Move BufferLine into core
This commit is contained in:
@@ -0,0 +1,665 @@
|
||||
/**
|
||||
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
|
||||
* @license MIT
|
||||
*/
|
||||
import { CharData, IBufferLine, ICellData, IColorRGB, IAttributeData } from '../Types';
|
||||
import { stringFromCodePoint } from '../input/TextDecoder';
|
||||
import { DEFAULT_COLOR } from '../../common/Types';
|
||||
|
||||
export const DEFAULT_ATTR = (0 << 18) | (DEFAULT_COLOR << 9) | (256 << 0);
|
||||
|
||||
export const CHAR_DATA_ATTR_INDEX = 0;
|
||||
export const CHAR_DATA_CHAR_INDEX = 1;
|
||||
export const CHAR_DATA_WIDTH_INDEX = 2;
|
||||
export const CHAR_DATA_CODE_INDEX = 3;
|
||||
|
||||
/**
|
||||
* Null cell - a real empty cell (containing nothing).
|
||||
* Note that code should always be 0 for a null cell as
|
||||
* several test condition of the buffer line rely on this.
|
||||
*/
|
||||
export const NULL_CELL_CHAR = '';
|
||||
export const NULL_CELL_WIDTH = 1;
|
||||
export const NULL_CELL_CODE = 0;
|
||||
|
||||
/**
|
||||
* Whitespace cell.
|
||||
* This is meant as a replacement for empty cells when needed
|
||||
* during rendering lines to preserve correct aligment.
|
||||
*/
|
||||
export const WHITESPACE_CELL_CHAR = ' ';
|
||||
export const WHITESPACE_CELL_WIDTH = 1;
|
||||
export const WHITESPACE_CELL_CODE = 32;
|
||||
|
||||
/**
|
||||
* buffer memory layout:
|
||||
*
|
||||
* | uint32_t | uint32_t | uint32_t |
|
||||
* | `content` | `FG` | `BG` |
|
||||
* | wcwidth(2) comb(1) codepoint(21) | flags(8) R(8) G(8) B(8) | flags(8) R(8) G(8) B(8) |
|
||||
*/
|
||||
|
||||
|
||||
/** typed array slots taken by one cell */
|
||||
const CELL_SIZE = 3;
|
||||
|
||||
/**
|
||||
* Cell member indices.
|
||||
*
|
||||
* Direct access:
|
||||
* `content = data[column * CELL_SIZE + Cell.CONTENT];`
|
||||
* `fg = data[column * CELL_SIZE + Cell.FG];`
|
||||
* `bg = data[column * CELL_SIZE + Cell.BG];`
|
||||
*/
|
||||
const enum Cell {
|
||||
CONTENT = 0,
|
||||
FG = 1, // currently simply holds all known attrs
|
||||
BG = 2 // currently unused
|
||||
}
|
||||
|
||||
/**
|
||||
* Bitmasks for accessing data in `content`.
|
||||
*/
|
||||
export const enum Content {
|
||||
/**
|
||||
* bit 1..21 codepoint, max allowed in UTF32 is 0x10FFFF (21 bits taken)
|
||||
* read: `codepoint = content & Content.codepointMask;`
|
||||
* write: `content |= codepoint & Content.codepointMask;`
|
||||
* shortcut if precondition `codepoint <= 0x10FFFF` is met:
|
||||
* `content |= codepoint;`
|
||||
*/
|
||||
CODEPOINT_MASK = 0x1FFFFF,
|
||||
|
||||
/**
|
||||
* bit 22 flag indication whether a cell contains combined content
|
||||
* read: `isCombined = content & Content.isCombined;`
|
||||
* set: `content |= Content.isCombined;`
|
||||
* clear: `content &= ~Content.isCombined;`
|
||||
*/
|
||||
IS_COMBINED_MASK = 0x200000, // 1 << 21
|
||||
|
||||
/**
|
||||
* bit 1..22 mask to check whether a cell contains any string data
|
||||
* we need to check for codepoint and isCombined bits to see
|
||||
* whether a cell contains anything
|
||||
* read: `isEmpty = !(content & Content.hasContent)`
