support z-index + dual canvas for DOM. Doesnt work for webgl

This commit is contained in:
Anthony Kim
2026-02-11 14:19:27 -08:00
parent 2c4997f529
commit 1d0cf32b28
7 changed files with 235 additions and 50 deletions
+39 -11
View File
@@ -5,7 +5,7 @@
import { IDisposable } from '@xterm/xterm';
import { ImageRenderer } from './ImageRenderer';
import { ITerminalExt, IExtendedAttrsImage, IImageAddonOptions, IImageSpec, IBufferLineExt, BgFlags, Cell, Content, ICellSize, ExtFlags, Attributes, UnderlineStyle } from './Types';
import { ITerminalExt, IExtendedAttrsImage, IImageAddonOptions, IImageSpec, IBufferLineExt, BgFlags, Cell, Content, ICellSize, ExtFlags, Attributes, UnderlineStyle, ImageLayer } from './Types';
// fallback default cell size
@@ -250,7 +250,7 @@ export class ImageStorage implements IDisposable {
* Method to add an image to the storage.
* Returns the internal image ID assigned to the stored image.
*/
public addImage(img: HTMLCanvasElement | ImageBitmap): number {
public addImage(img: HTMLCanvasElement | ImageBitmap, layer: ImageLayer = 'top'): number {
// never allow storage to exceed memory limit
this._evictOldest(img.width * img.height);
@@ -339,7 +339,8 @@ export class ImageStorage implements IDisposable {
actualCellSize: { ...cellSize }, // clone needed, since later modified
marker: endMarker || undefined,
tileCount,
bufferType: this._terminal.buffer.active.type
bufferType: this._terminal.buffer.active.type,
layer
};
// finally add the image
@@ -354,16 +355,30 @@ export class ImageStorage implements IDisposable {
*/
// TODO: Should we move this to the ImageRenderer?
public render(range: { start: number, end: number }): void {
// setup image canvas in case we have none yet, but have images in store
if (!this._renderer.canvas && this._images.size) {
this._renderer.insertLayerToDom();
// safety measure - in case we cannot spawn a canvas at all, just exit
if (!this._renderer.canvas) {
return;
// Determine which layers have images
let hasTopImages = false;
let hasBottomImages = false;
for (const spec of this._images.values()) {
if (spec.layer === 'bottom') {
hasBottomImages = true;
} else {
hasTopImages = true;
}
if (hasTopImages && hasBottomImages) break;
}
// Lazily insert layers that are needed
if (hasTopImages && !this._renderer.hasLayer('top')) {
this._renderer.insertLayerToDom('top');
if (!this._renderer.hasLayer('top')) return;
}
if (hasBottomImages && !this._renderer.hasLayer('bottom')) {
this._renderer.insertLayerToDom('bottom');
}
// rescale if needed
this._renderer.rescaleCanvas();
// exit early if we dont have any images to test for
if (!this._images.size) {
if (!this._fullyCleared) {
@@ -371,12 +386,25 @@ export class ImageStorage implements IDisposable {
this._fullyCleared = true;
this._needsFullClear = false;
}
if (this._renderer.canvas) {
this._renderer.removeLayerFromDom();
if (this._renderer.hasLayer('top')) {
this._renderer.removeLayerFromDom('top');
}
if (this._renderer.hasLayer('bottom')) {
this._renderer.removeLayerFromDom('bottom');
}
return;
}
// Remove layers no longer needed
if (!hasTopImages && this._renderer.hasLayer('top')) {
this._renderer.clearAll('top');
this._renderer.removeLayerFromDom('top');
}
if (!hasBottomImages && this._renderer.hasLayer('bottom')) {
this._renderer.clearAll('bottom');
this._renderer.removeLayerFromDom('bottom');
}
// buffer switches force a full clear
if (this._needsFullClear) {
this._renderer.clearAll();