Move color to common, work with IColor

IColor is needed for the minimum contrast ratio function currently.
This commit is contained in:
Daniel Imms
2022-05-09 14:00:39 -07:00
parent 63eb9a4555
commit 0c6877f46f
19 changed files with 46 additions and 51 deletions
@@ -9,9 +9,9 @@ import { BaseCharAtlas } from 'browser/renderer/atlas/BaseCharAtlas';
import { DEFAULT_ANSI_COLORS } from 'browser/ColorManager';
import { LRUMap } from 'browser/renderer/atlas/LRUMap';
import { isFirefox, isSafari } from 'common/Platform';
import { IColor } from 'browser/Types';
import { IColor } from 'common/Types';
import { throwIfFalsy } from 'browser/renderer/RendererUtils';
import { color } from 'browser/Color';
import { color } from 'common/Color';
// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.