|
||||
*/
|
||||
HAS_CONTENT_MASK = 0x3FFFFF,
|
||||
|
||||
/**
|
||||
* bit 23..24 wcwidth value of cell, takes 2 bits (ranges from 0..2)
|
||||
* read: `width = (content & Content.widthMask) >> Content.widthShift;`
|
||||
* `hasWidth = content & Content.widthMask;`
|
||||
* as long as wcwidth is highest value in `content`:
|
||||
* `width = content >> Content.widthShift;`
|
||||
* write: `content |= (width << Content.widthShift) & Content.widthMask;`
|
||||
* shortcut if precondition `0 <= width <= 3` is met:
|
||||
* `content |= width << Content.widthShift;`
|
||||
*/
|
||||
WIDTH_MASK = 0xC00000, // 3 << 22
|
||||
WIDTH_SHIFT = 22
|
||||
}
|
||||
|
||||
|
||||
export const enum Attributes {
|
||||
/**
|
||||
* bit 1..8 blue in RGB, color in P256 and P16
|
||||
*/
|
||||
BLUE_MASK = 0xFF,
|
||||
BLUE_SHIFT = 0,
|
||||
PCOLOR_MASK = 0xFF,
|
||||
PCOLOR_SHIFT = 0,
|
||||
|
||||
/**
|
||||
* bit 9..16 green in RGB
|
||||
*/
|
||||
GREEN_MASK = 0xFF00,
|
||||
GREEN_SHIFT = 8,
|
||||
|
||||
/**
|
||||
* bit 17..24 red in RGB
|
||||
*/
|
||||
RED_MASK = 0xFF0000,
|
||||
RED_SHIFT = 16,
|
||||
|
||||
/**
|
||||
* bit 25..26 color mode: DEFAULT (0) | P16 (1) | P256 (2) | RGB (3)
|
||||
*/
|
||||
CM_MASK = 0x3000000,
|
||||
CM_DEFAULT = 0,
|
||||
CM_P16 = 0x1000000,
|
||||
CM_P256 = 0x2000000,
|
||||
CM_RGB = 0x3000000,
|
||||
|
||||
/**
|
||||
* bit 1..24 RGB room
|
||||
*/
|
||||
RGB_MASK = 0xFFFFFF
|
||||
}
|
||||
|
||||
export const enum FgFlags {
|
||||
/**
|
||||
* bit 27..31 (32th bit unused)
|
||||
*/
|
||||
INVERSE = 0x4000000,
|
||||
BOLD = 0x8000000,
|
||||
UNDERLINE = 0x10000000,
|
||||
BLINK = 0x20000000,
|
||||
INVISIBLE = 0x40000000
|
||||
}
|
||||
|
||||
export const enum BgFlags {
|
||||
/**
|
||||
* bit 27..32 (upper 4 unused)
|
||||
*/
|
||||
ITALIC = 0x4000000,
|
||||
DIM = 0x8000000
|
||||
}
|
||||
|
||||
export class AttributeData implements IAttributeData {
|
||||
static toColorRGB(value: number): IColorRGB {
|
||||
return [
|
||||
value >>> Attributes.RED_SHIFT & 255,
|
||||
value >>> Attributes.GREEN_SHIFT & 255,
|
||||
value & 255
|
||||
];
|
||||
}
|
||||
static fromColorRGB(value: IColorRGB): number {
|
||||
return (value[0] & 255) << Attributes.RED_SHIFT | (value[1] & 255) << Attributes.GREEN_SHIFT | value[2] & 255;
|
||||
}
|
||||
|
||||
public clone(): IAttributeData {
|
||||
const newObj = new AttributeData();
|
||||
newObj.fg = this.fg;
|
||||
newObj.bg = this.bg;
|
||||
return newObj;
|
||||
}
|
||||
|
||||
// data
|
||||
public fg: number = 0;
|
||||
public bg: number = 0;
|
||||
|
||||
// flags
|
||||
public isInverse(): number { return this.fg & FgFlags.INVERSE; }
|
||||
public isBold(): number { return this.fg & FgFlags.BOLD; }
|
||||
public isUnderline(): number { return this.fg & FgFlags.UNDERLINE; }
|
||||
public isBlink(): number { return this.fg & FgFlags.BLINK; }
|
||||
public isInvisible(): number { return this.fg & FgFlags.INVISIBLE; }
|
||||
public isItalic(): number { return this.bg & BgFlags.ITALIC; }
|
||||
public isDim(): number { return this.bg & BgFlags.DIM; }
|
||||
|
||||
