Move color to common, work with IColor
IColor is needed for the minimum contrast ratio function currently.
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@@ -9,9 +9,9 @@ import { BaseCharAtlas } from 'browser/renderer/atlas/BaseCharAtlas';
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import { DEFAULT_ANSI_COLORS } from 'browser/ColorManager';
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import { LRUMap } from 'browser/renderer/atlas/LRUMap';
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import { isFirefox, isSafari } from 'common/Platform';
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import { IColor } from 'browser/Types';
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import { IColor } from 'common/Types';
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import { throwIfFalsy } from 'browser/renderer/RendererUtils';
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import { color } from 'browser/Color';
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import { color } from 'common/Color';
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// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
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// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.
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