Remove old dimension properties

This commit is contained in:
Daniel Imms
2022-10-15 18:07:05 -07:00
parent 171ba446bd
commit 22e8a2f8e7
21 changed files with 64 additions and 113 deletions
@@ -87,8 +87,8 @@ export class CanvasRenderer extends Disposable implements IRenderer {
}
// Resize the screen
this._screenElement.style.width = `${this.dimensions.canvasWidth}px`;
this._screenElement.style.height = `${this.dimensions.canvasHeight}px`;
this._screenElement.style.width = `${this.dimensions.css.canvas.width}px`;
this._screenElement.style.height = `${this.dimensions.css.canvas.height}px`;
}
public handleCharSizeChanged(): void {
@@ -151,29 +151,17 @@ export class CanvasRenderer extends Disposable implements IRenderer {
// See the WebGL renderer for an explanation of this section.
const dpr = this._coreBrowserService.dpr;
this.dimensions.scaledCharWidth = Math.floor(this._charSizeService.width * dpr);
this.dimensions.device.char.width = Math.floor(this._charSizeService.width * dpr);
this.dimensions.scaledCharHeight = Math.ceil(this._charSizeService.height * dpr);
this.dimensions.device.char.height = Math.ceil(this._charSizeService.height * dpr);
this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._optionsService.rawOptions.lineHeight);
this.dimensions.device.cell.height = Math.floor(this.dimensions.device.char.height * this._optionsService.rawOptions.lineHeight);
this.dimensions.scaledCharTop = this._optionsService.rawOptions.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);
this.dimensions.device.char.top = this._optionsService.rawOptions.lineHeight === 1 ? 0 : Math.round((this.dimensions.device.cell.height - this.dimensions.device.char.height) / 2);
this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._optionsService.rawOptions.letterSpacing);
this.dimensions.device.cell.width = this.dimensions.device.char.width + Math.round(this._optionsService.rawOptions.letterSpacing);
this.dimensions.scaledCharLeft = Math.floor(this._optionsService.rawOptions.letterSpacing / 2);
this.dimensions.device.char.left = Math.floor(this._optionsService.rawOptions.letterSpacing / 2);
this.dimensions.scaledCanvasHeight = this._bufferService.rows * this.dimensions.scaledCellHeight;
this.dimensions.device.canvas.height = this._bufferService.rows * this.dimensions.device.cell.height;
this.dimensions.scaledCanvasWidth = this._bufferService.cols * this.dimensions.scaledCellWidth;
this.dimensions.device.canvas.width = this._bufferService.cols * this.dimensions.device.cell.width;
this.dimensions.canvasHeight = Math.round(this.dimensions.scaledCanvasHeight / dpr);
this.dimensions.css.canvas.height = Math.round(this.dimensions.device.canvas.height / dpr);
this.dimensions.canvasWidth = Math.round(this.dimensions.scaledCanvasWidth / dpr);
this.dimensions.css.canvas.width = Math.round(this.dimensions.device.canvas.width / dpr);
this.dimensions.actualCellHeight = this.dimensions.canvasHeight / this._bufferService.rows;
this.dimensions.css.cell.height = this.dimensions.css.canvas.height / this._bufferService.rows;
this.dimensions.actualCellWidth = this.dimensions.canvasWidth / this._bufferService.cols;
this.dimensions.css.cell.width = this.dimensions.css.canvas.width / this._bufferService.cols;
}
+5 -3
View File
@@ -4,6 +4,7 @@
*/
import { Terminal, ITerminalAddon } from 'xterm';
import { IRenderDimensions } from 'browser/renderer/shared/Types';
interface ITerminalDimensions {
/**
@@ -58,8 +59,9 @@ export class FitAddon implements ITerminalAddon {
// TODO: Remove reliance on private API
const core = (this._terminal as any)._core;
const dims: IRenderDimensions = core._renderService.dimensions;
if (core._renderService.dimensions.actualCellWidth === 0 || core._renderService.dimensions.actualCellHeight === 0) {
if (dims.css.cell.width === 0 || dims.css.cell.height === 0) {
return undefined;
}
@@ -81,8 +83,8 @@ export class FitAddon implements ITerminalAddon {
const availableHeight = parentElementHeight - elementPaddingVer;
const availableWidth = parentElementWidth - elementPaddingHor - scrollbarWidth;
const geometry = {
cols: Math.max(MINIMUM_COLS, Math.floor(availableWidth / core._renderService.dimensions.actualCellWidth)),
rows: Math.max(MINIMUM_ROWS, Math.floor(availableHeight / core._renderService.dimensions.actualCellHeight))
cols: Math.max(MINIMUM_COLS, Math.floor(availableWidth / dims.css.cell.width)),
rows: Math.max(MINIMUM_ROWS, Math.floor(availableHeight / dims.css.cell.height))
};
return geometry;
}
+11 -1
View File
@@ -13,10 +13,20 @@
"strict": true,
"types": [
"../../../node_modules/@types/mocha"
]
],
"paths": {
"browser/*": [
"../../../src/browser/*"
]
}
},
"include": [
"./**/*",
"../../../typings/xterm.d.ts"
],
"references": [
{
"path": "../../../src/browser"
}
]
}
@@ -449,39 +449,31 @@ export class WebglRenderer extends Disposable implements IRenderer {
// Calculate the device character width. Width is floored as it must be drawn to an integer grid
// in order for the char atlas glyphs to not be blurry.
