Add letterSpacing option
This provides an option for fonts to be more spaced out. This is particularly useful for fonts that can seem crammed due to not allowing floating point numbers when drawing, such as Monoid or Operator Mono.
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@@ -40,8 +40,8 @@ export class Renderer extends EventEmitter implements IRenderer {
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this.dimensions = {
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scaledCharWidth: null,
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scaledCharHeight: null,
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scaledLineHeight: null,
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scaledLineDrawY: null,
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scaledCellHeight: null,
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scaledCharTop: null,
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scaledCanvasWidth: null,
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scaledCanvasHeight: null,
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canvasWidth: null,
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@@ -91,20 +91,27 @@ export class Renderer extends EventEmitter implements IRenderer {
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// enough space to draw the character to the cell.
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this.dimensions.scaledCharHeight = Math.ceil(this._terminal.charMeasure.height * window.devicePixelRatio);
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// Calculate the scaled line height, if lineHeight is not 1 then the value
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// Calculate the scaled cell height, if lineHeight is not 1 then the value
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// will be floored because since lineHeight can never be lower then 1, there
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// is a guarentee that the scaled line height will always be larger than
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// scaled char height.
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this.dimensions.scaledLineHeight = Math.floor(this.dimensions.scaledCharHeight * this._terminal.options.lineHeight);
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this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._terminal.options.lineHeight);
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// Calculate the y coordinate within a cell that text should draw from in
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// order to draw in the center of a cell.
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this.dimensions.scaledLineDrawY = this._terminal.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledLineHeight - this.dimensions.scaledCharHeight) / 2);
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this.dimensions.scaledCharTop = this._terminal.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);
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// Calculate the scaled cell width, taking the letterSpacing into account.
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this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._terminal.options.letterSpacing);
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// Calculate the x coordinate with a cell that text should draw from in
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// order to draw in the center of a cell.
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this.dimensions.scaledCharLeft = Math.floor(this._terminal.options.letterSpacing / 2);
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// Recalculate the canvas dimensions; scaled* define the actual number of
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// pixel in the canvas
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this.dimensions.scaledCanvasHeight = this._terminal.rows * this.dimensions.scaledLineHeight;
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this.dimensions.scaledCanvasWidth = this._terminal.cols * this.dimensions.scaledCharWidth;
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this.dimensions.scaledCanvasHeight = this._terminal.rows * this.dimensions.scaledCellHeight;
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this.dimensions.scaledCanvasWidth = this._terminal.cols * this.dimensions.scaledCellWidth;
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// The the size of the canvas on the page. It's very important that this
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// rounds to nearest integer and not ceils as browsers often set
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