Encapsulate hacks inside WebglRenderer

This commit is contained in:
Daniel Imms
2019-03-08 12:16:27 -08:00
parent b0299acd9f
commit 1ce75cd4e9
2 changed files with 11 additions and 10 deletions
+11 -1
View File
@@ -52,7 +52,7 @@ export class WebglRenderer extends EventEmitter implements IRenderer {
this.colorManager = new ColorManager(document, allowTransparency);
if (theme) {
this.colorManager.setTheme(theme);
this.colorManager.applyWebglSelectionColorHack();
this._applyBgLuminanceBasedSelection();
}
this._renderLayers = [
@@ -108,6 +108,15 @@ export class WebglRenderer extends EventEmitter implements IRenderer {
super.dispose();
}
private _applyBgLuminanceBasedSelection(): void {
// HACK: While webgl renderer adds support for selection colors
if (this.colorManager.getLuminance(this.colorManager.colors.background) > 0.5) {
this.colorManager.colors.selection = { css: '#000', rgba: 255 };
} else {
this.colorManager.colors.selection = { css: '#fff', rgba: 4294967295 };
}
}
public onIntersectionChange(entry: IntersectionObserverEntry): void {
this._isPaused = entry.intersectionRatio === 0;
if (!this._isPaused && this._needsFullRefresh) {
@@ -128,6 +137,7 @@ export class WebglRenderer extends EventEmitter implements IRenderer {
public setTheme(theme: ITheme | undefined): IColorSet {
if (theme) {
this.colorManager.setTheme(theme);
this._applyBgLuminanceBasedSelection();
}
// Clear layers and force a full render