this.dimensions.scaledCharWidth = Math.floor((this._core as any)._charSizeService.width * this._devicePixelRatio);
this.dimensions.device.char.width = Math.floor((this._core as any)._charSizeService.width * this._devicePixelRatio);
// Calculate the device character height. Height is ceiled in case devicePixelRatio is a
// floating point number in order to ensure there is enough space to draw the character to the
// cell.
this.dimensions.scaledCharHeight = Math.ceil((this._core as any)._charSizeService.height * this._devicePixelRatio);
this.dimensions.device.char.height = Math.ceil((this._core as any)._charSizeService.height * this._devicePixelRatio);
// Calculate the device cell height, if lineHeight is _not_ 1, the resulting value will be
// floored since lineHeight can never be lower then 1, this guarentees the device cell height
// will always be larger than device char height.
this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._terminal.options.lineHeight);
this.dimensions.device.cell.height = Math.floor(this.dimensions.device.char.height * this._terminal.options.lineHeight);
// Calculate the y offset within a cell that glyph should draw at in order for it to be centered
// correctly within the cell.
this.dimensions.scaledCharTop = this._terminal.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);
this.dimensions.device.char.top = this._terminal.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.device.cell.height - this.dimensions.device.char.height) / 2);
// Calculate the device cell width, taking the letterSpacing into account.
this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._terminal.options.letterSpacing);
this.dimensions.device.cell.width = this.dimensions.device.char.width + Math.round(this._terminal.options.letterSpacing);
// Calculate the x offset with a cell that text should draw from in order for it to be centered
// correctly within the cell.
this.dimensions.scaledCharLeft = Math.floor(this._terminal.options.letterSpacing / 2);
this.dimensions.device.char.left = Math.floor(this._terminal.options.letterSpacing / 2);
// Recalculate the canvas dimensions, the device dimensions define the actual number of pixel in
// the canvas
this.dimensions.scaledCanvasHeight = this._terminal.rows * this.dimensions.scaledCellHeight;
this.dimensions.scaledCanvasWidth = this._terminal.cols * this.dimensions.scaledCellWidth;
this.dimensions.device.canvas.height = this._terminal.rows * this.dimensions.device.cell.height;
this.dimensions.device.canvas.width = this._terminal.cols * this.dimensions.device.cell.width;
@@ -490,8 +482,6 @@ export class WebglRenderer extends Disposable implements IRenderer {
// `window.devicePixelRatio` ends up being something like `1.100000023841858` for example, when
// it's actually 1.1. Ceiling may causes blurriness as the backing canvas image is 1 pixel too
// large for the canvas element size.
this.dimensions.canvasHeight = Math.round(this.dimensions.scaledCanvasHeight / this._devicePixelRatio);
this.dimensions.canvasWidth = Math.round(this.dimensions.scaledCanvasWidth / this._devicePixelRatio);
this.dimensions.css.canvas.height = Math.round(this.dimensions.device.canvas.height / this._devicePixelRatio);
this.dimensions.css.canvas.width = Math.round(this.dimensions.device.canvas.width / this._devicePixelRatio);
@@ -499,8 +489,6 @@ export class WebglRenderer extends Disposable implements IRenderer {
// device pixel canvas value above. CharMeasure.width/height by itself is insufficient when the
// page is not at 100% zoom level as CharMeasure is measured in CSS pixels, but the actual char
// size on the canvas can differ.
this.dimensions.actualCellHeight = this.dimensions.scaledCellHeight / this._devicePixelRatio;
this.dimensions.actualCellWidth = this.dimensions.scaledCellWidth / this._devicePixelRatio;
this.dimensions.css.cell.height = this.dimensions.device.cell.height / this._devicePixelRatio;
this.dimensions.css.cell.width = this.dimensions.device.cell.width / this._devicePixelRatio;
}