// color modes
|
||||
public getFgColorMode(): number { return this.fg & Attributes.CM_MASK; }
|
||||
public getBgColorMode(): number { return this.bg & Attributes.CM_MASK; }
|
||||
public isFgRGB(): boolean { return (this.fg & Attributes.CM_MASK) === Attributes.CM_RGB; }
|
||||
public isBgRGB(): boolean { return (this.bg & Attributes.CM_MASK) === Attributes.CM_RGB; }
|
||||
public isFgPalette(): boolean { return (this.fg & Attributes.CM_MASK) === Attributes.CM_P16 || (this.fg & Attributes.CM_MASK) === Attributes.CM_P256; }
|
||||
public isBgPalette(): boolean { return (this.bg & Attributes.CM_MASK) === Attributes.CM_P16 || (this.bg & Attributes.CM_MASK) === Attributes.CM_P256; }
|
||||
public isFgDefault(): boolean { return (this.fg & Attributes.CM_MASK) === 0; }
|
||||
public isBgDefault(): boolean { return (this.bg & Attributes.CM_MASK) === 0; }
|
||||
|
||||
// colors
|
||||
public getFgColor(): number {
|
||||
switch (this.fg & Attributes.CM_MASK) {
|
||||
case Attributes.CM_P16:
|
||||
case Attributes.CM_P256: return this.fg & Attributes.PCOLOR_MASK;
|
||||
case Attributes.CM_RGB: return this.fg & Attributes.RGB_MASK;
|
||||
default: return -1; // CM_DEFAULT defaults to -1
|
||||
}
|
||||
}
|
||||
public getBgColor(): number {
|
||||
switch (this.bg & Attributes.CM_MASK) {
|
||||
case Attributes.CM_P16:
|
||||
case Attributes.CM_P256: return this.bg & Attributes.PCOLOR_MASK;
|
||||
case Attributes.CM_RGB: return this.bg & Attributes.RGB_MASK;
|
||||
default: return -1; // CM_DEFAULT defaults to -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const DEFAULT_ATTR_DATA = new AttributeData();
|
||||
|
||||
/**
|
||||
* CellData - represents a single Cell in the terminal buffer.
|
||||
*/
|
||||
export class CellData extends AttributeData implements ICellData {
|
||||
|
||||
/** Helper to create CellData from CharData. */
|
||||
public static fromCharData(value: CharData): CellData {
|
||||
const obj = new CellData();
|
||||
obj.setFromCharData(value);
|
||||
return obj;
|
||||
}
|
||||
|
||||
/** Primitives from terminal buffer. */
|
||||
public content: number = 0;
|
||||
public fg: number = 0;
|
||||
public bg: number = 0;
|
||||
public combinedData: string = '';
|
||||
|
||||
/** Whether cell contains a combined string. */
|
||||
public isCombined(): number {
|
||||
return this.content & Content.IS_COMBINED_MASK;
|
||||
}
|
||||
|
||||
/** Width of the cell. */
|
||||
public getWidth(): number {
|
||||
return this.content >> Content.WIDTH_SHIFT;
|
||||
}
|
||||
|
||||
/** JS string of the content. */
|
||||
public getChars(): string {
|
||||
if (this.content & Content.IS_COMBINED_MASK) {
|
||||
return this.combinedData;
|
||||
}
|
||||
if (this.content & Content.CODEPOINT_MASK) {
|
||||
return stringFromCodePoint(this.content & Content.CODEPOINT_MASK);
|
||||
}
|
||||
return '';
|
||||
}
|
||||
|
||||
/**
|
||||
* Codepoint of cell
|
||||
* Note this returns the UTF32 codepoint of single chars,
|
||||
* if content is a combined string it returns the codepoint
|
||||
* of the last char in string to be in line with code in CharData.
