Use constants for default colors
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@@ -5,7 +5,7 @@
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import { IRenderLayer, IColorSet, IRenderDimensions } from './Types';
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import { CharData, ITerminal } from '../Types';
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import { DIM_OPACITY, INVERTED_DEFAULT_COLOR, IGlyphIdentifier } from './atlas/Types';
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import { DIM_OPACITY, INVERTED_DEFAULT_COLOR, IGlyphIdentifier, DEFAULT_COLOR } from './atlas/Types';
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import BaseCharAtlas from './atlas/BaseCharAtlas';
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import { acquireCharAtlas } from './atlas/CharAtlasCache';
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import { CHAR_DATA_CHAR_INDEX } from '../Buffer';
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@@ -298,7 +298,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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if (fg === INVERTED_DEFAULT_COLOR) {
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this._ctx.fillStyle = this._colors.background.css;
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} else if (fg < 256) {
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} else if (fg < DEFAULT_COLOR) {
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// 256 color support
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this._ctx.fillStyle = this._colors.ansi[fg].css;
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} else {
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