docs: fix additional comment typos across renderer and selection

Correct scrambled FIXME wording in InputHandler, "however" in
DomRenderer, duplicate "the" in selection code, "separate" and grammar
in DomRendererRowFactory, and "may cause" in WebglRenderer.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Daniel Imms
2026-06-01 15:28:33 +00:00
committed by Cursor Agent
co-authored by Cursor
parent 6fd6003d6c
commit 1e554992f6
6 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -667,7 +667,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
// The the size of the canvas on the page. It's important that this rounds to nearest integer
// and not ceils as browsers often have floating point precision issues where
// `window.devicePixelRatio` ends up being something like `1.100000023841858` for example, when
// it's actually 1.1. Ceiling may causes blurriness as the backing canvas image is 1 pixel too
// it's actually 1.1. Ceiling may cause blurriness as the backing canvas image is 1 pixel too
// large for the canvas element size.
this.dimensions.css.canvas.height = Math.round(this.dimensions.device.canvas.height / this._devicePixelRatio);
this.dimensions.css.canvas.width = Math.round(this.dimensions.device.canvas.width / this._devicePixelRatio);