Merge branch 'master' into buffer_optimizations

This commit is contained in:
Jörg Breitbart
2022-10-09 21:41:06 +02:00
103 changed files with 2785 additions and 3664 deletions
+6 -8
View File
@@ -37,10 +37,8 @@ const enum Cell {
export const DEFAULT_ATTR_DATA = Object.freeze(new AttributeData());
/** Work variables to avoid garbage collection. */
const w: { startIndex: number } = {
startIndex: 0
};
// Work variables to avoid garbage collection
let $startIndex = 0;
/** Factor when to cleanup underlying array buffer after shrinking. */
const CLEANUP_THRESHOLD = 2;
@@ -181,10 +179,10 @@ export class BufferLine implements IBufferLine {
* to GC as it significantly reduced the amount of new objects/references needed.
*/
public loadCell(index: number, cell: ICellData): ICellData {
w.startIndex = index * CELL_SIZE;
cell.content = this._data[w.startIndex + Cell.CONTENT];
cell.fg = this._data[w.startIndex + Cell.FG];
cell.bg = this._data[w.startIndex + Cell.BG];
$startIndex = index * CELL_SIZE;
cell.content = this._data[$startIndex + Cell.CONTENT];
cell.fg = this._data[$startIndex + Cell.FG];
cell.bg = this._data[$startIndex + Cell.BG];
if (cell.content & Content.IS_COMBINED_MASK) {
cell.combinedData = this._combined[index];
}