|
||||
* */
|
||||
public getCode(): number {
|
||||
return (this.isCombined())
|
||||
? this.combinedData.charCodeAt(this.combinedData.length - 1)
|
||||
: this.content & Content.CODEPOINT_MASK;
|
||||
}
|
||||
|
||||
/** Set data from CharData */
|
||||
public setFromCharData(value: CharData): void {
|
||||
this.fg = value[CHAR_DATA_ATTR_INDEX];
|
||||
this.bg = 0;
|
||||
let combined = false;
|
||||
|
||||
// surrogates and combined strings need special treatment
|
||||
if (value[CHAR_DATA_CHAR_INDEX].length > 2) {
|
||||
combined = true;
|
||||
} else if (value[CHAR_DATA_CHAR_INDEX].length === 2) {
|
||||
const code = value[CHAR_DATA_CHAR_INDEX].charCodeAt(0);
|
||||
// if the 2-char string is a surrogate create single codepoint
|
||||
// everything else is combined
|
||||
if (0xD800 <= code && code <= 0xDBFF) {
|
||||
const second = value[CHAR_DATA_CHAR_INDEX].charCodeAt(1);
|
||||
if (0xDC00 <= second && second <= 0xDFFF) {
|
||||
this.content = ((code - 0xD800) * 0x400 + second - 0xDC00 + 0x10000) | (value[CHAR_DATA_WIDTH_INDEX] << Content.WIDTH_SHIFT);
|
||||
} else {
|
||||
combined = true;
|
||||
}
|
||||
} else {
|
||||
combined = true;
|
||||
}
|
||||
} else {
|
||||
this.content = value[CHAR_DATA_CHAR_INDEX].charCodeAt(0) | (value[CHAR_DATA_WIDTH_INDEX] << Content.WIDTH_SHIFT);
|
||||
}
|
||||
if (combined) {
|
||||
this.combinedData = value[CHAR_DATA_CHAR_INDEX];
|
||||
this.content = Content.IS_COMBINED_MASK | (value[CHAR_DATA_WIDTH_INDEX] << Content.WIDTH_SHIFT);
|
||||
}
|
||||
}
|
||||
|
||||
/** Get data as CharData. */
|
||||
public getAsCharData(): CharData {
|
||||
return [this.fg, this.getChars(), this.getWidth(), this.getCode()];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Typed array based bufferline implementation.
|
||||
*
|
||||
* There are 2 ways to insert data into the cell buffer:
|
||||
* - `setCellFromCodepoint` + `addCodepointToCell`
|
||||
* Use these for data that is already UTF32.
|
||||
* Used during normal input in `InputHandler` for faster buffer access.
|
||||
* - `setCell`
|
||||
* This method takes a CellData object and stores the data in the buffer.
|
||||
* Use `CellData.fromCharData` to create the CellData object (e.g. from JS string).
|
||||
*
|
||||
* To retrieve data from the buffer use either one of the primitive methods
|
||||
* (if only one particular value is needed) or `loadCell`. For `loadCell` in a loop
|
||||
* memory allocs / GC pressure can be greatly reduced by reusing the CellData object.
|
||||
*/
|
||||
export class BufferLine implements IBufferLine {
|
||||
protected _data: Uint32Array;
|
||||
protected _combined: {[index: number]: string} = {};
|
||||
public length: number;
|
||||
|
||||
constructor(cols: number, fillCellData?: ICellData, public isWrapped: boolean = false) {
|
||||
this._data = new Uint32Array(cols * CELL_SIZE);
|
||||
const cell = fillCellData || CellData.fromCharData([0, NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE]);
|
||||
for (let i = 0; i < cols; ++i) {
|
||||
this.setCell(i, cell);
|
||||
}
|
||||
this.length = cols;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get cell data CharData.
|
||||
* @deprecated
|
||||
*/
|
||||
public get(index: number): CharData {
|
||||
const content = this._data[index * CELL_SIZE + Cell.CONTENT];
|
||||
const cp = content & Content.CODEPOINT_MASK;
|
||||
return [
|
||||
this._data[index * CELL_SIZE + Cell.FG],
|
||||
(content & Content.IS_COMBINED_MASK)
|
||||
? this._combined[index]
|
||||
: (cp) ? stringFromCodePoint(cp) : '',
|
||||
content >> Content.WIDTH_SHIFT,
|
||||
(content & Content.IS_COMBINED_MASK)
|
||||
? this._combined[index].charCodeAt(this._combined[index].length - 1)
|
||||
: cp
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Set cell data from CharData.
