Properly set non-black transparency backgrounds
Before it was always set to 0 as the resolved color was pulled from an ImageData
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@@ -39,7 +39,10 @@ export function toPaddedHex(c: number): string {
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return s.length < 2 ? '0' + s : s;
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}
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export function toCss(r: number, g: number, b: number): string {
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export function toCss(r: number, g: number, b: number, a?: number): string {
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if (a !== undefined) {
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return `#${toPaddedHex(r)}${toPaddedHex(g)}${toPaddedHex(b)}${toPaddedHex(a)}`;
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}
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return `#${toPaddedHex(r)}${toPaddedHex(g)}${toPaddedHex(b)}`;
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}
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+50
-23
@@ -5,7 +5,7 @@
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import { IColorManager, IColor, IColorSet, IColorContrastCache } from 'browser/Types';
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import { ITheme } from 'common/services/Services';
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import { fromCss, toCss, blend, toRgba } from 'browser/Color';
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import { fromCss, toCss, blend, toRgba, toPaddedHex } from 'browser/Color';
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import { ColorContrastCache } from 'browser/ColorContrastCache';
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const DEFAULT_FOREGROUND = fromCss('#ffffff');
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@@ -159,28 +159,55 @@ export class ColorManager implements IColorManager {
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this._ctx.fillRect(0, 0, 1, 1);
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const data = this._ctx.getImageData(0, 0, 1, 1).data;
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if (!allowTransparency && data[3] !== 0xFF) {
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// Ideally we'd just ignore the alpha channel, but...
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//
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// Browsers may not give back exactly the same RGB values we put in, because most/all
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// convert the color to a pre-multiplied representation. getImageData converts that back to
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// a un-premultipled representation, but the precision loss may make the RGB channels unuable
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// on their own.
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//
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// E.g. In Chrome #12345610 turns into #10305010, and in the extreme case, 0xFFFFFF00 turns
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// into 0x00000000.
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//
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// "Note: Due to the lossy nature of converting to and from premultiplied alpha color values,
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// pixels that have just been set using putImageData() might be returned to an equivalent
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// getImageData() as different values."
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// -- https://html.spec.whatwg.org/multipage/canvas.html#pixel-manipulation
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//
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// So let's just use the fallback color in this case instead.
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console.warn(
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`Color: ${css} is using transparency, but allowTransparency is false. ` +
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`Using fallback ${fallback.css}.`
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);
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return fallback;
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// Check if the printed color was transparent
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if (data[3] !== 0xFF) {
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if (!allowTransparency) {
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// Ideally we'd just ignore the alpha channel, but...
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//
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// Browsers may not give back exactly the same RGB values we put in, because most/all
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// convert the color to a pre-multiplied representation. getImageData converts that back to
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// a un-premultipled representation, but the precision loss may make the RGB channels unuable
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// on their own.
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//
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// E.g. In Chrome #12345610 turns into #10305010, and in the extreme case, 0xFFFFFF00 turns
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// into 0x00000000.
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//
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// "Note: Due to the lossy nature of converting to and from premultiplied alpha color values,
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// pixels that have just been set using putImageData() might be returned to an equivalent
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// getImageData() as different values."
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// -- https://html.spec.whatwg.org/multipage/canvas.html#pixel-manipulation
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//
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// So let's just use the fallback color in this case instead.
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console.warn(
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`Color: ${css} is using transparency, but allowTransparency is false. ` +
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`Using fallback ${fallback.css}.`
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);
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return fallback;
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}
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let r: number;
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let g: number;
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let b: number;
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let a: number;
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let rgba: number;
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if (css.length === 5) {
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const num = parseInt(css.substr(1), 16);
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r = ((num >> 12) & 0xF) * 16;
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g = ((num >> 8) & 0xF) * 16;
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b = ((num >> 4) & 0xF) * 16;
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a = (num & 0xF) * 16;
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rgba = (r << 24) | (g << 16) | (b << 8) | a;
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} else {
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rgba = parseInt(css.substr(1), 16);
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r = (rgba >> 24) & 0xFF;
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g = (rgba >> 16) & 0xFF;
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b = (rgba >> 8) & 0xFF;
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a = (rgba ) & 0xFF;
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}
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return {
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rgba,
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css: toCss(r, g, b, a)
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};
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}
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return {
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