLeft = this._getCellLeft(x);
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this._ctx.fillRect(
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cellLeft,
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x * this._scaledCharWidth,
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(y + 1) * this._scaledLineHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
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this._getCellLeft(x + width) - cellLeft,
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width * this._scaledCharWidth,
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window.devicePixelRatio);
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}
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@@ -140,7 +128,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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*/
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protected fillLeftLineAtCell(x: number, y: number): void {
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this._ctx.fillRect(
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this._getCellLeft(x),
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x * this._scaledCharWidth,
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y * this._scaledLineHeight,
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window.devicePixelRatio,
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this._scaledLineHeight);
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@@ -153,12 +141,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param y The row to fill.
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*/
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protected strokeRectAtCell(x: number, y: number, width: number, height: number): void {
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const cellLeft = this._getCellLeft(x);
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this._ctx.lineWidth = window.devicePixelRatio;
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this._ctx.strokeRect(
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cellLeft + window.devicePixelRatio / 2,
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x * this._scaledCharWidth + window.devicePixelRatio / 2,
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y * this._scaledLineHeight + (window.devicePixelRatio / 2),
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this._getCellLeft(x + width) - cellLeft - window.devicePixelRatio,
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width * this._scaledCharWidth - window.devicePixelRatio,
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(height * this._scaledLineHeight) - window.devicePixelRatio);
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}
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@@ -182,19 +169,18 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param height The number of rows to clear.
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*/
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protected clearCells(x: number, y: number, width: number, height: number): void {
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const cellLeft = this._getCellLeft(x);
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if (this._alpha) {
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this._ctx.clearRect(
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cellLeft,
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x * this._scaledCharWidth,
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y * this._scaledLineHeight,
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this._getCellLeft(x + width) - cellLeft,
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width * this._scaledCharWidth,
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height * this._scaledLineHeight);
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} else {
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this._ctx.fillStyle = this._colors.background;
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this._ctx.fillRect(
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cellLeft,
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x * this._scaledCharWidth,
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y * this._scaledLineHeight,
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this._getCellLeft(x + width) - cellLeft,
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width * this._scaledCharWidth,
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height * this._scaledLineHeight);
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}
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}
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@@ -92,4 +92,6 @@ export interface IRenderDimensions {
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scaledCanvasHeight: number;
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canvasWidth: number;
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canvasHeight: number;
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actualCellWidth: number;
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actualCellHeight: number;
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}
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@@ -45,7 +45,9 @@ export class Renderer extends EventEmitter implements IRenderer {
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scaledCanvasWidth: null,
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scaledCanvasHeight: null,
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canvasWidth: null,
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canvasHeight: null
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canvasHeight: null,
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actualCellWidth: null,
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actualCellHeight: null
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};
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this._devicePixelRatio = window.devicePixelRatio;
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}
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@@ -112,6 +114,15 @@ export class Renderer extends EventEmitter implements IRenderer {
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this.dimensions.canvasHeight = Math.round(this.dimensions.scaledCanvasHeight / window.devicePixelRatio);
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this.dimensions.canvasWidth = Math.round(this.dimensions.scaledCanvasWidth / window.devicePixelRatio);
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// Get the _actual_ dimensions of an individual cell. This needs to be
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// derived from the canvasWidth/Height calculated above which takes into
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// account window.devicePixelRatio. CharMeasure.width/height by itself is
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// insufficient when the page is not at 100% zoom level as CharMeasure is
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// measured in CSS pixels, but the actual char size on the canvas can
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// differ.
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this.dimensions.actualCellHeight = this.dimensions.canvasHeight / this._terminal.rows;
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this.dimensions.actualCellWidth = this.dimensions.canvasWidth / this._terminal.cols;
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// Resize all render layers
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this._renderLayers.forEach(l => l.resize(this._terminal, this.dimensions, didCharSizeChange));
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