|
||||
* @deprecated
|
||||
*/
|
||||
public set(index: number, value: CharData): void {
|
||||
this._data[index * CELL_SIZE + Cell.FG] = value[CHAR_DATA_ATTR_INDEX];
|
||||
if (value[CHAR_DATA_CHAR_INDEX].length > 1) {
|
||||
this._combined[index] = value[1];
|
||||
this._data[index * CELL_SIZE + Cell.CONTENT] = index | Content.IS_COMBINED_MASK | (value[CHAR_DATA_WIDTH_INDEX] << Content.WIDTH_SHIFT);
|
||||
} else {
|
||||
this._data[index * CELL_SIZE + Cell.CONTENT] = value[CHAR_DATA_CHAR_INDEX].charCodeAt(0) | (value[CHAR_DATA_WIDTH_INDEX] << Content.WIDTH_SHIFT);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* primitive getters
|
||||
* use these when only one value is needed, otherwise use `loadCell`
|
||||
*/
|
||||
public getWidth(index: number): number {
|
||||
return this._data[index * CELL_SIZE + Cell.CONTENT] >> Content.WIDTH_SHIFT;
|
||||
}
|
||||
|
||||
/** Test whether content has width. */
|
||||
public hasWidth(index: number): number {
|
||||
return this._data[index * CELL_SIZE + Cell.CONTENT] & Content.WIDTH_MASK;
|
||||
}
|
||||
|
||||
/** Get FG cell component. */
|
||||
public getFg(index: number): number {
|
||||
return this._data[index * CELL_SIZE + Cell.FG];
|
||||
}
|
||||
|
||||
/** Get BG cell component. */
|
||||
public getBg(index: number): number {
|
||||
return this._data[index * CELL_SIZE + Cell.BG];
|
||||
}
|
||||
|
||||
/**
|
||||
* Test whether contains any chars.
|
||||
* Basically an empty has no content, but other cells might differ in FG/BG
|
||||
* from real empty cells.
|
||||
* */
|
||||
public hasContent(index: number): number {
|
||||
return this._data[index * CELL_SIZE + Cell.CONTENT] & Content.HAS_CONTENT_MASK;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get codepoint of the cell.
|
||||
* To be in line with `code` in CharData this either returns
|
||||
* a single UTF32 codepoint or the last codepoint of a combined string.
|
||||
*/
|
||||
public getCodePoint(index: number): number {
|
||||
const content = this._data[index * CELL_SIZE + Cell.CONTENT];
|
||||
if (content & Content.IS_COMBINED_MASK) {
|
||||
return this._combined[index].charCodeAt(this._combined[index].length - 1);
|
||||
}
|
||||
return content & Content.CODEPOINT_MASK;
|
||||
}
|
||||
|
||||
/** Test whether the cell contains a combined string. */
|
||||
public isCombined(index: number): number {
|
||||
return this._data[index * CELL_SIZE + Cell.CONTENT] & Content.IS_COMBINED_MASK;
|
||||
}
|
||||
|
||||
/** Returns the string content of the cell. */
|
||||
public getString(index: number): string {
|
||||
const content = this._data[index * CELL_SIZE + Cell.CONTENT];
|
||||
if (content & Content.IS_COMBINED_MASK) {
|
||||
return this._combined[index];
|
||||
}
|
||||
if (content & Content.CODEPOINT_MASK) {
|
||||
return stringFromCodePoint(content & Content.CODEPOINT_MASK);
|
||||
}
|
||||
// return empty string for empty cells
|
||||
return '';
|
||||
}
|
||||
|
||||
/**
|
||||
* Load data at `index` into `cell`. This is used to access cells in a way that's more friendly
|
||||
* to GC as it significantly reduced the amount of new objects/references needed.
|
||||
*/
|
||||
public loadCell(index: number, cell: ICellData): ICellData {
|
||||
const startIndex = index * CELL_SIZE;
|
||||
cell.content = this._data[startIndex + Cell.CONTENT];
|
||||
cell.fg = this._data[startIndex + Cell.FG];
|
||||
cell.bg = this._data[startIndex + Cell.BG];
|
||||
if (cell.content & Content.IS_COMBINED_MASK) {
|
||||
cell.combinedData = this._combined[index];
|
||||
}
|
||||
return cell;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set data at `index` to `cell`.
|
||||
*/
|
||||
public setCell(index: number, cell: ICellData): void {
|
||||
if (cell.content & Content.IS_COMBINED_MASK) {
|
||||
this._combined[index] = cell.combinedData;
|
||||
}
|
||||
this._data[index * CELL_SIZE + Cell.CONTENT] = cell.content;
|
||||
this._data[index * CELL_SIZE + Cell.FG] = cell.fg;
|
||||
this._data[index * CELL_SIZE + Cell.BG] = cell.bg;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set cell data from input handler.
