Pull bg rendering into an IRenderLayer
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@@ -6,6 +6,7 @@ import { ITerminal, IBuffer } from './Interfaces';
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import { CircularList } from './utils/CircularList';
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import { LineData, CharData } from './Types';
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export const CHAR_DATA_ATTR_INDEX = 0;
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export const CHAR_DATA_CHAR_INDEX = 1;
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export const CHAR_DATA_WIDTH_INDEX = 2;
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