Disable antialiasing and depth buffer for WebGL2 contexts
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@@ -82,7 +82,8 @@ export class WebglRenderer extends EventEmitter implements IRenderer {
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this._renderDebouncer = new RenderDebouncer(this._terminal, this._renderRows.bind(this));
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this._renderDebouncer = new RenderDebouncer(this._terminal, this._renderRows.bind(this));
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this._canvas = document.createElement('canvas');
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this._canvas = document.createElement('canvas');
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this._gl = this._canvas.getContext('webgl2') as IWebGL2RenderingContext;
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const contextAttributes = { antialias: false, depth: false };
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this._gl = this._canvas.getContext('webgl2', contextAttributes) as IWebGL2RenderingContext;
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if (!this._gl) {
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if (!this._gl) {
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throw new Error('WebGL2 not supported');
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throw new Error('WebGL2 not supported');
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}
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}
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