|
||||
* Since the input handler see the incoming chars as UTF32 codepoints,
|
||||
* it gets an optimized access method.
|
||||
*/
|
||||
public setCellFromCodePoint(index: number, codePoint: number, width: number, fg: number, bg: number): void {
|
||||
this._data[index * CELL_SIZE + Cell.CONTENT] = codePoint | (width << Content.WIDTH_SHIFT);
|
||||
this._data[index * CELL_SIZE + Cell.FG] = fg;
|
||||
this._data[index * CELL_SIZE + Cell.BG] = bg;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a codepoint to a cell from input handler.
|
||||
* During input stage combining chars with a width of 0 follow and stack
|
||||
* onto a leading char. Since we already set the attrs
|
||||
* by the previous `setDataFromCodePoint` call, we can omit it here.
|
||||
*/
|
||||
public addCodepointToCell(index: number, codePoint: number): void {
|
||||
let content = this._data[index * CELL_SIZE + Cell.CONTENT];
|
||||
if (content & Content.IS_COMBINED_MASK) {
|
||||
// we already have a combined string, simply add
|
||||
this._combined[index] += stringFromCodePoint(codePoint);
|
||||
} else {
|
||||
if (content & Content.CODEPOINT_MASK) {
|
||||
// normal case for combining chars:
|
||||
// - move current leading char + new one into combined string
|
||||
// - set combined flag
|
||||
this._combined[index] = stringFromCodePoint(content & Content.CODEPOINT_MASK) + stringFromCodePoint(codePoint);
|
||||
content &= ~Content.CODEPOINT_MASK; // set codepoint in buffer to 0
|
||||
content |= Content.IS_COMBINED_MASK;
|
||||
} else {
|
||||
// should not happen - we actually have no data in the cell yet
|
||||
// simply set the data in the cell buffer with a width of 1
|
||||
content = codePoint | (1 << Content.WIDTH_SHIFT);
|
||||
}
|
||||
this._data[index * CELL_SIZE + Cell.CONTENT] = content;
|
||||
}
|
||||
}
|
||||
|
||||
public insertCells(pos: number, n: number, fillCellData: ICellData): void {
|
||||
pos %= this.length;
|
||||
if (n < this.length - pos) {
|
||||
const cell = new CellData();
|
||||
for (let i = this.length - pos - n - 1; i >= 0; --i) {
|
||||
this.setCell(pos + n + i, this.loadCell(pos + i, cell));
|
||||
}
|
||||
for (let i = 0; i < n; ++i) {
|
||||
this.setCell(pos + i, fillCellData);
|
||||
}
|
||||
} else {
|
||||
for (let i = pos; i < this.length; ++i) {
|
||||
this.setCell(i, fillCellData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public deleteCells(pos: number, n: number, fillCellData: ICellData): void {
|
||||
pos %= this.length;
|
||||
if (n < this.length - pos) {
|
||||
const cell = new CellData();
|
||||
for (let i = 0; i < this.length - pos - n; ++i) {
|
||||
this.setCell(pos + i, this.loadCell(pos + n + i, cell));
|
||||
}
|
||||
for (let i = this.length - n; i < this.length; ++i) {
|
||||
this.setCell(i, fillCellData);
|
||||
}
|
||||
} else {
|
||||
for (let i = pos; i < this.length; ++i) {
|
||||
this.setCell(i, fillCellData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public replaceCells(start: number, end: number, fillCellData: ICellData): void {
|
||||
while (start < end && start < this.length) {
|
||||
this.setCell(start++, fillCellData);
|
||||
}
|
||||
}
|
||||
|
||||
public resize(cols: number, fillCellData: ICellData): void {
|
||||
if (cols === this.length) {
|
||||
return;
|
||||
}
|
||||
if (cols > this.length) {
|
||||
const data = new Uint32Array(cols * CELL_SIZE);
|
||||
if (this.length) {
|
||||
if (cols * CELL_SIZE < this._data.length) {
|
||||
data.set(this._data.subarray(0, cols * CELL_SIZE));
|
||||
} else {
|
||||
data.set(this._data);
|
||||
}
|
||||
}
|
||||
this._data = data;
|
||||
for (let i = this.length; i < cols; ++i) {
|
||||
this.setCell(i, fillCellData);
|
||||
}
|
||||
} else {
|
||||
if (cols) {
|
||||
const data = new Uint32Array(cols * CELL_SIZE);
|
||||
data.set(this._data.subarray(0, cols * CELL_SIZE));
|
||||
this._data = data;
|
||||
// Remove any cut off combined data
|
||||
const keys = Object.keys(this._combined);
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
const key = parseInt(keys[i], 10);
|
||||
if (key >= cols) {
|
||||
delete this._combined[key];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this._data = new Uint32Array(0);
|
||||
this._combined = {};
|
||||
}
|
||||
}
|
||||
this.length = cols;
|
||||
}
|
||||
|
||||
/** fill a line with fillCharData */
|
||||
public fill(fillCellData: ICellData): void {
|
||||
this._combined = {};
|
||||
for (let i = 0; i < this.length; ++i) {
|
||||
this.setCell(i, fillCellData);
|
||||
}
|
||||
}
|
||||
|
||||
/** alter to a full copy of line */
|
||||
public copyFrom(line: BufferLine): void {
|
||||
if (this.length !== line.length) {
|
||||
this._data = new Uint32Array(line._data);
|
||||
} else {
|
||||
// use high speed copy if lengths are equal
|
||||
this._data.set(line._data);
|
||||
}
|
||||
this.length = line.length;
|
||||
this._combined = {};
|
||||
for (const el in line._combined) {
|
||||
this._combined[el] = line._combined[el];
|
||||
}
|
||||
this.isWrapped = line.isWrapped;
|
||||
}
|
||||
|
||||
/** create a new clone */
|
||||
public clone(): IBufferLine {
|
||||
const newLine = new BufferLine(0);
|
||||
newLine._data = new Uint32Array(this._data);
|
||||
newLine.length = this.length;
|
||||
for (const el in this._combined) {
|
||||
newLine._combined[el] = this._combined[el];
|
||||
}
|
||||
newLine.isWrapped = this.isWrapped;
|
||||
return newLine;
|
||||
}
|
||||
|
||||
public getTrimmedLength(): number {
|
||||
for (let i = this.length - 1; i >= 0; --i) {
|
||||
if ((this._data[i * CELL_SIZE + Cell.CONTENT] & Content.HAS_CONTENT_MASK)) {
|
||||
return i + (this._data[i * CELL_SIZE + Cell.CONTENT] >> Content.WIDTH_SHIFT);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public copyCellsFrom(src: BufferLine, srcCol: number, destCol: number, length: number, applyInReverse: boolean): void {
|
||||
const srcData = src._data;
|
||||
if (applyInReverse) {
|
||||
for (let cell = length - 1; cell >= 0; cell--) {
|
||||
for (let i = 0; i < CELL_SIZE; i++) {
|
||||
this._data[(destCol + cell) * CELL_SIZE + i] = srcData[(srcCol + cell) * CELL_SIZE + i];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (let cell = 0; cell < length; cell++) {
|
||||
for (let i = 0; i < CELL_SIZE; i++) {
|
||||
this._data[(destCol + cell) * CELL_SIZE + i] = srcData[(srcCol + cell) * CELL_SIZE + i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Move any combined data over as needed
|
||||
const srcCombinedKeys = Object.keys(src._combined);
|
||||
for (let i = 0; i < srcCombinedKeys.length; i++) {
|
||||
const key = parseInt(srcCombinedKeys[i], 10);
|
||||
if (key >= srcCol) {
|
||||
this._combined[key - srcCol + destCol] = src._combined[key];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public translateToString(trimRight: boolean = false, startCol: number = 0, endCol: number = this.length): string {
|
||||
if (trimRight) {
|
||||
endCol = Math.min(endCol, this.getTrimmedLength());
|
||||
}
|
||||
let result = '';
|
||||
while (startCol < endCol) {
|
||||
const content = this._data[startCol * CELL_SIZE + Cell.CONTENT];
|
||||
const cp = content & Content.CODEPOINT_MASK;
|
||||
result += (content & Content.IS_COMBINED_MASK) ? this._combined[startCol] : (cp) ? stringFromCodePoint(cp) : WHITESPACE_CELL_CHAR;
|
||||
startCol += (content >> Content.WIDTH_SHIFT) || 1; // always advance by 1
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user